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Skewer is basic enough to be based off of any of his previous tail stab attacks in 2D (now that I think about it, the curled up windup brings to mind the spin-up that often preceded the stabbing), plus Super & Fusion both give him special grabs to use. I don't know if current depictions of Ridley still have flexible enough talon feet to carry things with though...I doubt we would have had Skewer back in Brawl and I don't think Ridley would have had many moveset changes inbetween games.
It's also likely his Side B wouldn't exist as it's based off something originating from his boss fight.
Dunno what moves he could have had instead though.
Skewer deals incredibly high damage at no knockback or a very small one. It simply doesn't fit the more standard moves Brawl had as it took us until Smash 4 to get really gimmick characters and Cloud was the first to have Skewer's direct opposite with "very low damage at incredibly high knockback"Skewer is basic enough to be based off of any of his previous tail stab attacks in 2D (now that I think about it, the curled up windup brings to mind the spin-up that often preceded the stabbing), plus Super & Fusion both give him special grabs to use. I don't know if current depictions of Ridley still have flexible enough talon feet to carry things with though...
Brawl is the game where a character plants a mine for their down smash.Skewer deals incredibly high damage at no knockback or a very small one. It simply doesn't fit the more standard moves Brawl had as it took us until Smash 4 to get really gimmick characters and Cloud was the first to have Skewer's direct opposite with "very low damage at incredibly high knockback"
Rivals & antagonists sharing moves is a fairly common ocurrence in Smash, whether it comes from the home series or not. Another example is K. Rool using a clap attack like DK.I miss that down smash. But yeah, whether something like Skewer would've been added back in Brawl is at least questionable, though not sure what would've been added in its place. Something something Sakurai is unpredictable.
Space Pirate Rush though, might've still happened for the side B. It was technically just part of a cutscene before the Brawl boss fight, but had making Ridley playable been realizable for Sakurai then, he may have still come up with the move anyway. Making up moves for characters is what he does; a mix of that and original game reference attacks, which Ridley has a decent combination of. Having the same back kick b-air as Samus is still weird, though not complaining when it's a good move itself and one of his best kill options. Much as people complain about the d-air ("It's not the pogo-tail, 0/10", etc), at least it's something Ridley can recover back to stage from if used/timed right, that 3rd jump kinda giving him more luxury than other characters with d-air divekicks; just the move itself could just use more power/effect in the case of being reliable.
Rivals & antagonists sharing moves is a fairly common ocurrence in Smash, whether it comes from the home series or not. Another example is K. Rool using a clap attack like DK.
We do have the curious coincidence of every Metroid character in Smash possessing a powerful reverse aerial roundhouse kick. Must be an essential part of Chozo martial arts.
Now that you mention it, hmmm, Mario and Bowser's back air look suspiciously similar.Rivals & antagonists sharing moves is a fairly common ocurrence in Smash, whether it comes from the home series or not. Another example is K. Rool using a clap attack like DK.
We do have the curious coincidence of every Metroid character in Smash possessing a powerful reverse aerial roundhouse kick. Must be an essential part of Chozo martial arts.
Lots of their moves have similar uses (especially in Ultimate), even if they don't look that way at first. Such as Bowser's aerial cartwheel being a funky version of Mario's tornado, usmashes with invincibility, forward aerials that bring a hand down etc.Now that you mention it, hmmm, Mario and Bowser's back air look suspiciously similar.
That’s fine and all. It’s just in hindsight one would think Ridley’s b-air would be a simple tail flick from behind, like what Mewtwo’s got with his ironically. Wouldn’t of minded if they had shared that move for a bair considering how much it fits with Ridley, but alas. He’s still got a good one as it is at least.Rivals & antagonists sharing moves is a fairly common ocurrence in Smash, whether it comes from the home series or not. Another example is K. Rool using a clap attack like DK.
We do have the curious coincidence of every Metroid character in Smash possessing a powerful reverse aerial roundhouse kick. Must be an essential part of Chozo martial arts.
Trick question, but none are.I don't know which Ridley is real.
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Easy. Just walk up to both of them and say hello. The one who tries to eat you is probably Ridley.I don't know which Ridley is real.
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For the b-air, I imagined the tail flick from behind being like in Super Metroid where sometimes when you space jump behind him too long, he’ll punish you with a tail swing before he turns back around and faces you. The kick and everything is fine as is though, yeah (which has a crazy good hitbox itself). Plus he already has n-air as a get off me aerial, so b-air being one with the tail probably would’ve been seen as redundant.The back air thing has intrigued me from the start. Maybe they just felt a kick fit best. After all, it is the most common back aerial, being shared by over 30 characters. Back airs are also generally the strongest aerials, but Ridley's tail swipes (nair and d-tilt) are on the weaker end of the spectrum. Look at his other kicks though (u-smash, dair and downwards Wing Blitz) and you'll see they're either strong launchers or meteor smashes that are designed to finish the job. A tail stab bair might've felt or looked awkward, i dunno...
Looking at Ridley as a whole though, he's probably the character that makes the most of his every extremity. Including edge attacks etc. he has...
