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Damn those pics are gorgeus. I'm so jelly right now.Hey so this is really late and all, but I finally got my hands on the NZ trip photos that my friend took. There was a lot of them, but I managed to narrow things down significantly. I'll group them in sets of like five.
That's just me I think. I play the chars I like or find interesting, to hell with MUs.I always assumed most people based their first and secondary picks off of characters they just like.
Not necessarily. Most people do so to cover bad MUs their main could have, as DF said. However you can play with only one char and be fine if you choose it. it's all a matter of personal choice.Only because otherwise I'm only playing with one character. I wanted to start playing competitive and I guess I just assumed you use more than one.
Link.What would be a good secondary for Link then?
Did you bag a moose?Hey so this is really late and all, but I finally got my hands on the NZ trip photos that my friend took.
Well, that depends. Are you looking for a secondary that has a somewhat similar playstyle to Link's or something the opposite?What would be a good secondary for Link then?
I can play now, I believe. Send me a fr at "LozjamI guess I don't really know what I want I just want tot get better.
Yeah that would be awesome.
I added you. I'm CaptainCurtainsI can play now, I believe. Send me a fr at "Lozjam
Edit: Nevermind. I am going to play someone else, but I will be able to play you in about a half hour
Edit 2: Alright, I can now play.
Alright, I made a room!I added you. I'm CaptainCurtains
Sorry I had to get off. Ggs though even though I suck so bad xDAlright, I made a room!
Alright little guy GG's, I think I know exactly how you work.Sorry I had to get off. Ggs though even though I suck so bad xD
Thanks so much for the help. What would be the best way to practice?Alright little guy GG's, I think I know exactly how you work.
As you probably figured out, most of the time, I went easy on you, and when I did try, I completely bodied you. First off, you did get better as we went on and you were better than I expected. Right now, I reccomend you don't get a secondary yet, focus on getting your Link good.
So let's get started.
You used almost the exact same strategy most of the time, albeit it got better as we went on. At first, you used dash attack, and fsmash way too much, and I was able to punish it most of the time. This did get better however.
Whenever I used my Link, I was showing you what to do, albeit in an exaggerated fashion. Your projectiles, mix them up with hops and short hops.Use your Zair, I spammed it hoping you would catch on, and then used it properly to show you the benefits.
Grab. Not once did I see you grab, which makes you crumble to defensive play. When I perfect Shielded all of your attacks, you had nothing you could do. So grab! Links grab is useful in theis game.
Quit using Dair, it altogether is a horrible move in most situations, it is easily punished. Use your Nair, Fair, and Bair more, it will serve you well. I could easily gimp you with those, and they are excellent options when used correctly.
I would say use your Jab and ftilt more, but you did that on your own, good job. Use your Utilt more though, it is a good anti-air move.
Use your bombs more, they are easily Link's best projectile, but do not spam it.
Overall, you relied too much on your projectiles, with Sm4sh Link you need to advance with your projectiles instead of running away. Go in with Zair and Nair to jab, and you can grab as well. Play a couple of matches without using a single projectile, you would be surprised at how well Link fairs(Pun intended),
Mix up your strategy, and play on real stages instead of FD all of the time. So GG, and practice. Next time we meet, I hope I can go all out on you!
As always, playing more people, online and offline. For Glory is very flawed, so avoid it as much as you can. Try an online smash ladder for another viable alternative. And you can add people from here, and look for people to play in the Link Xat: http://xat.com/Smash4LinkCommunityThanks so much for the help. What would be the best way to practice?
Playing other people is the #1 best way. Constantly keep in mind how to improve while you get beaten. That is how you truly improve. Don't play in FG as much tooThanks so much for the help. What would be the best way to practice?
Oh really? I've just always tap jumped xDJumping only with tap jump might be a bit of a problem. My left shield button is set to jump, which has always worked out great for advanced techniques and the likes; but Y or X works too. I would at least recommend some alternative jump button. Otherwise button mapping doesn't matter as much as long as you are comfortable with the lay-out.
