Okay, so I actually went and tested a few things with the video I linked. It seems stutter step (I'm just gonna call it that) doesn't really work for Link in comparison to his actual dash. They both seem to travel nearly the same so it doesn't feel different. What that does mean though is that you can use this stutter step into FSmash, DSmash, or USmash. You can cancel your dash into a stutter step then cancel it with a Smash attack.
I tried doing it normally without stutter step and had some lag issues but using SS allowed me to cancel early. This now makes it where you can actually space Link's FSmash even if you run away! You can dash or stutter step away and FSmash the other direction to get a backwards (or slightly backwards) moving FSmash. So this'll help with the tipper process.
Also, I found utilizing reverse FTilt can be useful if you want the advantage frames on psyching out the opponent. Simply do a stutter step then press back and z button. Since it's a bad input your character will automatically perform an FTilt. Now then, Link's Tilt and Smash are nearly identical in damage, KB, and recovery so that makes it good and bad.
Another thing I was messing around was turn grabs. Messing around with Lucina and found you can do a fade away turn grab with her so I decided to test it out with Link. Unfortunately, he does not have such a thing but the process is similar to stutter step so you can actually do a turn around grab with of course the extended grab range. All you simply have to do is tap one direction, roll the stick the other way but not completely so it stops at an forward/down direction and Link will perform a turn around grab.
If the last part is common knowledge (which I believe it is), I apologize. I was just testing these things out and found some of these to be interesting and wanted to share. They look useful, especially for Link since he needs some more tools for the slaughter shed.