Bair 1 to Best Possible Follow-ups:
This is something I've been procrastinating on forever. The idea is that different characters have different amounts of hitstun and air-time when hit by Bair 1, so naturally there will be different 'best' options you can do when you hit someone with a Bair 1 and then immediately land. Yes, I'm aware that Bair 1 has set-knockback, but this just means that its knockback is not affected by the opponent's percent; it does not mean it isn't affected by the opponent's character attributes such as weight, fall speed and gravity.
Below I'll be listing a bunch of numbers under each character.
The first will be total hitstun frames that Bair 1 induces assuming that the opponent doesn't land part-way through.
Then I'll state the amount of airborne frames the opponent experiences assuming they don't DI or SDI the Bair, and also assuming they don't DJ before they land if they can.
If they have the same or less airborne frames compared to the total amount of hitstun frames, this means they have no choice but to land.
Then I'll mention their total landing lag frames regardless of whether or not they have a forced landing.
At this point I'll be able to tell you how many frames we have to work with to get a follow up after Bair 1 against all of the opponent's best available options. I will assume that you have hit with Bair 1 with no rage on your final airborne frame and I will take into account the ten frames of landing lag you will have to endure immediately after.
Potential follow-ups include:
B-reversed Grounded Up-B: 8 Frames
Turn around Jab: 8 Frames.
Turn around U-tilt: 9 Frames.
Turn around D-smash: 10 Frames
Turn around U-smash: 11 Frames
Back hit of U-tilt: 11 to 12 Frames
Turn around D-tilt: 12 Frames
Turn around Grab: 13 Frames (but unaffected by shield)
So for example, if you see "Total Frames to Work With: 10 against shield", this means that technically a turn around D-smash will connect if the opponent tries to shield and you perform everything frame perfectly.
Keep in mind however that you're not perfect, so in all likelihood you will not perform the Bair 1 perfectly by connecting it on your last airborne frame, and if the follow-up requires you to turn around first, you may not only turn around for 1 frame. However your opponent is not perfect either, and the DJ Airdodges listed below are assuming frame perfection.
Please Note:
The following does not account for the extra hitstun frames and increased air-time that results from being hit by a Bair 1 if Link has rage. To make this clear, you can think of the following as the worst case scenarios played out frame perfectly. You can realistically expect to gain a few extra frames to work with if you have rage. At some point, if it is possible, I intend to do the same below only I will account for Link having rage which will indicate just how much more time we have to get better follow-ups.
Link with No Rage against:
Bayonetta:
Hitstun Frames: 18
Airborne Frames: 16
Landing Frames: 4
Total Frames to Work With: 10 against shield, 10 against spotdodge Bat Within, 14 against spotdodge intangibility.
Bowser:
Hitstun Frames: 16
Airborne Frames: 15
Landing Frames: 6
Total Frames to Work With: 11 against shield, 14 against spotdodge.
Bowser Jr.:
Hitstun Frames: 17
Airborne Frames: 17
Landing Frames: 4
Total Frames to Work With: 11 against shield, 13 against spotdodge.
Captain Falcon:
Hitstun Frames: 17
Airborne Frames: 14
Landing Frames: 4
Total Frames to Work With: 8 against shield, 10 against spotdodge.
Charizard:
Hitstun Frames: 17
Airborne Frames: 15
Landing Frames: 5
Total Frames to Work With: 10 against shield, 12 against spotdodge
Cloud:
(non-limit)
Hitstun Frames: 17
Airborne Frames: 17
Landing Frames: 4
Total Frames to Work With: 11 against shield, 13 against spotdodge.
(limit)
Hitstun Frames: 17
Airborne Frames: 16
Landing Frames: 4
Total Frames to Work With: 10 against shield, 12 against spotdodge.
Corrin:
Hitstun Frames: 18
Airborne Frames: 18
Landing Frames: 4
Total Frames to Work With: 12 against shield, 14 against spotdodge.
Dark Pit:
Hitstun Frames: 18
Airborne Frames: 20
Landing Frames: 5
Total Frames to Work With: 10 against DJ airdodge, 15 against shield.
Diddy:
Hitstun Frames: 18
Airborne Frames: 17
Landing Frames: 4
Total Frames to Work With: 11 against shield, 12 against spotdodge.
Donkey Kong:
Hitstun Frames: 16
Airborne Frames: 18
Landing Frames: 5
Total Frames to Work With: 10 against DJ airdodge, 13 against shield.
Doctor Mario:
Hitstun Frames: 18
Airborne Frames: 19
Landing Frames: 4
Total Frames to Work With: 11 against DJ airdodge, 13 against shield.
Duck Hunt:
Hitstun Frames: 18
Airborne Frames: 21
Landing Frames: 4
Total Frames to Work With: 10 against DJ airdodge, 15 against shield.
Falco:
Hitstun Frames: 19
Airborne Frames: 15
Landing Frames: 5
Total Frames to Work With: 10 against shield, 11 against spotdodge.
Fox:
Hitstun Frames: 19
Airborne Frames: 11
Landing Frames: 9
Total Frames to Work With: 10 against shield, 11 against spotdodge.
Ganon:
Hitstun Frames: 17
Airborne Frames: 15
Landing Frames: 5
Total Frames to Work With: 10 against shield, 13 against spotdodge.
Greninja:
Hitstun Frames: 18
Airborne Frames: 11
Landing Frames: 8
Total Frames to Work With: 9 against shield, 10 against spotdodge.
Ike:
Hitstun Frames: 17
Airborne Frames: 17
Landing Frames: 4
Total Frames to Work With: 11 against shield, 13 against spotdodge.
Jigglypuff:
Hitstun Frames: 20
Airborne Frames: 32
Landing Frames: 2
Total Frames to Work With: 14 against DJ airdodge.
King Dedede:
Hitstun Frames: 16
Airborne Frames: 17
Landing Frames: 6
Total Frames to Work With: 10 against DJ airdodge, 13 against shield.
Kirby:
Hitstun Frames: 19
Airborne Frames: 25
Landing Frames: 4
Total Frames to Work With: 12 against DJ airdodge.
Link:
Hitstun Frames: 17
Airborne Frames: 17
Landing Frames: 5
Total Frames to Work With: 12 against shield, 14 against spotdodge.
Little Mac:
Hitstun Frames: 19
Airborne Frames: 20
Landing Frames: 4
Total Frames to Work With: 11 against DJ airdodge, 14 against shield.
Lucario:
Hitstun Frames: 18
Airborne Frames: 19
Landing Frames: 4
Total Frames to Work With: 10 against DJ airdodge, 13 against shield.
Lucas:
Hitstun Frames: 18
Airborne Frames: 19
Landing Frames: 5
Total Frames to Work With: 11 against DJ airdodge, 14 against shield.
Lucina:
Hitstun Frames: 18
Airborne Frames: 21
Landing Frames: 4
Total Frames to Work With: 8 against Dolphin Slash, 11 against DJ airdodge.
Luigi:
Hitstun Frames: 18
Airborne Frames: 22
Landing Frames: 4
Total Frames to Work With: 11 against DJ airdodge, 16 against shield.
Mario:
Hitstun Frames: 18
Airborne Frames: 19
Landing Frames: 4
Total Frames to Work With: 10 against Up-B, 11 against DJ airdodge, 13 against shield.
Marth:
Hitstun Frames: 18
Airborne Frames: 21
Landing Frames: 4
Total Frames to Work With: 8 against Dolphin Slash, 11 against DJ airdodge.
Mega Man:
Hitstun Frames: 17
Airborne Frames: 16
Landing Frames: 4
Total Frames to Work With: 10 against shield, 12 against spotdodge.
Meta Knight:
Hitstun Frames: 19
Airborne Frames: 17
Landing Frames: 4
Total Frames to Work With: 11 against shield, 12 against spotdodge.
Mewtwo:
Hitstun Frames: 18
Airborne Frames: 22
Landing Frames: 5
Total Frames to Work With: 10 against DJ airdodge.
Mii Fighter:
Hitstun Frames: 17
Airborne Frames: 16
Landing Frames: 4
Total Frames to Work With: 10 against shield, 11 against spotdodge.
Mii Gunner
Hitstun Frames: 17
Airborne Frames: 18
Landing Frames: 4
Total Frames to Work With: 10 against DJ airdodge, 12 against shield.
Mii Sword
Hitstun Frames: 17
Airborne Frames: 17
Landing Frames: 5
Total Frames to Work With: 12 against shield, 14 against spotdodge.
Mr Game and Watch:
Hitstun Frames: 19
Airborne Frames: 23
Landing Frames: 4
Total Frames to Work With: 11 against DJ airdodge.
Ness:
Hitstun Frames: 18
Airborne Frames: 21
Landing Frames: 4
Total Frames to Work With: 11 against DJ airdodge, 15 against shield.
Olimar:
Hitstun Frames: 19
Airborne Frames: 24
Landing Frames: 4
Total Frames to Work With: 12 against DJ airdodge.
Pac-Man:
Hitstun Frames: 18
Airborne Frames: 22
Landing Frames: 4
Total Frames to Work With: 11 against DJ airdodge.
Palutena:
Hitstun Frames: 18
Airborne Frames: 18
Landing Frames: 4
Total Frames to Work With: 12 against shield, 14 against spotdodge.
Peach:
Hitstun Frames: 18
Airborne Frames: 24
Landing Frames: 4
Total Frames to Work With: 11 against DJ airdodge.
Pikachu:
Hitstun Frames: 19
Airborne Frames: 19
Landing Frames: 4
Total Frames to Work With: 13 against shield, 14 against spotdodge.
Pit:
Hitstun Frames: 18
Airborne Frames: 20
Landing Frames: 5
Total Frames to Work With: 10 against DJ airdodge, 15 against shield.
R.O.B.:
Hitstun Frames: 17
Airborne Frames: 18
Landing Frames: 4
Total Frames to Work With: 10 against DJ airdodge, 12 against shield.
Robin:
Hitstun Frames: 18
Airborne Frames: 19
Landing Frames: 4
Total Frames to Work With: 11 against DJ airdodge, 13 against shield.
Rosalina:
Hitstun Frames: 19
Airborne Frames: 26
Landing Frames: 4
Total Frames to Work With: 12 against DJ airdodge.
Roy:
Hitstun Frames: 18
Airborne Frames: 15
Landing Frames: 5
Total Frames to Work With: 10 against shield, 11 against spotdodge.
Ryu:
Hitstun Frames: 17
Airborne Frames: 15
Landing Frames: 4
Total Frames to Work With: 9 against shield, Focus Attack and True Shoryuken, 11 against spotdodge.
Samus:
Hitstun Frames: 17
Airborne Frames: 20
Landing Frames: 4
Total Frames to Work With: 10 against DJ airdodge, 14 against shield.
Sheik:
Hitstun Frames: 19
Airborne Frames: 13
Landing Frames: 7
Total Frames to Work With: 10 against shield, 11 against spotdodge.
Shulk:
(vanilla)
Hitstun Frames: 17
Airborne Frames: 19
Landing Frames: 4
Total Frames to Work With: 10 against DJ airdodge, 13 against shield.
(jump)
Hitstun Frames: 17
Airborne Frames: 15
Landing Frames: 4
Total Frames to Work With: 9 against shield, 11 against spotdodge.
(speed)
Hitstun Frames: 17
Airborne Frames: 18
Landing Frames: 4
Total Frames to Work With: 10 against DJ airdodge, 12 against shield.
(shield)
Hitstun Frames: 12
Airborne Frames: 13
Landing Frames: 4
Total Frames to Work With: lol
(buster)
Hitstun Frames: 17
Airborne Frames: 19
Landing Frames: 4
Total Frames to Work With: 10 against DJ airdodge, 13 against shield.
(smash)
Hitstun Frames: 19
Airborne Frames: 20
Landing Frames: 4
Total Frames to Work With: 12 against DJ airdodge, 14 against shield.
Sonic:
Hitstun Frames: 18
Airborne Frames: 19
Landing Frames: 4
Total Frames to Work With: 10 against DJ airdodge, 13 against shield.
Toon Link:
Hitstun Frames: 18
Airborne Frames: 21
Landing Frames: 4
Total Frames to Work With: 10 against DJ airdodge, 15 against shield.
Villager:
Hitstun Frames: 18
Airborne Frames: 21
Landing Frames: 4
Total Frames to Work With: 11 against DJ airdodge, 15 against shield.
Wario:
Hitstun Frames: 17
Airborne Frames: 17
Landing Frames: 4
Total Frames to Work With: 11 against shield, 12 against spotdodge.
Wii Fit Trainer:
Hitstun Frames: 18
Airborne Frames: 19
Landing Frames: 4
Total Frames to Work With: 10 against DJ airdodge, 13 against shield.
Yoshi:
Hitstun Frames: 17
Airborne Frames: 20
Landing Frames: 4
Total Frames to Work With: 7 against DJ armor, 10 against DJ airdodge, 14 against shield.
Zelda:
Hitstun Frames: 18
Airborne Frames: 22
Landing Frames: 4
Total Frames to Work With: 11 against DJ airdodge, 12 against Nayru's Love, 16 against shield.
Zero Suit Samus:
Hitstun Frames: 19
Airborne Frames: 16
Landing Frames: 4
Total Frames to Work With: 10 against shield, 11 against spotdodge.