Rosalina & Luma
Smash Cadet
Look here for reference:
http://berathen.com/2014/09/rosalina-custom-moves.php
Here is mine.
Neutral: Luma Shot ( Regular )
http://berathen.com/2014/09/rosalina-custom-moves.php
Here is mine.
Neutral: Luma Shot ( Regular )
Rosalina charges up Luma and shoots him out at a distance equal to the charge. The charge can be held as long as desired but maxes out (Luma will not be shot until B is released).
Once shot, Luma travels as a projectile and can be reflected (however Villager did not seem to be able to pocket Luma). Pressing B again will return Luma to Rosalina providing Luma is not in a helpless state (a state surprisingly easy to induce in Luma). This move has kill potential when charged.
This move does nothing but wave the wand if Luma is currently knocked out.
Up: Jump Star Attack
Deals 13% damage.
The Jump Star Attack is obviously an offensive variation of the Launch Star special. This custom move travels less distance, but Rosalina deals multiple hits as she rises and finishes the maneuver with a powerful flip kick.
This special still has enough distance to be used reliably for recovering, but personally I feel it doesn't fit Rosalina's play style. I'd rather focus on careful positioning rather than trying to get close to my opponent to land this strange attack.
Side: Speedy Star Bit
Deals 5% damage.
The Speedy Star Bit sends a star bit flying out from Luma at a speed you might expect from Super Mario Galaxy. This projectile is very quick and reaches nearly all the way across Final Destination.
I really like this custom special because it gives Rosalina access to a solid projectile which makes her able to zone effectively while tacking damage onto her opponents. I generally have Luma with me when I choose to use this attack, but in some situations it's pretty useful having Luma able to be a long range threat while separated from Rosalina.
Personally I don't really see any downsides to this move. It doesn't quite have the shield pressure or damage of the other attacks, but honestly that doesn't really feel like a problem.
Down: Guardian Luma
Deals 3% damage.
Rosalina twirls her wand around and Luma grows to a giant size for a brief moment. If Luma touches an opponent then they take a small amount of damage and knock back. Luma can also nullify projectiles in his giant state and doesn't take any damage for doing so.
Again Guardian Luma doesn't seem as useful as the default special.
This special move seems to be the balance between the other two, but its primary use it still blocking projectiles. It does the job just fine, but requires Luma in order to do so.
Last edited: