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Smashboards Creates: Battle of AGES, a SEGA platform fighter

What's the roster number gonna be?


  • Total voters
    11
  • Poll closed .

YoshiandToad

Smash Hero
Joined
Dec 24, 2001
Messages
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Location
Still up Peach's dress.
Job #102: Ghirlandaio Citadel
The outside:
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Located in the mountainous region of Ghirlandaio, this impressive Citadel stands on the Imperial-Gallian border, and is the first line of defence for the Gallian army against the invading Imperial army.

It's a particular important place for Selvaria who has her DLC mission here in which she captures the Citadel from the slimeball General Gerog Von Damon, faces off against Squad 422(the heroes of Valkyria Chronicles 3) twice, and the location of her final showdown with Squad 7.

The actual stage consists of fighting atop the Citadel's walls, with the opposing armies of Gallia and the Empire battling in the background on the floor below. Occasionally a tank will fire a Ragnite mortar onto the stage where the fighters are, creating a huge blue explosion of light when it hits. When a tank is about to fire, you will see a mark on the ground indicating it's time to get out of there!

If you keep close watch you may even catch a glimpse of some familiar faces from Squad 7 giving the Imperials what for in the background. There is a 1/50 chance of members of Squad 422 appearing in Squad 7's place. I won't say who for the time being, as I'll wait until we get our assist round done first.

As the battle rages on, the time of day will change, starting in the evening, going through the night, before night gives way to dawn, and so on.
 
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Speed Weed

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Aight, it's been a while, I'm gonna have to close it up now: Ghirlandaio Citadel wins by default!

Moving on:

Job #103: Submit a tracklist for Ghirlandaio Citadel

And of course, we're dealing with the stage's music now! As usual, make sure to keep it to a max of 16 tracks.
 
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Speed Weed, can I ask you a question?

Are there gonna be more Jobs about Non-main characters for Battle of AGES?

Because the job, where we needed to make unrepresented villains, was fun and we need continuation, where we make non-villain side characters.
 
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OrpheusTelos

Smash Lord
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Dec 9, 2018
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Job #103: Ghirlandaio Citadel Tracklist
  1. Valkyria Chronicles Theme - Valkyria Chronicles
  2. No Matter the Distance (REMIX) - Valkyria Chronicles
  3. Desperate Fight - Valkyria Chronicles
  4. Daily Life of the 7th Platoon (REMIX) - Valkyria Chronicles
  5. Hard Fight - Valkyria Chronicles
  6. Battle - Valkyria Chronicles
  7. Close Combat - Valkyria Chronicles
  8. Valkyria’s Awakening - Valkyria Chronicles
  9. Final Decisive Battle - Valkyria Chronicles
  10. Main Theme - Valkyria Chronicles 2
  11. Exciting Battle - Valkyria Chronicles 2
  12. Open Fire! - Valkyria Chronicles 3
  13. Risking Everything on This Strike - Valkyria Chronicles 3
  14. Ausbruch - Valkyria Chronicles 4
  15. Last Stand on the Crystal Sea - Valkyria Chronicles 4
  16. The Eruption - Valkyria Chronicles 4
I’ll admit that I’m not super familiar with Valkyria Chronicles so apologies if there’s any major omissions here, but I feel like I covered my bases pretty well. Also as a side note, finding tracks for Valkyria 2 & 3 was way more of a pain in the ass than it had any right to be, so blame YouTube for the pickings from those games being so sparse.
 
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cashregister9

Smash Hero
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Apr 4, 2020
Messages
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Job 103

Vyse Ingelbard



This dude is definitely not Vyse from Skies of Arcadia and is a new character dude trust me

Jokes aside here is my real submission

Job 103

Edelweiss



The Assist would spawn, Isara would pop her head out of the cockpit wave and go back in to pilot the tank. The Tank would then move up and down the stage, Acting as a giant platform and if you are run over by the Edelweiss you take a lot of damage. It also fires a machine gun at close up targets and a powerful explosive shell at far away targets.
 

Flyboy

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Dayton, OH
Job 103: Medic

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Speaking of Totally Original Characters...

In Valkyria Chronicles, all party members can be permanently killed in battle, but there's a way to save them - you have to retrieve them. When you retrieve them, you'll see a cutscene where a medic runs in and escorts the downed party member to base. In the first game, the medic appears as she does in the first image, and yes her name is Fina. Well, sometimes. She has two sisters, you see. They all look like her. In Valkyria Chronicles 4, another medic, Karen (pictured on the right) shows up!

When summoning the medic, either Fina or Karen can arrive on the battlefield to provide a heal. Perhaps depending on the type of button press done to summon her, you could either get a big HP boost (good in a pinch, but can be lost as quickly as it was found) or have a healing aura (slowly recovers HP and can be interrupted, but is on the field longer so a more strategic option).

