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Look at 1:23 an see what this shows you...

hippiedude92

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Wishing Apex 2012 happened again.
That luigi suxs ***. He sandbags in tourney matchs and plays srs in friendlies.

lol what are we suppose to be looking at ? buffer to a grab? O_O? Or my jab dthrow combo? i didn't even get to finish my combo, i was gonna lead it up to a upb too lawl.
 

PolMex23

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You immediately Jump an upAir after a down throw...

Most don't know this timing

Just wanted to point it out
 

kigbariom

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That luigi suxs ***. He sandbags in tourney matchs and plays srs in friendlies.

lol what are we suppose to be looking at ? buffer to a grab? O_O? Or my jab dthrow combo? i didn't even get to finish my combo, i was gonna lead it up to a upb too lawl.
Yeah, who is this guy?

As for the actual thing at 1:23, I got the hang of the timing.
 

Locuan

D&D Obsessed
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You immediately Jump an upAir after a down throw...

Most don't know this timing

Just wanted to point it out
Pretty old, funny no one has that right timing.

Just don't try it against an MK, he will dair for the lulz.

EDIT: Nice looking Luigi there Hippie, *steals couple of ideas* :p, no but seriously you've gotten better.
 

elheber

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No matter how fast you do it, most characters can avoid the Aerial with an AD or DI or Jump. Some (like MK) get time to attack too. But that's why we have Hyphen Smashes and Tech Chasing.
 

hippiedude92

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No matter how fast you do it, most characters can avoid the Aerial with an AD or DI or Jump. Some (like MK) get time to attack too. But that's why we have Hyphen Smashes and Tech Chasing.

Pretty much this. You have like a split second to read where they're gonna DI. I was planning on going for a Bair instead if Drk peach DI'd behind me, but I had like a split second to change it up so I ran for a upair. Really Dthrow is all about what option you'll use against what DI they're going for. lol.

Pretty old, funny no one has that right timing.

Just don't try it against an MK, he will dair for the lulz.

EDIT: Nice looking Luigi there Hippie, *steals couple of ideas* :p, no but seriously you've gotten better.
Lol yeah thanks. personally I think I could do better but it's meh. Wifi training is lulz.
 

Magus420

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Unless they go too high to reach them with it you can always f-air or u-air them before they can attack or jump. They only have time to airdodge. If you punish an airdodge with a regrab at very low damage and make them feel dumb, there's a very good chance they'll try to do something that isn't an airdodge on the 2nd throw setting them up for aerial ****.
 

elheber

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God I love you Magus. It's gotten to the point that if you say you don't eat hamburgers, I will remove them from my diet. You're like my personal Oprah.

With that said, that's assuming they just land after their AD without putting up a fight. They could try to attack or jump right after the AD, no? That's what I would do. Other than that, the aerial **** you just mentioned has me all excited... like women being told by Oprah to look under their seats.

I have no idea why her named popped into my head twice.
 

Magus420

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People like Olimar, ROB, Lucario, Pit, and Jiggs might finish the dodge before landing even at really low damage if they go mostly up from the throw, but they're still going to be within grabbing height when it ends anyway.
 

elheber

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That's what I was thinking too, LK. I mean, if it were as easy as Magus is saying, you could do the following 100% of the time at low %:

Step 1. dThrow
Step 2. Chase their DI
Step 3. uAir/fAir while you see if they AD
Step 4. FFAD to Regrab if they AD, chase/combo if they don't.

It just seems too good to be true.
 

Magus420

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That's what I was thinking too, LK. I mean, if it were as easy as Magus is saying, you could do the following 100% of the time at low %:

Step 1. dThrow
Step 2. Chase their DI
Step 3. uAir/fAir while you see if they AD
Step 4. FFAD to Regrab if they AD, chase/combo if they don't.

It just seems too good to be true.
They land or finish their airdodge before you can SHFF and get a grab out. That's why that doesn't work.
 

hippiedude92

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I know what Magus is talking about, basically just regrab them at your neutral stance from before, even if they try to airdodge, we'll still be able to grab them since it ends earlier, it looks well on floaties from what I can see. I think that's the intpretation, probably have it wrong.

The most common things at high level play would usually be a airdodge, and if you re-grab them to reset the situation to make'em look stupid, (basically repeating what Magus said before) And/or they'll DI away and cover their self with a aerial like MK for instance. I always wanted to know when you dash then shield grab so you can block Mk's dair and still grab him. But the problem is that if i recall correctly theres a few frames of lag in the beginning before putting up the shield. Since running and walking have differing timing for the psing.
 

elheber

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So you can't punish an AD with a regrab. That's why I was confused; your initial post there made me think you meant to punish their AD with a regrab.
 

Magus420

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You can't punish an airdodge with a grab if you jump. I'm saying if you just then punished an airdodge off the 1st throw with a regrab to quick 2nd d-throw at low damage (without jumping since that's too slow and doesn't work), they're far less likely to do it yet again on that 2nd throw, which generally lets your aerials connect when they try to do something that isn't an airdodge if you start it fast enough.

The 1st time I d-throw someone at low % I either go right into an immediate f/u-air (moreso against characters with good aerials that tend to attack a good amount out of it) or against ones with not as good aerials that airdodge more often I just start walking forward after throwing as I read their DI to be able to catch them in case they DI'd away and then if they dodged I grab them when they come down, and crouch/crouch-shield if/when they get close and haven't airdodged to try to PS grab them if they come down with an attack or at least not get hit by one.

I find it works most often against Snakes, since they very rarely don't airdodge that 1st low damage d-throw, and then usually get d-throw to [stuff]'d on the 2nd throw.
 

PolMex23

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Oh also

Remember in melee watchin KaMaster an Pacman do a wavedash - jab(the shield or get the jab in) - pivot grab?

Do the buffered landing turning thingy(idk how to name it) so that u slide an do the same...jab into pivot grab.

Works everytime, unless they pivot grab.
 

PolMex23

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That sounds fun PolMex. Is it super effective and does it cause MASSIVE DAMAGE?

I know not what's wrong with me tonight.
Yeah your getting drunk too much ^^

I didn't know the jab slides at all lol.. please vids..
Wanna get a B throw kill? Works everytime they over commit on shielding which allows u to get the grab in since the jab stuns their mind.

An come on, youve seen me an boss slide into people all the time. I think uve done it...

jeez let me search my vids i know i do it in almost alll my vids
 

elheber

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He means landing into them with horizontal speed so you slide past them. Sort of how you might do an AD Buffered Jab to FJP... except instead of FJPing, you do a pivot grab when you slide past the opponent.

We all have probably done it without giving it second thought. PolMex just made us give it second thought.
 
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