Professor Pro
Smash Legend
LOL The troll aspect doesn't work as good when you lose interest and attendees.u mad guys
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LOL The troll aspect doesn't work as good when you lose interest and attendees.u mad guys
1) They further separate viable and non-viable characters. giving low tiers a helping hand is a poor reason to change the rules so drastically. You play who you want and try and win regardless.
The thing is, changing it to 2 stock and opening the stages isn't giving them a helping hand. It is removing an oppressing one. The current standard really only exemplifies one set of skills/combo ability. The characters that do best are partially determined by the stages available. This restores the ability to choose stages that are good for your character, rather than "less bad" for your character.
2) They provide accident forgiveness for the stronger player. if the better player has a lead then he has earned that saftey net
You don't understand what this actually means. The longer a match is, the less important mistakes are because of normalization. If a player makes a mistake as large as an SD, the punishment should fit the crime. The best way to view this is as a series of stock.
Let's assume that player A takes 1 1/2 stock for every 1 he loses naturally. Over the course of a 4 stock match, this translates to being able to take 6 from the opponent. In that four stock match, he can completely **** around, sandbag, sd, whatever, for one entire stock, and still be able to take 4 1/2 with 3 stock. In a two stock match, if he SD'd this suddenly becomes his 1 stock being able to take 1 1/2. His punishment is that he has to make up the difference, which is suitable for his mistake.
Matches being longer do lead to the better player winning, so much so that they win nearly every match. We have given so much room for error that the level of play is lower than it would be otherwise, due to us being able to play sloppy and get away with it.
3) They increase the importance of individual matches. Individual mathes should be important. They take a lot of skill, concentration and consistancy with 4 stocks. That would be lost with 2.
You are saying you would promote endurance as an indicator of player skill rather than play ability. Think about it.
Individual matches are still important, just slightly less than they were before. Individual stocks are now MUCH MORE IMPORTANT, and the outcome of the set is unaffected.
4) Individual matches take too long. (2-8 minutes) The average match length I'm sure is about 3 minutes anyway. Anything longer than 5 minutes are pretty rare.
Matches being allowed to go to 8 minutes has an artificial invalidation effect on using timeout as a legitimate strategy, as well as using the timer as a pressure tool. Having the timer too low encourages time outs, while having it too high creates a null zone, where players who would wish to time out there opponent will play increasingly passive until the point where the timer can apply pressure. The difficult thing to do with the timer is find the happy medium. This part needs playtesting.
5) Reduces combeback potential. actually if there are 4 stocks, then it allows comebacks to potentially happen. This isn't a bad thing either as if you comeback from a big deficit, then you deserve to win anway.
Comeback potential and comeback amount are two different things. Comebacks can happen beyond a 2 stock deficit. It is really cool when they do. But it happens extremely rarely. Comebacks in general happen more rarely in smash than in any other competitive medium. At a 4 stock to 2 or 3 stock to 1 deficit, the gameplay suffers while the winning player does the smart thing, which is to beat the opponent through attrition. Players either give up and feel defeated for the rest of the match, or the burn a huge amount of effort trying to make up the difference. This is an effect of REDUCED comeback potential. As in the likelihood of a comeback happening is much lower.
At 2 stock, this feeling never happens, as the nature of the game is that a single stock can come and go quickly (gimps, death combos, etc). The possibility of a comeback is much higher, forcing both players to play much more precisely. There is argument around this causing campier play, but imo, it promotes smart, careful, and accurate play. Single mistakes matter more.
I really don't see why people are jumping aboard this new ruleset
That is more an issue with you being blind than those people not having reason.
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A shorter timer does promote time-outs, but that is not necessarily a bad thing in itself (it just means there are more viable strategies to win), the reason why 8 minute matches are a bad thing is not to do with time-outs but because the timer is TOO long.Already agreed with Cactuar's argument for 2 stock 3 minute games? Really? 3 minute timers almost promotes timeouts and will unlikely "make the game fast paced and fun again". To be honest, I'm not seeing how it will make low tiers more viable either; in fact it makes gimps (hi Fox!) even more game-turning. Bleh, it'll be interesting to see in a tournament setting I guess.
I don't feel anything for that game, it's dead to me, they can do whatever they want.And if you actually agree with the change then does that mean you feel Brawl should be
1 Stock
Bo7/9
2 Minutes???
^^^ThisIt's brawl, I don't give a **** lol.
This is smash. Smash is different. Why the sudden need to be like other fighting games?whats so lol about 2 stocks, there are 2 rounds in fighting games
The thing is, changing it to 2 stock and opening the stages isn't giving them a helping hand. It is removing an oppressing one. The current standard really only exemplifies one set of skills/combo ability. The characters that do best are partially determined by the stages available. This restores the ability to choose stages that are good for your character, rather than "less bad" for your character.I namesearch.
@Fuzzyness: Yeah, it does feel a lot more like a fighter with 2 stock. The matches are a lot more fast paced, or it feels that way.
Seriously prof, the only people that agree with it are here are Jolteon and Charles (and tbh I can't quite understand why). Catuar is obviously defending his own idea but hasn't really convinced me that 4 stocks is a problem especially as it's been working just fine for years and years (until Armada and Hbox played).In short, I don't care what anyone says, it actually makes the game less enjoyable for me and I think that it's a silly not needed change...the only thing I think that should be debatably changed is the timer...
Not stocks cut in half & every stage apart from like 4/5 played.
because Cactuar said it so apparently it must be good.Yeah, it needs to be cleared up if the adapted ruleset will be used at LAC4 or not. Someone said on Facebook a random guy came up with a similar ruleset a while ago, but was immediately flamed by virtually everyone who read it. Dunno why it is different this time.
Yeah, this really is the reason, sadly.because Cactuar said it so apparently it must be good.