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Well, ajp_anton and I got pretty close with the 2-3 frame baseline...Since nobody has ever officially established what the baseline level of response time is, it is difficult to quantify how much lag a television has.
. . .
This is also the easiest way to get exact lag values. Employing a reasonably high speed camera (at least 60fps) you would be able to count the frame difference between the two displays and know exactly how laggy something is.
Question about the ghosting, has anyone tested theLG47LH55? It claims a low response time (2.4 ms) but with 240hz it may have less ghosting than the 120 hz equivalents.... provided it isn't lying about it's response time.
http://reviews.cnet.com/flat-panel-tvs/lg-47lh55/4507-6482_7-33488059.html
Not exactly because 240hz tvs simply take 60hz sources and display them at a higher refresh rate. The difference is that if you previously noticed some ghosting, it will be filling in more frames in between and that may reduce the ghosting effect.240Hz refresh rate is kinda useless unless Smash would be able to output that frame rate, which it can't. That TV could only run at 60Hz while playing smash as it is limited by the game.
Not exactly because 240hz tvs simply take 60hz sources and display them at a higher refresh rate. The difference is that if you previously noticed some ghosting, it will be filling in more frames in between and that may reduce the ghosting effect.
Any 240hz tv is obviously going to be more expensive than it's worth right now anyways, I'm just postulating the effects it can have and if later on when they are cheaper, it will have any positive effects other than reducing response time.
It's ok, I don't think we expected you to.I just want to say I have no intention of updating this thread if people are posting in here about tv's that we could use.
Interesting.@ ajp_anton have you found out something interesting about CRT lag?
If you still care, I recently took some videos of a couple of my CRTs with the controller visible in front. The same concept as Novi did it on post #70, but with not such a sucky camera. It’s still an inherently flawed method because everything is out of sync, but recording with 240 fps should make the counting errors and ambiguities less important, so the results should be accurate down to ±17 ms. https://docs.google.com/spreadsheet...rPKo1tw6CnvMyqoyqVbiX3Uk4/edit#gid=1561108402
Not sure why the PVM-480p60 series is so low comparatively, might have been bias on my part while counting. The Daewoo CRT is driven with RGB-SCART and has no comb filter anyway, so I thought it would be the reference for lag.
Anyway, the values are consistently at roughly 52 ms, which is 3 60hz frames. When I host tournaments, all of these setups are perceived as equally lagless by all players, so I assume none of them has more than 8 ms lag.
These 3 frames can thus be assumed to be almost entirely (except for the 700 nanoseconds of good CRT lag, which are completely negligible) due to the Gamecube. ajp_anton’s model of >2 frames lag (0.5 on average for the continuous 60hz stream, another 0.5 for the unsynched controller inputs, 1 frame for calculation and frame rendering, >1 frame for frame buffering) seem to hold true.
I’d upload the videos for reference, but I don’t really know where to put them. I counted the frames in AvsPmod, and Youtube really doesn’t work for frame counting at all. They are 100+ MB each, so I’ll only upload them on request.