ChopperDave
Smash Journeyman
- Joined
- Sep 17, 2014
- Messages
- 496
- 3DS FC
- 3007-8077-4055
I've got an important tech for Metal Blade (and other items) that many of us have probably used without thinking but I think deserves to be written down.
I call it the Metal Blade QuickDraw.
Basically, the important thing to note here is that an airborne item pick up is instant whereas the ground pick up has a short animation.
Therefore, if you throw a MB down from standing position, you can short hop or full hop while pressing the Z button (or L on 3DS) to instantly pick up the MB. This is quicker than simply picking it up with a standing A, and as a bonus you can move forward or backwards while doing it using Mega Man's aerial control.
If you press Z or L again (or A), you can throw the MB almost immediately after the MB QuickDraw, and the IASA frame on the aerial throw appears to be quicker than the grounded throw as well. Thus a MB QuickDraw is both the quickest way to pick up and throw a grounded MB, and allows for nice follow up opportunities like grab and running usmash.
A variation on this tech is the Attacking QuickDraw. Throw a MB down into the ground in front of you, then jump and immediately press A to do a rising nair, dair, or fair while picking up the MB. This allows you to do any number of MB follow ups after you finish that aerial. This is handy because I believe the Z-dropped MB is our quickest attack frame-wise, and a midair tossed MB seems to run a close second.
You can also do an Attacking QuickDraw using a bair. This requires you to toss the MB down, then boost forward into a RAR bair. The timing is tricky but it's definitely doable.
FYI, this can also be done with a MB or any other item anywhere on the stage from a dash. The timing is tight, though, so I recommend first practicing with a MB tossed down directly in front of you.
I call it the Metal Blade QuickDraw.
Basically, the important thing to note here is that an airborne item pick up is instant whereas the ground pick up has a short animation.
Therefore, if you throw a MB down from standing position, you can short hop or full hop while pressing the Z button (or L on 3DS) to instantly pick up the MB. This is quicker than simply picking it up with a standing A, and as a bonus you can move forward or backwards while doing it using Mega Man's aerial control.
If you press Z or L again (or A), you can throw the MB almost immediately after the MB QuickDraw, and the IASA frame on the aerial throw appears to be quicker than the grounded throw as well. Thus a MB QuickDraw is both the quickest way to pick up and throw a grounded MB, and allows for nice follow up opportunities like grab and running usmash.
A variation on this tech is the Attacking QuickDraw. Throw a MB down into the ground in front of you, then jump and immediately press A to do a rising nair, dair, or fair while picking up the MB. This allows you to do any number of MB follow ups after you finish that aerial. This is handy because I believe the Z-dropped MB is our quickest attack frame-wise, and a midair tossed MB seems to run a close second.
You can also do an Attacking QuickDraw using a bair. This requires you to toss the MB down, then boost forward into a RAR bair. The timing is tricky but it's definitely doable.
FYI, this can also be done with a MB or any other item anywhere on the stage from a dash. The timing is tight, though, so I recommend first practicing with a MB tossed down directly in front of you.
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