Furthermore, to reference the medic's original function in VC, when the player's health is low they can summon the medic and if their timing is perfect they can perform a parry move that allows them to tank a hit that would have otherwise killed them and leaves the opponent open for a counterattack.

I'll be real I totally stole this idea from my partner and they helped me write it up. I think it's extremely fun and can cheekily acknowledge the ties between the two series' while also introducing a core VC mechanic to the game.
 

YoshiandToad

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Still up Peach's dress.
We've impressively got both a Scout (Selvaria Bles) and a Shocktrooper (Vyse) on our roster already.

With the Lancer somewhat covered with the item in the game, that leaves the Engineer class and Sniper class as the two reocurring classes not currently repped...the Engineer class seems like the perfect support pick...so naturally I'm... picking the other class.

Job #103: Kai Schulen
VC4_Kai_Schulen.png


Kai Schulen, also known as Deadeye Kai, is a sniper leader in Valkyria Chronicles 4.
A popular character amongst the fanbase, Kai (birthname Leena Schulen) is filling in for her brother who abandoned the Federation army by taking his name and place in Squad E.

She also fills a particular niche I feel we haven't looked at in assists; most of our assists become more useful the closer you get with them, some with small radiuses for their area of attack.

Kai is the opposite.

The further away the opponent is, the more damage Kai's assist will do, in accordance with how useful snipers are within the game itself. When summoned, Kai will line up the shot momentarily and snipe at the opponent after a second passes, covering a great distance.

If you're particularly lucky (or unlucky if you're the one she's aiming at), Kai might score a headshot if the timing is right and she's far back enough, taking a stock. Occasionally, Kai may activate her battle potential 'Extra Shot' which...err...you guessed it, allows her to snipe twice in a single summon. She will state "One more shot" and fire again...and yes, this can also headshot, so don't celebrate too soon if you think she missed.

The major drawback of Kai's assist of course is you need to get the opponent a fair distance from yourself in order to use her effectively, and she's far more effective on wide horizontal stages such as Ghirlandaio Citadel than vertical stages such as Mt. Eternal.
 
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New Capsule Toy submissions are ready!
Sonic:
Non-VG capsule toy submittion:

Zooey the Fox


  • Series: Sonic the Hedgehog/Sonic Boom
  • First Appearance: Sonic Boom (TV series) (Battle of the Band Boys; 29 August, 2015)
  • System Debut: CGI Cartoon

Description: Zooey the Fox or Vixen is character from Sonic Boom sub-Franchise and she is Tail's crush. When Tails met her, he fell in love, because she was beautiful for Him. Zooey also met Tails while buying Watermelons in shop. She is also big fan of Justin Beaver and his music. She didn't appeared in any game and that's a shame, but at least she is appearing as Capsule Toy in your Collection.

"OTHERS" CAPSULE TOYS?
That's a bargain for Capsule Toy lottery!

Space Harrier Arcade Cabinet

- Series:
Space Harrier
- First Appearance: Space Harrier (October 2, 1985)
- System Debut: Arcade (That's the Arcade Cabinet LOL)

Description: The Machine where Space Harrier runs is the Space Harrier Arcade Cabinet, which is actually another Memento from SEGA's past, where you can play Space Harrier on this Cabinet. The Cabinet was made by SEGA, who also made other Arcade Cabinets for playing Arcade Games from Legendary 80's Age. The psychadelic graphics and pseudo-3D sprites made the gameplay very unique and it discovered the rail shooter genre, which it inspired Panzer Dragoon and Rez. This game on Cabinet has 18 Crazy and Insane levels to complete, cool in't it for 80's SEGA Gamer?

Jet Carrier (After Burner Climax)

- Series:
After Burner
- First Appearance: After Burner Climax (June 12, 2006)
- System Debut:
Arcade

Description: The Carrier, where are all Jets stay before flight is ship from Moder Arcade game called After Burner Climax. The Carrier is Military Carrier, where it swims through Oceans and prepares the Pilots to start-off from start into skies. The Carrier was so iconic that appeared in SONIC AND ALL-STARS RACING TRANSFORMED, where you go with Plane Mode and Car Mode. I wonder where it goes.... ...maybe to United States or Russia, who knows, but at least it goes to your Collection of Capsule Toys.
 
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Speed Weed

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Alrighty then fellas, the votes are here, they have arrived, and they go as follows: our Valkyria Chronicles assist will be Kai Schulen!

So that's our Valkyria content done and over with. One more job before our next character:

Job #105: Submit a boss

That's right! We just did a prompt all about villains, so I figure it's fitting for us to now do another boss job, in which the overwhelming majority of possibilities are, well, villains. Truth be told, I planned on doing this one after our most recent item job, but I delayed it to here once I decided on the villain job, as to not interfere with the submissions that could come out of that.

