Dalek_Kolt
Smash Master
Adding Ridley to Smash was a mistake.Was just looking for this. Smash Wiki says the sweetspot ignores shield but I've seen no source for that. Also:
View attachment 181288
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Adding Ridley to Smash was a mistake.Was just looking for this. Smash Wiki says the sweetspot ignores shield but I've seen no source for that. Also:
View attachment 181288
xP A Glorious one at that.Adding Ridley to Smash was a mistake.
Another point to note is that the only other crumple move - Ryu's Focus Attack - is also unblockable, at least when fully charged.Was just looking for this. Smash Wiki says the sweetspot ignores shield but I've seen no source for that.
According to this this thread, it does not. It sounds like it's unchanged from the E3 version.Was just looking for this. Smash Wiki says the sweetspot ignores shield but I've seen no source for that. Also:
View attachment 181288
No expectations of it happening from me, but man that would be amazing, even if it's more or less an upscaled port. I'd be interested in seeing how they handle the controls, the Wii version only allows for motion controls, and a ton of things in Prime 3 are tailored around that, but of course it'd kinda defeat the purpose and alienate a lot of Switch users if you can't play it in portable mode. As someone who was never sold on motion controls I'd be over the moon for a Prime Trilogy which allows for regular controls, I've always been far more comfortable with the Gamecube versions.https://mynintendonews.com/2018/12/...ts-metroid-prime-trilogy-for-nintendo-switch/
Take this with a massive truckload of salt.
I hope they port 3D World to Switch before that dry well runs out. That's the one game that is still keeping me tied to my Wii U.Emily from ERA said Nintendo's been pushing for it since Prime 4 became a thing, and that she wouldn't be surprised at all if did indeed happen. But AFAIK no (credible) person has said it's happening 100%.
Rumors aside I always thought it was going to be a thing. IMO once the Wii U well runs dry (which will be soonish), they'll just start doing GC/Wii games as HD remasters.
tbh all the Prime games really need, graphics-wise, is an upgrade from 480p to 1080p resolution, and maybe some more post-processing effects. The modeling and texturing in those games have aged very well, and they already run at 60 fps, at least in Trilogy.they'll just start doing GC/Wii games as HD remasters.
A theory I have is that Nintendo will rerelease 3D World instead of Odyssey 2, that way the team can make a new IP (basically what they did with MK8D and ARMS). But at the same time an Odyssey 2 makes a lot of sense. Either way 3D World definitely deserves it, phenomenal game undermined by its platform and handheld counterpart. Still nearly outsold Sunshine amusingly enough.I hope they port 3D World to Switch before that dry runs out. That's the one game that is still keeping me tied to my Wii U.
Yeah, I'd be surprised if it's anything more than that too, remastering three games would be a huge task, and by the looks of the listing it doesn't seem like that's what it supposedly is either. Still, a properly remastered Prime 1 is a dream of mine, I hope that one day we'll get that.tbh all the Prime games really need, graphics-wise, is an upgrade from 480p to 1080p resolution, and maybe some more post-processing effects. The modeling and texturing in those games have aged very well, and they already run at 60 fps, at least in Trilogy.
Probably my best experience on the Wii U was playing through 3D World with my brother, it's a great game by itself, but as 2 players it's an incredible amount of fun. Would be such an obvious pick for the Swich too with the whole Joycon gimmick.I hope they port 3D World to Switch before that dry well runs out. That's the one game that is still keeping me tied to my Wii U.
Couldn't agree more. Always drooling at the prospect of the fantastic modelling/design being appreciable in full HD.tbh all the Prime games really need, graphics-wise, is an upgrade from 480p to 1080p resolution, and maybe some more post-processing effects. The modeling and texturing in those games have aged very well, and they already run at 60 fps, at least in Trilogy.
Ah! I was just asking about this in the Frame Data thread. While the odd manual angling of the attack is still questionable for recovery (up-diagonal going down-diagonal), I do suspect that there's a method to the madness when it comes to the ledge snapping. If this is the case, it's very exciting that Sakurai would intentionally design a move with so specific a function in mind. Don't see that too often.Guys, you should check this guys' twitter, he is pulling some nice Ridley footage, like combos, strings and other interesting stuff.
https://twitter.com/Ponitoss2
Long rant time...
Honestly, part of the reason I'm so ecstatic for Ultimate is because of how disappointed I was in Sm4sh. Now, before I rip it to shreds, I have to pay due respect: it has my favorite gameplay of all the games (barring Ultimate). It's fluid and smooth and feels very natural. The graphics are great. Many of its new stages are very fun to play- Wuhu Island in particular is my favorite. It had some good additions to the roster, plenty of which were unexpected but welcome, like Robin, and Bowser Jr. & the Koopalings.
BUT... it also had a lot of bizarre, confusing, and disappointing character choices, a "Classic Mode" that was nothing like actual classic Smash, and an underwhelming custom moves feature that was basically just "stronger/slower or weaker/faster, take your pick," except for Palutena, who had all different moves thanks to Sakurai's out-of-control favoritism at the time, which also resulted in Dark Frickin Pit being added over all the other characters people actually wanted. It also had that incomprehensible feature where there are like 6 stages unavailable in 8-player mode... one of which is the iconic, go-to Final Destination. It had the Mode That Shall Not Be Named... Smash Tour. The menus are a pain to navigate and are organized terribly (why is Settings buried at the bottom of Games & More? Settings is front-of-the-menu material). The 3DS is only available as a controller for regular Smash and nothing else, due to a logic that is beyond my comprehension. A lot of stages were just copied-and-pasted from Brawl, getting no graphical updates to bring them up to Wii U standards. Ridley fans got slapped in the face by his presence as a simple stage hazard. Chrom fans got slapped in the face by their man being present in almost every part of the game EXCEPT as a fighter. Dark Samus fans got slapped in the face by the dreaded Assist Trophy treatment. K. Rool fans got slapped in the face by a whole lotta nothing, and got frickin Corrin as DLC instead, who nobody asked for or wanted.
Honestly, from a game design perspective, Sm4sh is a nightmare.
So, when the "Smash 2018" trailer got tacked onto the end of Splatoon 2's trailer, I wasn't excited, and vaguely decided I probably wasn't even gonna buy the game. Then E3 hit, and Wolf and Snake came back, and I whooped for joy, and then Ridley came in at the end, and despite not being fully in the Ridley support boat, I was pumped for a new Metroid character being added for the first time in Smash history. I also of course knew how many people DID want him badly, so when he swooped by and skewered Mega Man I didn't scream for joy, but rather just got chills as I realized, "Oh man... this is happening..."
Then the August Direct blew even E3 out of the water for me. I hadn't been paying attention to Smash news, but on the 8th I had wandered into my little brother's room and he said he found an article stating that the Belmonts had just been added, and I stopped him right there and we sat down on his bed to watch the Direct together. Then, Chrom came dropping onto the stage in Castle Siege and we both screamed for joy. And THEN Dark Samus came floating out of a wormhole onto Spear Pillar, and my brain just short-circuited. I was confused about why they were showing off an Assist Trophy in a fighter trailer until "Dark Samus joins the battle!" splattered across the screen and I just shrieked, dropped my phone, and tackled my brother to the bed, laughing and screaming and crying. And I've never played any Donkey Kong games, but K. Rool's reveal was still glorious, knowing how many people had just seen their wildest Smash dreams come true.
The announcements and Directs then continued to pour on the good news. All stages in all three of their forms would be available for 8-player fights. Stamina battle is a standard mode. There's a Story Mode. All my favorite stages are back (except Orbital Gate Assault, RIP in peace Great Fox stage #4), and they've gotten absolutely beautiful new graphics to boot.
And they made this game in three years.
So TL;DR: Ultimate is a huge turnaround from the disasters of Sm4sh and I'm all the more hyped because of it. The roster looks like what I would've made as a dream roster back in the days of Sm4sh, and I still am blown away by the fact that it's all actually happening.
I mean... yeah... obviously.1. Whether the character choices aren't good is subjective.
I never said whether a character was good or not was objective, and I realize that every fighter has fans and haters, but the vast majority of Smash fans felt miffed when Dark Pit was made a fighter, especially considering all the other obvious bias towards Kid Icarus that was present in the game. And even if a character is easy to add it doesn't necessarily mean they should be. It felt off-putting that Kid Icarus had more reps than other, far more popular franchises, such as Donkey Kong.1. Whether the character choices aren't good is subjective.
2. Sakurai stated that Dark Pit, Lucina, and Dr. Mario were originally just going to be palette swaps, but during development the team decided to give those characters slightly different characteristics from their base characters, and therefore were given their own spots on the character select screen. Dark Pit did not take up a slot that would have gone to another character. I thought we were done complaining about clone characters.
3. Dark Pit actually does have fans, particularly in Japan from what I've read. So again, whether the character choices are/aren't good is subjective.
I think it's cause Sakurai realized that at this point, people just want their favorite characters in the game, and worrying about whether they can get a unique moveset or not comes after just ensuring they're a fighter at all.The irony of Chrom was that in the end he was an echo anyway. In hindsight Chrom could have been in instead of Lucina and it probably would have gone better.
Very well put. You seem to have a pretty deep knowledge and appreciation of all the newcomer's histories. I didn't realize how far back support for a lot of these characters went, especially K. Rool- I thought he was just a DLC Ballot standout.For any Ridley fans reading this topic, I completed my comprehensive analysis of the Ultimate roster. It is a very, very long read though (if you read everything in it), so read it only when you have time. However, it is broken up into different sections that are a lot easier to read in one sitting (such as the DLC speculation).
