Bowserlick
Smash Hero
- Joined
- Jul 25, 2005
- Messages
- 5,136
I dug up a Ridley moveset I created during Smash 4 speculation.
RIDLEY MOVESET
RIDLEY MOVESET
Ridley weighs about as much as King DeDeDe. He is slightly below average on the ground in speed, but has quick dodges. His air speed and air dodge are among the best. This coupled with his specialized Up B make him a force. He also has ways to rack up damage from all areas on the battlefield. But Ridley, without his Flight mode, only has one jump. He really needs to use his wings to take advantage of the air.
Mechanics: Crawl, Glide
Built in Disadvantage: One jump without using Flight Mode
A: Slash with a claw
A,A: Slash with a claw, then the other claw
A,A,A: Slash with a claw, then the other claw, then raises both claws above his head and smashes both into the floor. Rakes them backwards.
Toward A: Lashes out with his pointed tail. Good range, but one must be precise to make the best use of it.
Down A: While crouched, Ridley swipes one extended arm forward with outstretched claws. If sweet-spotted, the attack becomes a grab where upon Ridley will clutch the leg (or hover body in the case of R.O.B) and flip them high into the air.
Up A: Ridley curves his neck backwards while emitting fire in a smoldering arch similar to Samus's Up Smash.
Down Smash: Ridley rotates his body while emitting a stream of plasma fire at the ground. It leaves a circle of fire for a couple seconds that could damage others, but not Ridley (due to his scales we will say).
Up Smash: Fires a plasma sphere into the sky (the size and ascension of the attack depends on the charged power)
Forward Smash: Ridley opens his jaws. The orange buildup of fire in his throat can be seen. He lunges forward with a bite which causes an explosion upon impact.
Dash A: Ridley flaps his wings for a burst of speed and swings both his claws out before delivering a bite.
Aerials
Neutral Aerial: Snaps his jaws in front of him, then behind, then in front again in rapid succession. Made possible by this long neck.
Forward Aerial: Curves his neck back in an S shape, then lunges forward with a bite. Can be charged.
Back Aerial: A whip like attack with his tail. Good range with sweet-spot on tip.
Up Aerial: Slashes both claws upwards. When the claws from either hand clash at the apex, a fountain of sparks shoots upwards.
Down Aerial: Maneuvers his tail like a whip behind him before lashing it straight down, the spine stiffening. Great in the air, but the tail can be lodged in the floor if it connects with the ground.
Specials
B Plasma Shot: Fires a spread burst of three fire balls. No knockback or stun. However, they do slight splash damage when they collide with part of the stage resulting in a little stun and knockback. Angled down if Ridley is in the air and angled in straight cone pattern if on the ground.
B Plasma Beam (charged): Ridley can charge the shot into a beam. However, it cannot be stored. The beam shoots straight if on the ground and diagonal in the air. Does very good damage, but only has knockback and stun around Ridley's mouth (which would knock the victim into the rest of the attack).
Down B WingSpan: Ridley opens his wings. These are the effects.
•If on the ground, anyone that rolls past Ridley with his wings spread, hits the wing, has their momentum canceled and suffers stun.
•In the air, Ridley can use this move to cancel his momentum. Also, sends air dodgers into a helpless state.
•In a glide, Ridley can use this move to cancel his glide and create a shockwave that travels and does knockback depending on the duration of the glide.
Up B Fly Mode: Launches Ridley into the air a good vertical distance with super armor. He then gains three jumps. Cannot be used again until he hits the ground.
Toward B Dive Bomb (On the Ground): Ridley leaps high into the air and then dive bombs in a diagonal fashion either left or right until he smashes into the floor. Good knockback, but has downtime as Ridley as to recuperate from launching himself into the ground.
Toward B Dive Bomb (In the Air): Ridley automatically enters a dive bomb either left or right until he hits the floor.
Throws
Pummel: Ridley bites his victim.
Toward and Back Throw: Ridley jumps up, impales his victim with his tail, and drags them in the direction pressed. This direction can be changed midway in the animation. The opponent pops up and away afterwards. Good damage-racker.