The last boss jobs we did can already give you a good idea of what's intended from your submissions, so I'll just say one more thing: bosses from series that already have bosses aren't eligible. So you can't submit anyone from Sonic, Virtua Fighter or NiGHTS.

Aight now go at it
 
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Job 105:
Neff (Altered Beast)
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Neff is main Antagonist of Altered Beast game and he is ruler of Underworld. In the Game, he kidnapped Athena and resurrected Centurion needs to save her before too late. In original arcade game, he was a God of Underworld that looked like a Monster, but in Wreck-it Ralph, it changed to Purple Rhino form. He is even final boss of the Game itself when you enter the last stage.

The Fight takes place at his Arena from last stage of Altered Beast, which is completely Underworld
His theme is Final Boss theme from Altered Beast (Arcade).

His design is Based on Altered Beast design (God) and Wreck-it Ralph version (Rhino), which he is a Evil God, but he turns into Rhino before battle.
His Boss attacks in First phase:
  • Rhino Punch - Neff punches very hard with knockback.
  • Rhino Dash - Neff charges at opponent with great force.
  • Rhino Slam - Neff slams with ground pound at Player with huge damage.
  • Rhino Kick - Neff kicks with strong damage.

At second phase, he's now shape-shifting into first 4 Bosses from Altered Beast:
  • Head throw - Neff transforms into Aggar and throws Heads at Player and later turns himself into Rhino after this attack.
  • Eye Shot - Neff turns into Octeyes and fire the Eyes into Player. You can Deflect eyes. He can be stunned sometimes if you stun him with Attack. After the attack, he turns into Rhino.
  • Green Stream - Neff turns into Moldy Snail and shoots a Streem of green goo that poisons the Player. After that, he turns into Rhino form.
  • Fire Ball spit - Neff turns into Crocodile Worm and spits fireballs at Player with Fire Effect. You can Deflect balls. After that he turns into Rhino, again.
  • Demon Summon - Neff in Crocodile Form summons red demons to attack the Player. The demons can be KOed.

And if you defeat him, he will turn into God form and he dies, lying on the floor. After his defeat, you basically win.

I nominate Neff for Boss, because his boss fight could be Iconic and he could fit in Unnamed Story Mode and Arcade Mode. He could represent Altered Beast in Franchise as Boss Character. Don't forget that he is iconic character in SEGA and he could appear as Boss like I said earlier.
 
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osby

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I'm just going to resubmit The Magician for this round.

Job 60: Magician - Type 0 (The House of the Dead)

View attachment 327209

The Magician is one of the most iconic and popular boss zombies in his series, being the final boss of the first game who then appeared in almost every game in the franchise. He's a synthetic humanoid creature with pyrokinetic and levitational powers. Originally created by Dr. Curien, he has great intelligence and proves himself to be a formidable enemy to humans.

As a boss, he's fought in Dr. Curien's Lab, which is a completely flat stage. At the beginning of the fight, he floats down from the sky ominously and flash-steps a few times before saying"Who are you? Nobody gives me instructions. I shall destroy everything." His boss theme is Theme of the Magician (Arrange). Upon defeat, the Magician will shake and say "You...haven't...seen...anything yet!" before succumbing to an explosion. The Magician takes increased damage from his lower right leg, upper left leg, lower right arm, and upper left arm.

Move
Description
FireballWhile spinning, Magician throws two fireballs from either hand at the player before flying to another spot. These fireballs can be destroyed with projectiles.
Fireball VolleyMagician flies up and hurls four fireballs from both hands downward, which are difficult to shoot down with projectiles.
Heat HazeMagician quickly shifts through the stage a few times, leaving afterimages behind. He deals small contact damage during this move.
Flash FireMagician encases his hand in flames and swipes it forward. Usually follows up Heat Haze.
Combust UpperMagician burns his hands and swipes forward three times while flying. Goes a good distance and hits connect to each other.
OverheatMagician creates a purple aura around himself before hovering down to ram at the player. He’ll only use this move once his stamina is below 50%.
Searing CrescentMagician does an overhead slash which creates a burning crescent in the air. This slash stays in the air for a while and then quickly moves forward, burning and knocking down Magician’s enemies.
CrematoriumMagician raises a hand and slowly creates a huge ball of fire above his head before sending it diagonally downward. This projectile deals great damage and explodes into a fiery trap upon contact with the ground. Dealing enough damage to the sphere while he’s charging will explode it prematurely and deal damage to him.
InfernoMagician flies to the middle of the stage and projects a large group of fireballs in the air. These fireballs slowly rain down on the ground and leave burning marks on the ground.
 
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Another portion of Capsule Toys of Arcade Cabinets?
Game on!

OutRun Arcade Cabinet

  • Series: OutRun
  • First Appearance: Outrun (25 September, 1986)
  • System Debut: Arcade (It's an Arcade Cabinet LMAO)

Description:
Another Arcade Cabinet-type Memento from distant past? Well, the OutRun Arcade Cabinet is the machine, where OutRun runs with power of nostalgia for many 80's gamers. The Arcade game is about riding through Europe-like land, where you go from beach to random 4 ends of the road. The Game became iconic due to graphics and it pioneered hardware graphics, which it became influential game for other Racing games. There are some environments in the game like Beach, Desert, Mountains while going through huge world by Ferrari Testarossa by random ways. The game and Car-shaped Arcade Cabinet are Certified Hood Classics in SEGA history and on your Toy Capsule Collection.

Hang-On Arcade Cabinet

  • Series: Hang-On
  • First Appearance: Hang-on (July 2, 1985)
  • System Debut: Arcade (You know it's Arcade, dude)

Description:
The predecessor of OutRun game, Hang-On! Hang-On is another Arcade Cabinet game that counts as Arcade Cabinet-type Memento from Distant Past of 80's Era. The Arcade Cabinet like other Arcade Cabinets like Space Harrier and OutRun had Taikan-like physics, which it had hydraulic motion while sitting on the Cabinet, playing Hang-on. The game had little bit worse graphics due to fact that it was first game that emulated 3D-like perspective.
 

OrpheusTelos

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Normally I don’t like resubmitting the same character so close to each other unless their name is Raidou Kuzunoha, but I already had this boss idea written down before I submitted it as a character, so screw it, here’s Aletheia again but this time as a boss.

Job #105: Aletheia (Trauma Center)



Aletheia is one of multiple strains of the neo-GUILT pathogen, which in turn was developed from the artificial disease GUILT. Unlike the original GUILT disease which was used for acts of bio-terrorism, neo-GUILT is sold by a pharmecutical company as a miracle medicine that can enhance the body. However, Neo-GUILT still attacks the body in the same ways its predecessor does, proving itself to still be a threat to peoples’ lives. Alethia specifically halts the host’s aging process and gains full control over their body once it infects them. It is the final strain of Neo-GUILT that the player has to confront and remove from the host’s body.

That’s right, in a game that features an ancient water monster and all-powerful evil nightmare wizard as bosses, my boss pitch is a mother****ing disease. Granted it’s a powerful body-altering disease, but still, not something that would usually transfer well into a fighting game boss fight. At least, so it seems. You see, Trauma Center isn’t just a normal surgery simulator, so extracting diseases isn’t as simple as it might seem. Alethia specifically can call upon other strains of GUILT to protect itself and prevent Derek Stiles from making any progress. Basically, imagine if a tumor was a Touhou boss and that’s your average Trauma Center boss fight. It’s more than capable of defending itself, so there’s plenty to pull from for a moveset. Also, one of the main things that prompted me to submit Aletheia because somebody I know put it in their fan roster as a fighter a while back, and the idea of it making its way into this project in any capacity has lived rent-free in my head ever since.

So how do you adapt this into a boss fight? First off, we’re going full Osmosis Jones with this **** and having the fight take place inside the host’s body. Basically, the setup here is you’re helping fight the disease on the inside while Dr. Stiles (or if he gets added as a fighter, one of the other surgeons from New Blood) is doing his surgery thing on the outside. The boss theme will be Severing the Chains of Fate from Trauma Center: Under the Knife 2. Aletheia is attached to the heart, and there will be a single platform under it. While this means Aletheia will remain stationary for the entire boss fight, that doesn’t mean it’ll be vulnerable the whole time. When Aletheia’s eye is closed, you won’t be able to do any damage to it. In order to expose Aletheia’s weak spot, you need to take out the other strains of GUILT that it summons. After you’ve defeated each wave of GUILT, Aletheia’s eye will open, leaving it vulnerable to attacks for a short period of time before it closes again and begins summoning more GUILT strains. Here’s a rundown of all the GUILT Aletheia can summon:
  • Kyriaki - The first GUILT that Aletheia summons. Four of this strain will surround Aletheia in a diamond-shaped rotation, creating lacerations in the heart and dealing damage to anyone caught in their way. Whenever one of these is defeated, the cuts created will be stitched right back up.
  • Nous - A few of this strain will surround Aletheia in a circular motion and create three tumors inside the body. These tumors must be removed in the exact order they were created before fighting the disease itself. If you attack the tumors out of order or knock out a Nous before taking care of them, the tumors will create a large explosion and deal major damage.
  • Pempti - Five of these will move around Aletheia sporadically and create polyps. While they won’t deal any direct damage to you, the lasers pointing at them to remove them will hurt you. It’s best to stay out of their way if a laser is aimed towards one.
  • Sige - A few of these guys will circle around Aletheia and release gas clouds that damage the player.
  • Tetarti - These three go around Aletheia in a triangular motion and release a toxic mist that chips away at the player’s health.
  • Bythos - A bunch of this strain will quickly circle around Aletheia, dealing damage to anyone who comes in their way. For the brief time that they’re stationary, the player will be able to freely hit them.
 