K. Rool is an interesting case. There have been murmurs of him since Melee, but in my experience, he didn't become a common talking point until both Diddy Kong and King Dedede got in - the first true DKC fighter, and the second Kirby newcomer in Brawl respectively. A lot of people got their hopes up that K. Rool could be an unlockable fighter in Brawl. When he wasn't in the game, there was some disappointment, but I think other characters were bigger misses for fans at the time - Ridley, Geno, Mega Man, and Krystal, namely. But he was definitely the most popular and obvious choice for DKC fans for the next Smash.Very well put. You seem to have a pretty deep knowledge and appreciation of all the newcomer's histories. I didn't realize how far back support for a lot of these characters went, especially K. Rool- I thought he was just a DLC Ballot standout.
I never said whether a character was good or not was objective, and I realize that every fighter has fans and haters, but the vast majority of Smash fans felt miffed when Dark Pit was made a fighter, especially considering all the other obvious bias towards Kid Icarus that was present in the game. And even if a character is easy to add it doesn't necessarily mean they should be. It felt off-putting that Kid Icarus had more reps than other, far more popular franchises, such as Donkey Kong.
My personal issue with Lucina in Sm4sh is that most people were expecting Chrom to get in, as he was the main character of Awakening. But he was cut due to apparently not being unique enough, and yet Lucina made it in as a near-exact copy of Marth.
And besides, part of my point was that the roster (which a lot of people were disappointed in) was only one of a lot of issues Sm4sh had.
(Actually my point was that Ultimate looks dope and far better-designed than Sm4sh, but ...yeah.)
As someone who loved Uprising and was a Palutena supporter, I doubt she would be in if anyone other than Sakurai directed that game.Also at the time Kid Icarus Uprising was more relevant to Nintendo than Donkey Kong.
I guess that's fair but I'm sure Mega Man and Wii Fit Trainer are legacy characters too. Didn't Country Returns come out a few years before Uprising?As someone who loved Uprising and was a Palutena supporter, I doubt she would be in if anyone other than Sakurai directed that game.
DKCR sold like 6x what KIU did. The focus on relevancy and ignoring legacy is precisely what people criticize about the Smash 4 roster. Can guarantee if K. Rool was in DKCR he would be in Smash 4, which is sort of the problem, that only the most recent titles were considered for the roster, except Duck Hunt.
DKCR came out a year and a half before Uprising. Punch-Out Wii and Wii Fit Plus both came out in 2009, and Mega Man 10 had come out in 2010. Except for Greninja and Duck Hunt, every Smash 4 newcomer had a game released within roughly three years of the May 2012 design document. Meanwhile, Smash 4 had K. Rool, Ridley, both Belmonts, Dark Samus, and Chrom buck that trend (though the last one is cutting it close). I personally found that made for a much healthier roster.I guess that's fair but I'm sure Mega Man and Wii Fit Trainer are legacy characters too. Didn't Country Returns come out a few years before Uprising?
Edit: Little Mac too
The Smash version of Mega Man is still primarily NES era/MM2 style with one MVC reference, but other than that sure. 3 years is a bit far back but I don't know a ton about how that works.DKCR came out a year and a half before Uprising. Punch-Out Wii and Wii Fit Plus both came out in 2009, and Mega Man 10 had come out in 2010. Except for Greninja and Duck Hunt, every Smash 4 newcomer had a game released within roughly three years of the May 2012 design document. Meanwhile, Smash 4 had K. Rool, Ridley, both Belmonts, Dark Samus, and Chrom buck that trend (though the last one is cutting it close). I personally found that made for a much healthier roster.
That style is also how he was depicted in Mega Man 10.The Smash version of Mega Man is still primarily NES era/MM2 style with one MVC reference, but other than that sure.
Yeah but if I'm not mistaken in the direct it was mentioned that they went primarily with 2.That style is also how he was depicted in Mega Man 10.
(also he has moves from Mega Man 7, 8, and 9 just sayin')
Yeah, but my point was that a lot of people felt that it should have been Robin and Chrom, not Robin and Lucina, especially given the apparent logic behind Lucina's addition.I just looked up Sakurai's words on the subject and he mentioned he chose both Robin and Lucina over Chrom, not just Lucina.
Actually, this thread will begin the grassroots campaign for the next Metroid character.Yeah, but my point was that a lot of people felt that it should have been Robin and Chrom, not Robin and Lucina, especially given the apparent logic behind Lucina's addition.
But hey, let's stop picking apart the last game's roster and hop back on the Everyone is Here hype train (my whole point in bringing up Sm4sh was to drive home how awesome Ultimate is, anyway). This is my first time being on Smashboards for the release of a Smash game, so I'm kinda wondering: what tends to happen to these social threads once the game is actually out? Feels like there'll be a lot less to discuss when we all have hands-on experience with Ridley rather than just speculation and competitive videos.
Some real talk, I'm low-key hoping someone mods Kraid's Brinstar Depths model over King K. Rool.Actually, this thread will begin the grassroots campaign for the next Metroid character.
That's right. They said Ridley was too big, and they were wrong. Now, it's time for the next step...
KRAID
SIZES UP THE COMPETITION!
I want a Spyro-colored Ridley.Some real talk, I'm low-key hoping someone mods Kraid's Brinstar Depths model over King K. Rool.
Second mod I'm hoping for is replacing Ridley's screeches with pirate noises.