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Shoot, I was too fixated on the fact that the flying controllers were undamaged after flying across the room that I forgot it's the wrist straps fault in the first place. XD Least they replied with replacements, and rather quickly, too.This is true. Nintendo's been doing this for a while...they're not likely to release **** that'll break quickly....Sony. Although, this whole Wii wrist strap trip was quite the fiasco, agreed?
OMFG so true, I'd love to start a quote pyramid here because what you just said is why there should simply be NO argument as to why there shouldn't be voice chat. Honestly guys, those who don't want it, don't try and ruin it by plaguing "omg it's useless." Simply unplug the mic and that's that...I dont see any reason not too.. i enjoy talkin to other people when i game(ventrillo, chat, etc) if you dont want to listen take the headphones off, honestly
Lag will be present regardless, so stressing the fact to voice chat is rather shallow. And more importantly, if Nintendo could honestly go so wrong as to allow simplistic voice chat for two-four people to cause significantly detrimental gameplay lag, they shouldn't even be putting games online for (another) generation anyway.Everyone seemed to miss this comment...no witty response from team 'Voice Chat FTW'?
I'll definitely be the first one to agree that the slightest tenths of seconds make the biggest differences in Smash, and I'm not gonna say it's not a potential problem with voice chat, yet there are a few facts that may help repair the damage done by it:...Snippity...
The legitimacy of the wd wasn't the point, but the player's ability to learn to adapt to small differences in frames when performing actions.But A-Leon...we all know that the moon landing was FAKE!
And I had forgotten about the possibility of a slowed down game and the massive freeze frames, which is an excellent point. So, let me propose a different question entirely to the 3 of us still reading this thread:
Would you slow down Brawl so that it's online could be played at it's newly defined 'full speed'?
Largely the reason I'm stickin' to Melee for as long as possible, and abstaining from any unnecessary online play in Brawl.Ugh, that's all that this game's possibilities are becoming: "If you want *this*, you'll have to give up *that* or the slightest possibility for *that* as well."![]()
To add to this conversation, your eyes (assuming you're human) go (detect? run? see?) only 28 FPS....meaning that there are 32 FPS unseen.killbeast201 said:1 frame is 1/60th of a second. The human eye continues to send signal to the brain after seeing an image for 1/15th of a second, which is what causes blur when stuff moves fast. they could probably cut the frame rate down quite a bit for online instead of making characters slower and we wouldn't notice. if we can blink while playing smash we can reduce frame rate a bit to compensate for lag.
This has got to be the onlt tiem Tera has agreed with you, provided you're saying no to live chat.I don't want to hear you people talk
We're not 100% sure, but it seems that all signs (agents) - are - GO!Is Brawl Going To Be Online???????????????