I just checked all the proof for directional airdodging and none of them actually showed any control in defying their pre-ordained paths.
Did you know that in order to do a perfect wavedash, you'd need to aerial dodge horizonally and not diagonally down? Thus would this movement aerial dodge mean that you'd just need to push into some direction to move your character and then do a perfect wavedash. So wavedash is still not unfonfirmed, if that's what you're here after.
People would just need to do their wavedashes a lot earlier and incorporate a dash into it before they could actually wd and then learn hwo to always do perfect wd, but it could be possible.
Also, I think that on many videos and on that gif with the sonic one has some similarities with platform canceling (you attack and you fall off the ledge, thus canceling all lag of the attack).
Crispy, it is strange cause not only they suddenly have no stun from attacks, but they also stop any momentum to the direction they're thrown into without even attacking, but they just suddenly change DI without jump, which was not possible on ssbm. On ssbm you could only curve your DI and not even completely stop momentum with any attack but you still kept drifting into that direction. Mario is thrown up and everywhere, but he then suddenly starts going down and attacks. Well it just looks weird to me anyway, but it definitely means less stun time on air.
Oh and almost forgot, Mario does the "press the a button and keep it down to do multiple jabs" thing at 2:19 part of this video
http://www.gamespot.com/video/92851...rawl-nintendo-media-summit-2007-gameplay-demo
On dojo it was said to keep down the button to keep jabbing and to tap the button many times to initiate the jab combo itself. But seeing as it's that fast... man that's gonna be the ultimate shield pressure with no drawbacks really. :/ I don't see anyone shieldgrabbing a jab THAT fast.