'sup ma doodz
I'm back with a new passive mechanic for Spyro's moveset.
GLIDING
The first person to get excited about the possibility of Spyro joining Smash was probably checking the Smash Brawl Dojo back in August 2007. On the 30th of that month, the website was updated with an entry detailing a brand new mechanic:
gliding.
Unfortunately, gliding in Brawl turned out to be far more gimmicky and far less useful than every Spyro fan was hoping for. Much like tripping and sticker collecting, it was doomed to stay confined to the wastelands of the Wii.
So you'd think that'd be that for Spyro's chances, right? After all, we haven't seen gliding in Ultimate, and who would want to play as a Spyro who can't glide? On the contrary: this is the perfect opportunity to forget everything we know about Brawl gliding, and implement Spyro's iconic aerial manoeuvre in a way that resembles his original games.
ENTERING A GLIDE
Spyro can enter a glide by pressing Jump when his double jump is used up. Alternatively, Spyro will enter a glide automatically at the peak of his Up-B move.
Gliding significantly reduces Spyro's falling speed, but his options during a glide are restricted.
GLIDE MOVEMENT
When Spyro is gliding, he travels forward at a fixed horizontal speed. He cannot speed up or slow down, but he can turn around. However, there is half a second of lag while Spyro counters his momentum. No moves can be made during this lag.
Spyro cannot use his standard aerials during a glide. Instead, pressing Attack will make Spyro breathe fire. Pressing Up+Attack will angle the fire slightly upwards, while pressing Forward+Attack will angle it slightly downwards.
Spyro can use any of his specials during a glide, except for Up Special if it's been used up. Spyro's Neutral Special, Superflame, will not interrupt his glide.
OUT-OF-GLIDE OPTIONS
Spyro can tap Down to drop his glide. This will restore his normal aerial moveset, but he won't be able to re-enter the glide until it is refreshed by landing, being hit with flinching/knockback, using a Final Smash or respawning after being KO'd.
Spyro can also airdodge out of a glide. Doing so will also prevent him from entering another glide until it is refreshed.
Spyro can use his Side-Special, Charge, out of a glide, which will restore his normal aerial moveset. Unlike jumping or airdodging, charging won't take away his glide if he has it.
Pressing Jump during a glide will make Spyro hover. This hover is slightly shorter than his double jump, and will never lift him higher than the start of his glide. After using a hover, there is a brief window of time in which Spyro can use his aerials and specials. If Spyro does nothing during this window, he enters freefall.
Spyro's Down Special is a bit more powerful when used after a glide, and a
lot more powerful after a hover.