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Megadoomer

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Jubileus (Bayonetta)



The final boss of Bayonetta 1 - the Bayonetta series is known for being absolutely over-the-top in just about every way imaginable, and its bosses are no exception to that.

Jubileus towers over the fighters, the stages, and most other bosses - the stage is similar to Final Destination, taking place on a large flat rock that Jubileus occasionally summons in her later phases for the player to use as platforms. Jubileus will hover in the background of the stage, trying to punch at you - during this part of the fight, she can only be hit if you dodge her punches and counter attack, but she's not vulnerable for very long.

Occasionally, she will float further into the background, stabbing into the stage with the ribbons that adorn her body. These ribbons will fire missiles, and stay stabbed into the stage until they're attacked enough times - attacking these will damage Jubileus's health bar.

Once they've been attacked enough, the ribbon will shatter, causing Jubileus to be dragged back on-screen, stunned and woozy - at this point, she can be attacked directly for massive damage. As more ribbons are damaged, the background will change, and Jubileus's attacks will change accordingly:

-Space: where the fight starts out and finishes - Jubileus uses the above attacks (changes to Volcano after the first two ribbons are destroyed)
-Volcano: Jubileus's punches create geysers of lava on either side of them, making them harder to counter, and the ribbons shoot fireballs which move faster but don't hit as hard (changes to Blizzard after the third ribbon is destroyed)
-Blizzard: the ribbons shoot balls of ice that freeze whoever they hit, and icicles will occasionally fall from the sky (changes to Tornado after the fourth ribbon is destroyed)
-Tornado: the ribbons shoot balls of electricity which stun the player, lightning strikes the stage (indicated with yellow circles before the bolts hit), and the stage will be broken into three smaller platforms (changes back to Space after the fifth ribbon is destroyed)

Once the fight has returned to space, it's near the end, though now Jubileus will also throw galaxy-like spiraling disks at you, which move erratically and give you something else to dodge in addition to the punches. Much like Master Hand, Jubileus can only take so much damage while she's stunned before she's immune.

The final hit (after the sixth ribbon has been destroyed and her health bar has been depleted - she's permanently stunned once the sixth ribbon is destroyed, though much like Master Core, taking too long to beat her causes her to use an instant-kill attack) triggers a cutscene where Jubileus's soul is knocked out of her body and sent hurtling towards the sun, ending the fight.
 
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cashregister9

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Messages
9,390
Resubmitting Arahabaki

Job 60

Arahabaki (Sakura Wars)



The arena would resemble that of the fight in game, it is a cave with industrial and flaming parts, in the background you can also see Arahabaki's controller, Orobo.

Arahabaki would start by flying around the background and occasionally cutting into the foreground, Arahabaki's attacks look similar but have different functions

Beam: A Very tall vertical beam would be shot forward onto the stage
Beam Shield: beams of light would start circling arahabaki, touching them damages you
Homing Laser: Arahabaki shoots a laser at an opponent
Grab: Arahabaki would grab the player and crush them
Beam Volley: Many Beams would be shot forward in a row
Laser Volley: Many lasers would cut across the stage

Once you deal enough Damage to Arahabaki when it is flying it will then crash into the ground where you can deal more damage, it will then awaken and return to the flying phase.
 

Flyboy

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Job 105: The Seven Force (Gunstar Heroes)

1637499778833.png


The Seven Force, piloted by former Gunstar Green, is one of the most memorable bosses in Gunstar Heroes. Green pilots a transforming robot that, depending on your difficult level, can have anywhere from three to seven randomly-selected fights against these various forms. Each form has their own unique properties, patterns, and ways of taking it down.

The phases will be reflected in this game in much the same way, dependent on difficulty level, and much like the game it comes from the whole place will take place in a mine shaft that is constantly shifting around. Rather than the player fighting on a controlled mine cart, though, you will have a central Final Destination-sized platform that you perform attacks on, with the background shifting around wildly as needed (and even being blocked off on the sides during phases where the Seven Force clings to the wall).

During this fight the Seven Force theme plays, with the intro to the fight showing your player character spawning into the mine cart before being hit with the classic "WARNING: BOSS APPROACHING" text that precedes every Gunstar Heroes fight.

For an idea how the Seven Force forms work, here's a boss fight video:


Each would be tweaked to fit in a platform fighter a bit better but that's the gist of it all. Once defeated, Green would hop onto a platform and make his escape, but not before the Stage Clear fanfare plays.

---

I had a few ideas, but this was the one that consistently sparked the most joy for me the more I considered it. It's not gonna stop me from campaigning for the Gunstars as playable characters though.
 
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D

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Guest

Mr. X


The main villian of the Streets of Rage series. A powerful criminal. He acts as the major antagonist for all three original Streets of Rage games. His legacy plays a big part in the plot of the most recent game.

In Battle of Ages, he would act like a classic beat em up boss. Players would enter his arena, where he sits on his chair and laughs. He would summon enemies to attack the player. And eventually he will jump into battle himself. He is a heavy fighter, and uses his machine gun to mow down fighters.
 
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YoshiandToad

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Dec 24, 2001
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Still up Peach's dress.
Job 105: Goji Rokkaku (Jet Set Radioooooooo)

Goji-Rokkaku.png


DJ Goji Rokkaku, leader of the Rokkaku Group is here to give our fighters some sick beats and even sicker beat downs.

Goji will sit in his DJ booth, located slightly in the back of the stage and will use the Devil's Contract Record to summon giant golden rhino demons to attack the fighters. The rhino demon is equipped with a long range flamethrower breath, and standing in the way of it will get you crushed underneath it's giant feet, charged over with it's giant horn, etc. The Rhino is overall slow, and short range, although it's fire breath can travel quite the distance, but it'll give a tell tell roar sign before unleashing this attack.

Fire-breathing-rhino-Jet-Set-Radio.png


Upon defeating the Golden Rhino, Goji's DJ booth will pop into the foreground. Unlike in Jet Set Radio, however he will use the go-go dancers attached to his booth to try and prevent you from getting too close to him. Players will need to break the go-go dancers off first to stop the DJ booth being protected. Upon successful breakage, Goji will summon a second demon rhino with slightly improved stats as his DJ booth retreats into the background. Defeat it and Goji's booth comes forward once more. Players must proceed to break the last go-go dancer off.

DJ-booth-Goji-Rokkaku.png


Upon breaking both go-go dancers, Goji will summon one last Golden Rhino as he sinks into the background once more who will be far more aggressive than the previous two, with improved stats once again. Defeating it will cause the demon to explode and Goji unprotected, and more importantly; fills your All-Star meter to full.

Break open the glass of the DJ booth and unleash that All-Star move on Goji, knocking him clean off Rokkaku tower!
 

Speed Weed

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Megadoomer

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1. Seven Force
2. Goji Rokkaku
3. Jubileus
 
D

Deleted member

Guest
1. Neff
2. Magician
3. Mr. X
 
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Speed Weed

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Alright, alright, the votes are over! Let's take a look:

Neff: 5 points
Magician: 11 points
Aletheia: 3 points
Jubileus: 8 points
Arahabaki: 3 points
7-Force: 11 points
X: 10 points
Rokkaku: 3 points

And we have-oh ****. Uhhhhhhhhhh....we have a tie.

**** it - last-minute tiebreaker vote cmon get your votes in GOGOGOGOGO
 
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Alright, the votes have come in and the tie is broken. Our next boss.........



......is gonna be the goddamn Seven Force!!!!!

Now then, next up we're doing a new character job but I currently don't have the time to start it just yet. It should be up in a few hours
Umm, are you doing this job now?

And I want to say that Neff had also memorable boss fight in Altered Beast.
 
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Speed Weed

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Okay, I'm finally ready. And our next job iiiiiiiis........

Job #106: Submit a SEGA character from an arcade game

That's right: for this job, we'll be delving into SEGA's vast library of arcade games! Looking at the current roster, I sense a pretty noticeable lack of variety in our arcade representation - it's pretty much just VF plus Opa-Opa. And maybe also Arle depending on how you take into account Puyo's impact on arcades. But yeah, I feel like this needs a bit of fleshing out, still. So this job will be entirely dedicated to arcade characters!

As usual, only characters from series new to this roster are allowed
 
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JOB 106:
Space Harrier (Space Harrier)

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Space Harrier is main Protagonist of his series of the Same Name on Arcades made by SEGA in 1985.
Space Harrier was created by Yu Suzuki, who tried to make a game about Fighter Jets flying in Realistic Lands, but due to graphical and hardware limitations, he was replaced by Sci-Fi Human, who fights Dragons in Space.
Harrier is Blonde Guy (the Artwork depicts him), who kills Dragons, Robots and Moai Heads known as IDAs in psychadelic Galaxy from exctintion. He has even Spinoff called Planet Harrier and it's less popular compared to his Original Game and it's cool sequels.

Well, if he was Added in Battle of AGES as Retro Rep, he could be Middleweight Floaty Zoner, who could use Projectiles as his attacks like his Jab and Neutral Special as Homing Shot. He could also have some close-range moves like Up tilt and Down Smash.
He could have Gimmick like Floating (Similar to Peach) and he could Air Dash into 8 directions. He has slow medium mobility in ground, but in air he is very quick.
His final Smash could be Uriah, where he rides on it and crashes into opponents with deadly strong force, which it cause deadly KOes.

If he had a stage, it could be Space Harrier, but it could be based on PS2 design and it would have Trippy and Neon infueled aesthetic like in his OG Arcade Games.
His Visual design is Based on Ken Sugemori's artwork on SEGA 3D Classics Collection, which he could have some aesthetics from his PS2 design, which he could have new Cannon and Helmet on his head; also he could have some Anime-influnced aesthetics (Based on how Yu Suzuki's explanation that he was inspired by 80's Anime) His Death sound could be his Infamous Death scream in Space Harrier and his Stage Intro could say: "Welcome to Fantasy zone, get ready!"

I nominate Harrier from Space Harrier as Retro Arcade rep for Battle of AGES, because he could be another Arcade rep and he could be nostalgia pick due to fact that his games were made in 80's and it was massively popular, which is the Reason why Space Harrier is most Iconic Arcade SEGA character. Even if appeared in Champion of Hyrule's Super Smash Bros of Another Universe as Playable Character, so he could fit in as No-brainer pick for Retro Rep.

My last words:
I need to say that I could really want him in SEGA Smash Clone/Battle of AGES, due to fact that he is memorable and Iconic SEGA character originating from Legendary Arcades of 80's.
He is actually Man, Myth and Legend of Sega Arcades.

Note: Sorry for editing too much, but I was scared that it won't save and I saved it early, which it was Unfinished, but I later edited it and it became perfectly made post about Familiar SEGA character
 

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Speed Weed

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I'll start things off by finally resubmitting the man, the myth, the legend, Rikiya Busujima. This time with a New And Improved Writeup to flesh out some things here, reword some things there, update some stuff to better reflect on the current state of our project, and try to sort of find a way around points I had made that, in retrospect, felt a bit like bad-faith arguing to me - if I'm gonna make a case for Busujima, I'm gonna make a fair case for Busujima.
Job #106 - Arcade Character: Rikiya Busujima from Zombie Revenge/The House of the Dead
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So first things first, a quick summary of House of the Dead:

If you have enough of an interest in SEGA to participate in this thread, then I'd honestly be very surprised if you'd never heard of House of the Dead. Among SEGA's stable of properties, it stands out as one of their most iconic and popular properties that aren't, like, Sonic/Megami Tensei/Yakuza/Puyo/Phantasy Star/Sakura Wars-level big. Having graced us with zombie shooty since the 90s, it spans multiple games, helped usher in the light gun shooter revival of the 90s along with other franchises like Time Crisis and SEGA's very own Virtua Cop, is about to get two remakes, has made consistent appearances in SEGA crossovers, and was even big enough to get its own ****ty live-action movie. So yeah, pretty big! And when looking at this roster and the series that aren't in yet, I'd absolutely put HotD among the ones that have Gotta Be In.

Particularly relevant to here, however, is the fact that House of the Dead actually has quite the amount of spinoffs with followings of their own. There's Typing of the Dead, House of the Dead: Overkill, Loving Deads, and probably the least remembered of all of these:
View attachment 328404
So just what the hell is Zombie Revenge and who the hell is Busujima for that matter?

Zombie Revenge is a 3D beat-em-up that was released by SEGA in 1999 for the NAOMI arcade board and later the Dreamcast too - there was also a PS2 port in the works that got canned. The story revolves around a goverment experiment to "recycle" the dead for military purposes, nicknamed "U.D.S.", standing for "Undead Soldiers" (the above flyer isn't the most accurate). It doesn't quite pan out. Suddenly, one year later, a zombie outbreak is unleashed upon the city, with no one knowing where it came from. And as such, it's up to three AMS agents - Stick Breitling, Linda Rotta and our man Busujima - to save the world and figure out who's behind this.

Rikiya himself is a Japanese agent of the Home Office Special Affairs Division with a mysterious past, who employs his own style of "Busujima martial arts" in battle. Despite what his appearance and fighting style might suggest, he's actually the most collected of the trio (an example of this is when (ZR ending spoilers) Stick begins to feel shame over his father's actions and the role they played in the main villain's motivations, Busujima immediately tells him not to worry about it and that it's in the past. What a bro!). He also seems to not fear death and have the ability to sense evil in others, and the bizarre implants in his body and the properties of some of his moves have led some to theorize that he might actually be a cyborg of sorts.

Zombie Revenge can basically be described as a House of the Dead game, but with the gameplay of something like Spikeout or Dynamite Cop instead of the series' traditional rail shooter gameplay. So you don't just shoot the zombies, you also get to beat the ** outta them! Honestly...this game fascinates me. It's such an interesting part of the franchise's history and it's got some genuinely really cool stuff. This era of SEGA arcade games had a lot of cool weird **, and Zombie Revenge is the perfect representation of that.

