W O N D E R
Smash Cadet
Link's nair is amazing, it can stop ganondorfs shadow kick, stop toon link's boomerang, and it has range from behind him, not to mention you can spam it and it can mess people up.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Iron boots. Fox puts his metal on his shins like a noob. Link has them on his toes and soles like a baws.I've played the matchup enough to know that Link's Nair beats Fox's somehow.
Dair offstage is one of Link's most risky moves due to missing and a recovery that doesn't go up high, for me, I just spam projectiles and throw bombs offstage.Nair has always been a great move. It's a good chain breaker and beats most projectiles.
Assuming Nair has the same hitbubbles as Brawl, and they might be slightly different, it looks like this:
I tested what stage elements are affected by Link's bombs and Dair bounce. Link can throw bombs at non-platform breakable stage elements (so the pillars in Luigi's Mansion and stick barriers in Garden of hope) and enemies and the explosion won't hurt him. Breakable platforms like in Sky world, YI etc will have the explosion hurt him.
Link can Dair and bounce off anything with a hurtbox. This is a great way to auto cancel Dair, bounce off breakable platforms.
It's way safer to use in this game than it was in Melee. His recovery is that much better.Dair offstage is one of Link's most risky moves due to missing and a recovery that doesn't go up high, for me, I just spam projectiles and throw bombs offstage.
If you short hop before going offstage, you can throw out a Dair and since it stays out for so long, it'll cover a lot of area/time. As long as you're not fastfalling the Dair, it should be pretty easy to recover.Dair offstage is one of Link's most risky moves due to missing and a recovery that doesn't go up high, for me, I just spam projectiles and throw bombs offstage.
I was afraid that it might not work on the Wii U. I would say that timing seems to be a bit sooner than later. I got the most consistent results when I pulled the bomb just before the gale hit me.I've seen something similar before in Brawl where you catch a Bobomb with Gay's Dair and after you've landed you throw it up resulting in the Bobomb flying off diagonally up and backwards due to being hit by the landing wind/momentum hitbox of Dair. There seems to be a mechanic in items that have their own health and hurtbox that allows them to get hit by (certain) wind/momentum hitboxes under certain conditions even if you're holding them and then they retain that boost for much longer than you do. Anyway, that's a much more realistic usage of this mechanic Zelkam, so good find.
Edit: I'm yet to replicate the same effect on the Wii-U version. There may be the slightest difference, but it's nowhere near the effect seen in the vid. @ Zelkam : Is there some specific timing involved?
Yeah I don't know what to say. I can't get it to work. If someone is able to prove me wrong I'd be very happy, but for now it doesn't look like it works on the Wii-U for some reason.I was afraid that it might not work on the Wii U. I would say that timing seems to be a bit sooner than later. I got the most consistent results when I pulled the bomb just before the gale hit me.
After Christmas I'll be able to test it out on the Wii U myself. Idiot me didn't bring my copy home with me so I have to wait until my brothers open there's.
May I enquire as to the reason you decided to talk about MU in the Metagame thread? What's more, you're not even contributing to the actual MU or even asking something about the MU. You're waiting for us to validate your tier whoring. I mean really? Is that your question, should I switch to Sonic? It's not "how should I fight this MU" or "how does Link compete against Fox's air game". No, instead you asked "should I change to a perceived high tier for an easy win".Link is actually pretty hard to go up against a Fox, F's airgame is complicated (for me)
Should I keep using Sonic or stick with Link?
They both seem equal, Link can spam projectiles to prevent Sonic, and Sonic doesn't have any range moves, but I lose most of the time with Link due to fast characters like Fox but using Sonic makes there thinking short-timed.
Second time I seen a moderator do this to someone.May I enquire as to the reason you decided to talk about MU in the Metagame thread? What's more, you're not even contributing to the actual MU or even asking something about the MU. You're waiting for us to validate your tier whoring. I mean really? Is that your question, should I switch to Sonic? It's not "how should I fight this MU" or "how does Link compete against Fox's air game". No, instead you asked "should I change to a perceived high tier for an easy win".
Do not spam our threads with off topic scrub posts such as this. If you want to talk about MU then do it on the right thread. If you want to be a tier wench then go somewhere else.
Or maybe you should grow some skin and kneel to your superiors when you know you're new instead of acting like a tier whoring little *****.Second time I seen a moderator do this to someone.
You could've deleted the comment (If you have the ability) and PM'ed me about this situation, I totally forgot this was the metagame thread, no need to be harsh with the "scrub" and "b****" part.
They should really add a delete comment option, faster than telling a moderator to come and delete it, not to mention if they're busy. I know there are reasons why there aren't a delete option, but hey, im still new, its not like people are going to see the sticky notes on the forum right away, there are most people where this is there first forum they came into, they don't know where to go. You could've just PM'ed me a warning, I really forgot it was the strategy thead.
You want a warning? Ok, I can do that. I won't however delete your post nor will I treat you like the baby you seem to be because that's not how we do things here on the Link Boards. Go read the rules and the survival tips. I would say again, but I'm pretty sure you never read them. We don't play nice here, so if you can't some flames every now and then I suggest you leave and find another main. Maybe Sonic, a scrub once told me Sonic does well against Fox.Second time I seen a moderator do this to someone.
You could've deleted the comment (If you have the ability) and PM'ed me about this situation, I totally forgot this was the metagame thread, no need to be harsh with the "scrub" and "b****" part.
They should really add a delete comment option, faster than telling a moderator to come and delete it, not to mention if they're busy. I know there are reasons why there aren't a delete option, but hey, im still new, its not like people are going to see the sticky notes on the forum right away, there are most people where this is there first forum they came into, they don't know where to go. You could've just PM'ed me a warning, I really forgot it was the strategy thead.
I like the current stage list actually. To be honest, the only three stages I've take out are the same I hated back in Brawl: Halberd, Castle Siege, and Lylat Cruise. My favorite stages are by far Smashville and Town & City. I just feel that Link does well on those stages since the blast zones are decently placed for an easy KO and the platforms give greater freedom when spamming and recovering.I don't know if this has been discussed before, but what do you guys think about the current stage list? Link seems to be really good on Town & City, since there is so much space and he can really take advantage of the high platforms. Against characters with bad aerial mobility you can just camp on the high platforms and safely set up projectiles; they are almost unable to approach you. Duck Hunt is probably pretty decent for link too, although the ducks can get in the way of projectiles.
Is there an an official current stage list yet for Smash 4, or does it vary with TO - the Stage Analysis & Discussion Thread doesn't seem to have an "official" one yet, but 2 well-thought out opinions: http://smashboards.com/threads/stage-analysis-discussion-thread.367708/I like the current stage list actually. To be honest, the only three stages I've take out are the same I hated back in Brawl: Halberd, Castle Siege, and Lylat Cruise. My favorite stages are by far Smashville and Town & City. I just feel that Link does well on those stages since the blast zones are decently placed for an easy KO and the platforms give greater freedom when spamming and recovering.
Well those two would be the "official" one. Stage Lists have always varied from TO to TO, the official list being more of a suggestion. So far the 100% accepted ones seem to be Halberd, LC, Smashville, Town & City, Duck Hunt, Castle siege, BF, FD, and all omega stages.Is there an an official current stage list yet for Smash 4, or does it vary with TO - the Stage Analysis & Discussion Thread doesn't seem to have an "official" one yet, but 2 well-thought out opinions: http://smashboards.com/threads/stage-analysis-discussion-thread.367708/
The majority of players that you will play in tournament wont use characters that have bad air mobility against Link that often. But town and city is a great stage for Link. The only downside is that it gives lot of space for characters to run away from Link. Links worst neutral in my opinion is smashville and lylat and he best would have to be battlefield. But even though those are Link's worst neutrals, they aren't necessarily bad stages for him either.I don't know if this has been discussed before, but what do you guys think about the current stage list? Link seems to be really good on Town & City, since there is so much space and he can really take advantage of the high platforms. Against characters with bad aerial mobility you can just camp on the high platforms and safely set up projectiles; they are almost unable to approach you. Duck Hunt is probably pretty decent for link too, although the ducks can get in the way of projectiles.
Funny that I was thinking the same thing. I was actually thinking about a stage thread and a combo thread. The Metagame could work as a combo thread if we go for it, but I was thinking of a dedicated one.You know, I've been thinking about it for a while, and with everybody talking about it I think it's time to bring it up. Do you guys think we should start a stage discussion thread? We had one back on AiB and it ran pretty much like the matchup thread. We'll just take it one stage at a time and discuss Link's pros and cons on it. Thoughts?
An AT thread is currently under construction. For now we have the AT section of blubba's guide and at the end of the index thread. After the new year we should have thread with an up to date AT list.AT thread as well? Many times have people create threads thinking they discovered something but was already found a while back.
Hey Sabaca, you're a very technical Link. Do you know what causes Link to do aerials, tilts and smashes while holding a bomb? it happens to me often, usually in the worst situations in tournament lol@ DACIT
I do a "simple" DACUS input. When i immdietly press constrollstick up+grab after inputting dash toss he always tosses up. If i delay the up toss input a little he tosses forward with up toss animation. Consistently. You cancel the dash toss with an up toss. If Link still got the item in his hands when doing so , he will toss upwards. If he already tossed the item he will only do the up toss animation without tossing because he isn't holding the item anymroe.( i also tested this in slow motion so i can be sure about the timing) Also you slide further the earlier you cancel the dash toss. ( except for the first few frame where you won't slide at all. But to me it is impossible to hit them without slowmotion anyway) Also you obviously got 1 frame less lag for every frame you cancel it earlier.
So, if Smashville is a bad neutral for Link because of grab punishes, wouldn't the same logic apply to final destination? There are no platforms that you can use to avoid grabs. I'd usually take characters that rely on grab punishes (ness, falcon or diddy for instance) rather to sv than fd. I'm not sure whether this is the right decision or not though, so i'm asking for confirmation.Its more difficult for Link to use Zair and projectile combos on lylat as opposed to other stages. Also the tilting of the stage can obstruct Link's Zair recovery. The best way to beat Link is to punish him with grabs. Because of Links weight he's one of the easiest characters to punish out of a grab. And because of the size of smashville, characters like captain faclon can easily punish Link with dash grabs more than he can on any other stage.
Link has much better mobility than he did in Brawl so for many MUs larger stages benefit him. Link's good at playing keep away and throwing projectiles out while moving. I think FD isn't great but is better than SV due to the size.So, if Smashville is a bad neutral for Link because of grab punishes, wouldn't the same logic apply to final destination? There are no platforms that you can use to avoid grabs. I'd usually take characters that rely on grab punishes (ness, falcon or diddy for instance) rather to sv than fd. I'm not sure whether this is the right decision or not though, so i'm asking for confirmation.
Even though I really hate when people play this way, link can a lot of characters out on fd. He can do things like throw multiple bombs upward in the air, camp with arrows, approach with zair , run away, do bomb drops, run away, throw boomerangs, spam more Zair etc...As a rule of thumb, what stages would have the most priority when banning? Lylat cruise seems to be the go to ban in most Match-ups.
So, if Smashville is a bad neutral for Link because of grab punishes, wouldn't the same logic apply to final destination? There are no platforms that you can use to avoid grabs. I'd usually take characters that rely on grab punishes (ness, falcon or diddy for instance) rather to sv than fd. I'm not sure whether this is the right decision or not though, so i'm asking for confirmation.
I agree, in certain matchups fd is pretty decent for link, due to it's size and the fact that opponents can't use platforms to avoid projectiles. However, characters who are good at controlling space horizontally (Villager and his lloid rocket/slingshot for example) or characters whose punish game heavily revolve around grabs (Ness, Falcon, Diddy) benefit from fd more than link does, imo.Link has much better mobility than he did in Brawl so for many MUs larger stages benefit him. Link's good at playing keep away and throwing projectiles out while moving. I think FD isn't great but is better than SV due to the size.
It depends on how good the opponent is on each stage. I imagine characters like Falco shouldn't be taken to FD.
I'm not saying fd is a bad stage for link, but i always thought it's best to avoid that stage against grab heavy characters, since platforms really help with avoiding grab punishes. But yes, fd is excellent if you want to play a very camp heavy game. The point about dash grabs on sv makes a lot of sense, but wouldn't that issue be even worse on bf, since it's even smaller? It's true that most players are uncomfortable with going to lylat, now that i think about it. I guess lylat might be matchup dependent, against characters with good offstage game i'd probably ban it (Sheik, greninja), just to be safe.Even though I really hate when people play this way, link can a lot of characters out on fd. He can do things like throw multiple bombs upward in the air, camp with arrows, approach with zair , run away, do bomb drops, run away, throw boomerangs, spam more Zair etc...
Ness back throw can kill easier on sv, and falcon dash grabs can virtually carry link across the stages. Ironically I don't play against diddy that much even though he's common in tournaments. But I know enough that his dash grab is almost as long as falcon and diddys grab punishes are among the best in the game
That doesn't mean that sv or lc are bad stages for link. On lylat links up tilts,up smashes up airs, and up throws are monstrous. I never ban lylat in tournament bc it makes most players uncomfortable.
The biggestdownside of lylat is that Its the easiest stage to punish link when he's recovering. Especially when you play someone who knows a lot about the link match up. Plus characters like falcon have a similarsl advantage. Link had the hardest time landing zairs even on browser players lol
Agreed. I'd volunteer if anyone would explain to me excactly how a thread like this should be run, since i've never done that before. I assume you just have to open a discussion for a particular stage and then compile all the points made in the opening post. So let's say the first week we would discuss battlefield, compile the posts afterwards and then discuss another stage for a week.Ok so, I can take all these posts about stages and create a thread solely for stage discussions. Would that be ok? I also need a volunteer to own that thread and run it, keep it updated and such. I think that's a better idea than have both meta and stage discussions on the same thread.
Thoughts?
I honestly say they should be kept in the same thread. In melee, it was a lot simpler because they were less stages and you only had to worry about playing against different characters at most in a tournament lol. And links approach verses a specific character doesn't usually change via the stage. If you fight against a marth, tech chase chain grab, keep them in the air, reverse wavedash nair of stage are you best options on every stage even battlefield and yoshi story.Ok so, I can take all these posts about stages and create a thread solely for stage discussions. Would that be ok? I also need a volunteer to own that thread and run it, keep it updated and such. I think that's a better idea than have both meta and stage discussions on the same thread.
Thoughts?
IDK wether it is what happens to you. But when you are ducking while holding a bomb you can do an ftilt with your c-stick. And if you are pressing A while holding a bomb and have c-stick on SMASH you will do an fsmash while holding a bomb. Otherwise i have no idea.Hey Sabaca, you're a very technical Link. Do you know what causes Link to do aerials, tilts and smashes while holding a bomb? it happens to me often, usually in the worst situations in tournament lol