Comboing was definitely harder with vectoring. It let you alter the distance you travelled as well as the angle you got hit, while DI only affects the angle.
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Me and Ampharos just tests Ganon u-smash and f-tilt online.
Holding down did not change the kill % of u-smash on FD. (~75%) However, holding to the side did, slightly.
Holding in did not change the kill % of f-tilt from the ledge. (~85%)
Currently testing holding up and down on Ganon f-tilt.
So now when hit vertically or almost completely vertically, you go back to DI methods, but when hit horizontally, you need to factor in vectoring as well as DI. This means that if you are hit almost horizontally and hold the joystick upwards, sure you're DI up, but you'll also increase the distance you get hit! So usually you'd be better off holding down when hit horizontally, which in unintuitive as all hell.Speculation time:
DI was already in the game
VI wasnt intended to be in the game
Patch removed verticle VI, but neglected to remove it horizontally
Non speculation for those unaware, horizontal vectoring worked the same way in 1.02, most people just never bothered to look it up. Holding left and right already did nothing in terms of vectoring but did lead to DI. Holding up and down increased and decreased knockback on the horizontal plane respectively and also lead to DI vertically. And of course, up and down also increased and decreased knockback vertically.
I can't speak for the wii-u version, but vectoring is still a thing for horizontal trajectories.Well now I don't have to learn vectoring
Uh, don't quite follow what you mean here.Because something is being changed.
... Why am I getting déjà vu from this...?
There, in that order. I'm starting to feel old...Because something is being changed.
Is it because you did get the reference? Also, I hadn't noticed you liked my post.What if I told you the reason why I liked your post?
You have made my day good Sir. Here, have my like.>.> "I'm actually 21, and I do even lift bro" Maybe I look young?
Preach it brother.Just wanted to let you guys know that "No to Link" is an anagram for Toon Link. Discuss.
No problem, I enjoyed it too (:I think we all miss Rwan anyways, he was a pretty chill dude and didn't afraid of anything.
His Link was solid too, Thanks for sharing Mocha. <3
Yeah, Rwan used to hang out in the AiB brawl Link forums.No problem, I enjoyed it too (:
And Rwan played Brawl? I knew he sounded familiar somewhat, but I wasn't sure. Hm, maybe he'll rekindle some interest with Smash 4 coming up
Time till I get smash bros wii u: When ever I get a job ie probable near the start of next year. It sucks .1 hour 15 minutes for me. Unfortunately the game cube controller converter things aren't out yet; that's going to cramp my style for a few days.