Up Throw: Ridley flies up and off the screen with opponent. He then blocks the camera briefly as he flies toward the stage (in the direction the players are looking at the TV) and slams the victim into the spot he was grabbed.
Down Throw: Leaps on top of the opponent causing them to smash to the ground. Then springs upwards into the air. Does not use a jump.
A,A: Slash with a claw, then the other claw
A,A,A: Slash with a claw, then the other claw, then raises both claws above his head and smashes both into the floor. Rakes them backwards.
Toward A: Lashes out with his pointed tail. Good range, but one must be precise to make the best use of it.
Down A: While crouched, Ridley swipes one extended arm forward with outstretched claws. If sweet-spotted, the attack becomes a grab where upon Ridley will clutch the leg (or hover body in the case of R.O.B) and flip them high into the air.
Up A: Ridley curves his neck backwards while emitting fire in a smoldering arch similar to Samus's Up Smash.
Down Smash: Ridley rotates his body while emitting a stream of plasma fire at the ground. It leaves a circle of fire for a couple seconds that could damage others, but not Ridley (due to his scales we will say).
Up Smash: Fires a plasma sphere into the sky (the size and ascension of the attack depends on the charged power)
Forward Smash: Ridley opens his jaws. The orange buildup of fire in his throat can be seen. He lunges forward with a bite which causes an explosion upon impact.
Dash A: Ridley flaps his wings for a burst of speed and swings both his claws out before delivering a bite.
Aerials
Neutral Aerial: Snaps his jaws in front of him, then behind, then in front again in rapid succession. Made possible by this long neck.
Forward Aerial: Curves his neck back in an S shape, then lunges forward with a bite. Can be charged.
Back Aerial: A whip like attack with his tail. Good range with sweet-spot on tip.
Up Aerial: Slashes both claws upwards. When the claws from either hand clash at the apex, a fountain of sparks shoots upwards.
Down Aerial: Maneuvers his tail like a whip behind him before lashing it straight down, the spine stiffening. Great in the air, but the tail can be lodged in the floor if it connects with the ground.
Specials
B Plasma Shot: Fires a spread burst of three fire balls. No knockback or stun. However, they do slight splash damage when they collide with part of the stage resulting in a little stun and knockback. Angled down if Ridley is in the air and angled in straight cone pattern if on the ground.
B Plasma Beam (charged): Ridley can charge the shot into a beam. However, it cannot be stored. The beam shoots straight if on the ground and diagonal in the air. Does very good damage, but only has knockback and stun around Ridley's mouth (which would knock the victim into the rest of the attack).
Down B WingSpan: Ridley opens his wings. These are the effects.
•If on the ground, anyone that rolls past Ridley with his wings spread, hits the wing, has their momentum canceled and suffers stun.
•In the air, Ridley can use this move to cancel his momentum. Also, sends air dodgers into a helpless state.
•In a glide, Ridley can use this move to cancel his glide and create a shockwave that travels and does knockback depending on the duration of the glide.
Up B Fly Mode: Launches Ridley into the air a good vertical distance with super armor. He then gains three jumps. Cannot be used again until he hits the ground.
Toward B Dive Bomb (On the Ground): Ridley leaps high into the air and then dive bombs in a diagonal fashion either left or right until he smashes into the floor. Good knockback, but has downtime as Ridley as to recuperate from launching himself into the ground.
Toward B Dive Bomb (In the Air): Ridley automatically enters a dive bomb either left or right until he hits the floor.
Throws
Pummel: Ridley bites his victim.
Toward and Back Throw: Ridley jumps up, impales his victim with his tail, and drags them in the direction pressed. This direction can be changed midway in the animation. The opponent pops up and away afterwards. Good damage-racker.
Up Throw: Ridley flies up and off the screen with opponent. He then blocks the camera briefly as he flies toward the stage (in the direction the players are looking at the TV) and slams the victim into the spot he was grabbed.
Down Throw: Leaps on top of the opponent causing them to smash to the ground. Then springs upwards into the air. Does not use a jump.
Last edited: