The Star King
Smash Hero
- Joined
- Nov 6, 2007
- Messages
- 9,681
How is Fair a way better combo starter
Only at like 0%
Only at like 0%
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I think I was confused with the termtechable? wut
Better than U-air because of U-air would be more risky than F-air.How is Fair a way better combo starter
Only at like 0%
did you make the second char let go of the shield button after the first hit, or tried making them jump out of shield during the shield break?Link Cool Shield Breaks.
http://www.youtube.com/watch?v=626LT4UaBHc
I pressed one single time the 2 player's A button, and I make the shield break.did you make the second char let go of the shield button after the first hit, or tried making them jump out of shield during the shield break?
just wondering what is a guaranteed shield break and what is escapable.
yeah, that actually increases the shield stun compared to trying to jump out of shield.I pressed one single time the 2 player's A button, and I make the shield break.
As you probably know, when a character is over 100%, his "ledge get-up" last longer and as the invisivility frame for those get-up is too short, it disappear before the move is completed, that's because you can get hit while still trying to get-up over 100%.How exactly are these ledge get-up attacks supposed to work? It seems to me like every level 9 AI has a smash move that goes right through Link's. From recent memory, at the very least Fox D-smash, Fox U-smash, and Mario U-smash are all capable of hitting Link in the middle of his < 100% ledge get-up attack. It's not even a hit trade - Link gets hit and Fox or Mario puts on trollface.
I know the animation changes at 100%. I was asking specifically about the < 100% one since I assumed that if the <100% animation has vulnerable frames then so would the > 100% one.As you probably know, when a character is over 100%, his "ledge get-up" last longer and as the invisivility frame for those get-up is too short, it disappear before the move is completed, that's because you can get hit while still trying to get-up over 100%.
Maybe some interested TAS'er could look into it. The idea is to hit Link in the middle of his < 100% ledge get up attack without taking a hit yourself.From recent memory, at the very least Fox D-smash, Fox U-smash, and Mario U-smash are all capable of hitting Link in the middle of his < 100% ledge get-up attack. It's not even a hit trade - Link gets hit and Fox or Mario puts on trollface.
Outline the rang in a box and maybe stretch the box several pixels.Man, I want to see ALL hitboxes in the game (ledge get-up attacks, link's boomerang (? can't remember which one was missing from hitbox mode, stage hitboxes i.e. starfox lasers, pirahna plant, etc.) - it's been long enough! Where are our hackers =P
1) Superboom probably has the second best link next to Isai although there aren't as many videos as Isai's of it - Jaime's is really good too.1) Does anyone besides Isai have a link worth watching?
2) If I connect either a low % uptilt (such that I cant combo another one) or I connect any move on shields, what are some proper ways to follow up and keep the pressure on? With most other characters I would probably just take the easy grab in these scenarios, but I dont really know what to do with link. I have trouble converting pressure into damage with him.