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List of HDTV's with no(Or little) lag

ajp_anton

Smash Lord
Joined
Jan 9, 2006
Messages
1,462
Location
Stockholm
You also would have to compare different TVs with Melee. Other games, consoles, or a computer might have different lag. I'm sure almost half of that >50ms lag is from the console itself.
 

Zodiac

Smash Master
Joined
Aug 10, 2005
Messages
3,557
btw my op is wrong, it has a few frames of lag, far better than most hdtv's I've played on though
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
That's because, unless you've got a scaler, almost all HDTVs will have some pretty visible/unacceptable lag for a 480i video stream like the one used for smash. Additionally, many of the more recent CRTs have unacceptable amounts of lag as well due to post processing effects (cheap software comb filters, deinterlacers, frame interpolaters, etc).

I wish someone would post that to the OP, lol.
 

WumpaWolfy

Smash Cadet
Joined
May 10, 2011
Messages
74
Location
Mississauga, Canada
Is there any way I can test the lag on my tv? My friends and I always play melee on my hdtv and no one has ever mentioned that they've noticed lag, although that obviously doesn't mean it isn't there. Just curious because I've been thinking of hosting some friendlies at my place and it seems like it might be an issue for some people. Worst case I have an old school tv and a gamecube as a secondary setup.
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
Since nobody has ever officially established what the baseline level of response time is, it is difficult to quantify how much lag a television has.

However, the easiest way to see if something has visible lag vs a known "good" CRT setup is to hook both displays up to the same input. Grab an RCA composite video splitter and connect to both displays at once.

If the lag is negligible, you should be able to see no visible difference between the events on both screens. If you can visibly see lag between the two setups, one of them is substantially laggier than the others.

This is also the easiest way to get exact lag values. Employing a reasonably high speed camera (at least 60fps) you would be able to count the frame difference between the two displays and know exactly how laggy something is.
 
Joined
Feb 3, 2008
Messages
858
Location
PWN
Since nobody has ever officially established what the baseline level of response time is, it is difficult to quantify how much lag a television has.

. . .

This is also the easiest way to get exact lag values. Employing a reasonably high speed camera (at least 60fps) you would be able to count the frame difference between the two displays and know exactly how laggy something is.
Well, ajp_anton and I got pretty close with the 2-3 frame baseline...

but yeah, even a 60fps camera can basically add ~33ms of lag ('2 frames') depending on the timing... but it should be good enough for these purposes, it seems.
 

Pay

Smash Rookie
Joined
Apr 15, 2013
Messages
24
Location
Danville, CA (Summer), St. Louis, MO (School Year)
Question about the ghosting, has anyone tested theLG47LH55? It claims a low response time (2.4 ms) but with 240hz it may have less ghosting than the 120 hz equivalents.... provided it isn't lying about it's response time.
http://reviews.cnet.com/flat-panel-tvs/lg-47lh55/4507-6482_7-33488059.html

240Hz refresh rate is kinda useless unless Smash would be able to output that frame rate, which it can't. That TV could only run at 60Hz while playing smash as it is limited by the game.
 

JKJ

Smash Ace
Joined
Jul 23, 2012
Messages
541
Location
New York
I have a Panasonic Viera, and while it is playable with a Wii+Component Cables, it still has an insufferable amount of lag for tournament or competitive matches.
 

Acryte

Smash Ace
Joined
Mar 30, 2005
Messages
986
240Hz refresh rate is kinda useless unless Smash would be able to output that frame rate, which it can't. That TV could only run at 60Hz while playing smash as it is limited by the game.
Not exactly because 240hz tvs simply take 60hz sources and display them at a higher refresh rate. The difference is that if you previously noticed some ghosting, it will be filling in more frames in between and that may reduce the ghosting effect.

Any 240hz tv is obviously going to be more expensive than it's worth right now anyways, I'm just postulating the effects it can have and if later on when they are cheaper, it will have any positive effects other than reducing response time.
 

Pay

Smash Rookie
Joined
Apr 15, 2013
Messages
24
Location
Danville, CA (Summer), St. Louis, MO (School Year)
Not exactly because 240hz tvs simply take 60hz sources and display them at a higher refresh rate. The difference is that if you previously noticed some ghosting, it will be filling in more frames in between and that may reduce the ghosting effect.

Any 240hz tv is obviously going to be more expensive than it's worth right now anyways, I'm just postulating the effects it can have and if later on when they are cheaper, it will have any positive effects other than reducing response time.

Well with the 240Hz, you'd simply be replicating the same frame 4 times on a game that runs at 60 FPS, which is not really that useful. In my opinion monitors are the way to go if we are trying to transition from CRTs to more modern technology.
 

Zodiac

Smash Master
Joined
Aug 10, 2005
Messages
3,557
I just want to say I have no intention of updating this thread if people are posting in here about tv's that we could use.
 

Kadano

Magical Express
Joined
Feb 26, 2009
Messages
2,160
Location
Vienna, Austria
@ ajp_anton ajp_anton have you found out something interesting about CRT lag?

If you still care, I recently took some videos of a couple of my CRTs with the controller visible in front. The same concept as Novi did it on post #70, but with not such a sucky camera. It’s still an inherently flawed method because everything is out of sync, but recording with 240 fps should make the counting errors and ambiguities less important, so the results should be accurate down to ±17 ms. https://docs.google.com/spreadsheet...rPKo1tw6CnvMyqoyqVbiX3Uk4/edit#gid=1561108402
Not sure why the PVM-480p60 series is so low comparatively, might have been bias on my part while counting. The Daewoo CRT is driven with RGB-SCART and has no comb filter anyway, so I thought it would be the reference for lag.
Anyway, the values are consistently at roughly 52 ms, which is 3 60hz frames. When I host tournaments, all of these setups are perceived as equally lagless by all players, so I assume none of them has more than 8 ms lag.

These 3 frames can thus be assumed to be almost entirely (except for the 700 nanoseconds of good CRT lag, which are completely negligible) assignable to the Gamecube's physics and graphics processing time. ajp_anton’s model of >2 frames lag (0.5 on average for the continuous 60hz stream, another 0.5 for the unsynched controller inputs, 1 frame for calculation and frame rendering, ~1 frame for frame buffering) seem to hold true.

I’d upload the videos for reference, but I don’t really know where to put them. I counted the frames in AvsPmod, and Youtube really doesn’t work for frame counting at all. They are 100+ MB each, so I’ll only upload them on request.
 
Last edited:

N1c2k3

Smash Lord
Joined
Jan 21, 2005
Messages
1,193
Location
Lynchburg, Va
Thanks Kadano. I appreciate the time and effort you put in your research.

To anyone who is still coming hear looking for TV / monitor suggestions:


Just wanted to say I recently got the BenQ RL2460HT: http://www.amazon.com/BenQ-RL2460HT-24-Inch-ZeroFlicker-LED-Lit/dp/B00ITORJRQ
+
Sewell Wii HDMI adapter: http://www.amazon.com/Sewell-Wii-HDMI-Converter-480p/dp/B0072JP56G/ref=sr_1_15?s=electronics&ie=UTF8&qid=1431967067&sr=1-15&keywords=sewell hdmi adapter
=
Absolutely flawless. Feels better (I know it's obviously not) than playing on CRT. Took it to a tournament recently and played multiple tourny matches on it. A few old-timers (though I'm probably just as-if-not-older than them - don't give up on us) wouldn't even touch it, but everyone who played on it remarked how great it felt.

Got mine for $200 on sale. I think all TO's should get one or take part of the tourney funds to purchase one to help spread the knowledge and help relieve the illogical aversions that people still hold on to.
 
Last edited:
Joined
Feb 3, 2008
Messages
858
Location
PWN
@ ajp_anton ajp_anton have you found out something interesting about CRT lag?

If you still care, I recently took some videos of a couple of my CRTs with the controller visible in front. The same concept as Novi did it on post #70, but with not such a sucky camera. It’s still an inherently flawed method because everything is out of sync, but recording with 240 fps should make the counting errors and ambiguities less important, so the results should be accurate down to ±17 ms. https://docs.google.com/spreadsheet...rPKo1tw6CnvMyqoyqVbiX3Uk4/edit#gid=1561108402
Not sure why the PVM-480p60 series is so low comparatively, might have been bias on my part while counting. The Daewoo CRT is driven with RGB-SCART and has no comb filter anyway, so I thought it would be the reference for lag.
Anyway, the values are consistently at roughly 52 ms, which is 3 60hz frames. When I host tournaments, all of these setups are perceived as equally lagless by all players, so I assume none of them has more than 8 ms lag.

These 3 frames can thus be assumed to be almost entirely (except for the 700 nanoseconds of good CRT lag, which are completely negligible) due to the Gamecube. ajp_anton’s model of >2 frames lag (0.5 on average for the continuous 60hz stream, another 0.5 for the unsynched controller inputs, 1 frame for calculation and frame rendering, >1 frame for frame buffering) seem to hold true.

I’d upload the videos for reference, but I don’t really know where to put them. I counted the frames in AvsPmod, and Youtube really doesn’t work for frame counting at all. They are 100+ MB each, so I’ll only upload them on request.
Interesting.

But does it account for jetlag

rip my theory.
 
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