Definitely use the buttons, and turn Tapjump off. This leads to something called short hops, and allows you to do aerials that are close to the ground. It also leads to many others AT's.Oh really? I've just always tap jumped xD
Should I keep it the default way then? Or another button jumpDefinitely use the buttons, and turn Tapjump off. This leads to something called short hops, and allows you to do aerials that are close to the ground. It also leads to many others AT's.
Have X or Y set to jump, and have your L button set to jump. Turn tap jump off, that is what I useShould I keep it the default way then? Or another button jump
My advise is to turn tap jump off and get used to jumping with a button. There is no reason to tap jump, no benefit at all.Should I keep it the default way then? Or another button jump
I think that it's because of the tilted hits (bet it tilts or smashes) and SH. In SF there are no tilted hits and no SH, so pressing up serves only one function, jump. The only exception would be with some specials like Zangief, but it's that, an exception. In smash you can't do SH with tap jump, which is a must at competitive, and missing the timing with tap can make you waste your DJ when trying to do an uair for instance. That's why for me there is no purpose for tap jump at all.Tap jump is weird with SSB, but it's a normal thing with other fighters like Street Fighter and The King of Fighters.
X is for specials, along with B, because I can slide my thumb from Y to X for jump cancels. R is attack for bomb smashing.Why not have both? I switched my Grab and Jump button for example, which still leaves a shoulder button for attack. Besides, you don't need both x and y to be jumps if you really must have one of them as a jump.
I'm very much against the idea of ever having to slide my thumb around for button inputs. It seems very inprecise. Instead of having to slide my thumb to do a jump and an instant special (or a jump and an instant attack/c-stick), I use my index finger for the jump and my thumb for the special (or attack/c-stick as the case may be). Easy. I mean, whatever works for you of course. If you're already used to something it's probably best to keep doing just that. But if you're going to learn a control scheme from scratch anyway, why not pick a control scheme that will benefit you further down the track?X is for specials, along with B, because I can slide my thumb from Y to X for jump cancels. R is attack for bomb smashing.
I like it.X is for specials, along with B, because I can slide my thumb from Y to X for jump cancels. R is attack for bomb smashing.
This is what I do; hit Y with the first joint of my index finger so you can move your thumb freely around. I also have X set to grab/zair and tap jump off. You can still usmash/upb OoS by hitting jump then the input. Also makes bombsmashing work by just sliding your finger down to A, but I think I might try setting attack to R like Shin, it would make jumping while holding attack easier.I use my index finger for the jump and my thumb for the special (or attack/c-stick as the case may be). Easy.
I've experienced the opposite, actually, I've got large enough thumbs to hold one button while sliding to another, enabling me to very precisely dictate how long and at what point each input occurs. I have a much harder time changing my grip to use my index finger than simply using my thumb for many things at once, and with the placement of the C stick on the GC controller things feel very fluid for me.I'm very much against the idea of ever having to slide my thumb around for button inputs. It seems very inprecise. Instead of having to slide my thumb to do a jump and an instant special (or a jump and an instant attack/c-stick), I use my index finger for the jump and my thumb for the special (or attack/c-stick as the case may be). Easy. I mean, whatever works for you of course. If you're already used to something it's probably best to keep doing just that. But if you're going to learn a control scheme from scratch anyway, why not pick a control scheme that will benefit you further down the track?
I've actually met a guy with the most distinct set-up I've ever seen, he was from Korea. L=attack, R=Specials, C-stick=Jump, X=grab, Y=Shield, Z=jump, and he was not that bad, he was actually really good.I've experienced the opposite, actually, I've got large enough thumbs to hold one button while sliding to another, enabling me to very precisely dictate how long and at what point each input occurs. I have a much harder time changing my grip to use my index finger than simply using my thumb for many things at once, and with the placement of the C stick on the GC controller things feel very fluid for me.