Tail attacks: 9
Mouth attacks: 4
Wing attacks: 4
Hand attacks: 9
Kick attacks: 5
The high number of hand attacks is inevitable (grabs, throws, getups) and the tail obviously gets the most use (as it should), but otherwise there's a nice balance. It really is like his whole body is a weapon.
An off topic thread. The #AssistAlliance is a movement in promoting support for characters declared "deconfirmed" for having non-playable roles (Assist Trophy, Spirit, etc), and campaigning for a possible promotion to playable character status, via DLC or for a future Super (1/?)
— Ridley Revolution (@RevolutionRidly) May 28, 2019
"I'm sorry, little one."
— Paragon | Akashic (@AkashicGaming) June 1, 2019
Up smash will whiff an idle Olimar unless he's at the height of his idle. Only hits his back while shielding if you use it before the game spaces you away from him. (So only landing.) pic.twitter.com/y6WLHbJ2Ik
I just exited a mire of people arguing against Banjo Kazooie/Geno's status of deserving to be in Smash, and I'm just happy that I don't have to defend Ridley and King K. Rool's claim to the game any more.It is nice to think back and realize a year earlier people were speculating if Ridley would be in the game or not as a playable fighter, and now we are just, appreciating that he is.
The crap Banjo and Geno have to put up with isn't even comparable to what Ridley went through.I just exited a mire of people arguing against Banjo Kazooie/Geno's status of deserving to be in Smash, and I'm just happy that I don't have to defend Ridley and King K. Rool's claim to the game any more.
Banjo and Geno fans must be so tired...
Everything I dislike about Ridley
— Vreyvus (@Vreyvus) June 10, 2019
Read: https://t.co/pVxVAmWzC0
Everything I dislike about Ridley
— Vreyvus (@Vreyvus) June 10, 2019
Read: https://t.co/pVxVAmWzC0
Thoughts? Now, I don't have all the same problems with Ridley personally (and not nearly as many), but it's easy to see where he's coming from.
Regarding the part about counter and wing blitz though, that's why you air dodge to get to ledge if you think a swordie or someone is gonna counter your up B direction, as Ridley has a faster window for ledge grab on air dodge than quite a few of the cast. Also, fast falling f-air into jabs can be good for shield pressure/damage, but no denying Ridley could still use more, in addition to the other shortcomings pointed out.
Unfortunate how spot-on Vreyvus' rant is, which makes it all the more demoralizing in the event we never get buffs. I didn't think much of Ridley still getting no changes from update 3.1.0 at first, but then when I saw how some like Ken got super buffed, in addition to how Samus' up smash was "fixed", it sank in and hit me like a truck.
At least the recent advanced guide by SSB ProTips gave me some more newfound confidence in Ridley, as will other such future guides and findings, so it's not all bad, but still, a downer to see that many gripes from a top Ridley player, tho understandably so. A lot of them is why plenty others dropped the character, though the lot of us will still use him regardless because it's Ridley, but some optimism on him again (as far as the meta) would be nice I guess.
Still a solid mid tier whose good in his own niche way IMO (whose placement I can live with), but man some of these shortcomings; it's rough.
Happy almost 1st year anniversary to his Ultimate reveal regardless, a day which changed history. We said we wanted him playable in Smash, we just didn't say how good we wanted him to be. =p Will happily keep maining him even if it sucks waiting for buffs that may never come but eh, there's always others that have it worse.
Thanks for pointing that out. It's hilarious how unnecessary that is.I still can't get over the addition of Dark/Evil Ridley in any context.
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You can fight it, Riddles! Don't let Dharkon force you into villainy!
Why does it have 3 hands?Someone take Photoshop away from me.View attachment 227804
It's still insane to me to think that this was just the tip of the iceberg. King K. Rool and Banjo-Kazooie were on their way, with basically a trio of pipe dream characters of the last 20 years of Smash speculation fulfilled, each one almost seemingly more impossible than the last. Sakurai has given the fanbase so much with this game and I feel like it will never be fully appreciated by the fans.One year ago:
I still sometimes think to myself how crazy it is that it finally happened, I don't think it'll ever become normal to me that Ridley is in Smash.
Seeing the whole Banjo situation going into E3 and how similar it was to ours a year before really brought me back, my god I was nervous throughout that entire presentation, the relief at the end and seeing how they just absolutely nailed Ridley was something special, as was Sakurai's shoutout to our fanbase.
I know he's not the best character in the game, but I honestly don't give a damn, I've had so much fun playing him since release, I appreciate how they did him so much.
EDIT: Just realized I misshot by a day... oh well, it's the sentiment that counts I suppose.
This is why Geno fans actually have more hope than ever before. After seeing the impossible become possible, not once, but thrice (possibly even more if you consider Cloud and Bayonetta), you really have to conclude that it's anybody's game.It's still insane to me to think that this was just the tip of the iceberg. King K. Rool and Banjo-Kazooie were on their way, with basically a trio of pipe dream characters of the last 20 years of Smash speculation fulfilled, each one almost seemingly more impossible than the last. Sakurai has given the fanbase so much with this game and I feel like it will never be fully appreciated by the fans.
As someone who was really hopeful with the Banjo leaks, I tried to remind myself of the Ridley situation to remember that it very well could happen.
With Ridley, King K. Rool, and Banjo-Kazooie in, Smash speculation almost seems pointless, heh.