Though.....why pick Busujima as the HotD rep for this game? I understand that having such a relatively obscure character represent the franchise seems like a hard sell, so I'll try my best to explain why he'd be my personal choice:

So first of all, unlike the rest of the franchise, Zombie Revenge is a beat-em-up. Which means that any characters from the game would have an easier time transitioning to a fighting game. While I do believe that the mainline characters can be brought over to a fighting game, it just so happens that we have an alternative option that fits in more. But even then.....the game's cast is pretty damn obscure. At that point, wouldn't it just be more worth it to go for someone from another part of the franchise anyway? Well, yeah, I'd say that would be the case....for Stick and Linda. But not my man Rikiya. For two reasons:

A. Compared to the other two members of the trio who frankly aren't super interesting....Rikiya is cool as . And I think it's that "cool" factor to him that makes it so that even if he isn't the most recognizable character in the series, he's at least justifiable as a "fun deep cut" sorta pick. Characters like Nei, Selvaria and Raidou were fantastic choices IMO because they were really fun characters that gave this roster a distinct spice and clearly came from a place of love for SEGA's stable of characters - and Rikiya I think is a fantastic example of the kind of super cool characters we can go for under this mindset. Overall, I feel like even if he isn't the most well-known HotD character, he still makes for a fun left-field pick and he has enough of a cool and standout design to make people that pick up this hypothetical game but don't know him go "bro who the is this dude he looks cool as **".

B. And even if he's not the most recognizable HotD character...he's honestly the only character from Zombie Revenge specifically that I still see people talk about. Like, there have been occasions where I brought him up in places that aren't really dedicated SEGA fan circles or anything (including this very website) and it shocked me to see some people actually recognize him. That's not to say that he's this ultra-iconic superstar, because he isn't, but I think the fact that he's, again, pretty much the only ZR character people still remember does help him! Even if the story and some of the marketing gave off the impression of trying to push Stick as The Main Dude, at this point it's pretty safe to say Busujima has basically become the "face" of Zombie Revenge - well, as much of a face as you can be for a game like this anyway. Zombie Revenge very much employs the "guy/girl/wildcard" dynamic of other SEGA games, and in that sense, Busujima is kinda like the equivalent of, say, Gilius Thunderhead or Scooter from Alien Storm - technically not the main main character, but definitely the coolest, most distinct and most memorable one.

Next point: moveset potential. In my honest opinion, Busujima would have the coolest moveset of any potential House of the Dead character. Of course, he has martial arts as we've already discussed, but he can also pull off some real flashy and over-the-top ****. Not only is there the usual punches and kicks, as you'd expect, but he also has some ki attacks where he sends out energy blasts, a couple of which can do such things as make you explode or set you on fire. He can also perform leglocks. So yeah, pretty cool. But that's barely scratching the surface. If you've been paying attention, you'll remember that Zombie Revenge is a beat-em-up. And what do beat-em-ups have? Pickup items. And this game in particular has a really good arsenal to pull from. So if we also pull from this, which I don't think there's any reason for us to not do so, besides the regular handgun which he already could use, Busujima now also has access to such things as dual handguns, machine guns, guitar cases that somehow shoot out bullets (I'm assuming there's machine guns inside of them but I don't think that's ever been officially confirmed), shotguns, flamethrowers, hatchets, drills, grenades, landmines, tasers, chain guns, laser guns, etc. So yeah - a lotta moveset potential there. And the general concept of an over-the-top martial artist who also has an entire arsenal of (mostly) firearms at his disposal sounds like it could make for an incredible moveset.

Though there is another problem - Busujima comes from a spinoff, so he might not be the best representation of what HotD really has to offer, right? Ehhhhh, I think he still does a pretty good job, all things considered, because Zombie Revenge isn't drastically different from the mainline HotD stuff in terms of tone and premise. It definitely has its own style, but it can still be accurately described as just HotD but you can also punch the zombies. It has just as much spooky, just as much shooty, and yes, it even features the same brand of absolutely beautiful voice acting. It does also have some overt connections - it's been mentioned before that the main trio are all agents of the AMS, but even besides that, the game's penultimate area is actually just Dr. Curien's mansion. So he still works well in that regard, because he comes from a part of the franchise that has enough in common with the mainline games to feel like it still represents the franchise pretty well, while also doing something cooler than your average HotD protagonist.

Which kinda leads us to another thing. HotD is in a bit of a state of quandary as far as potential representation goes, in that there are often these extremes of "character that represents the series very well but isn't that interesting" and "character that would be fun but is so far out of what the series is generally all about that they don't make much sense as the first rep". And while I do think stretching the "proper gameplay representation" rubberband too far can end up blocking off some really fun ideas, I also think you shouldn't stray too far from what the series generally has to offer for your first rep. Rikiya is one of the more "underground" HotD candidates that I feel strike a nice balance. There are others that could also do this - such as the Magician, for example, who I've also submitted before - but I really like the way Busujima does it in particular, in that he sort of plays with and spices up the general "guy with gun" archetype you'd expect from Residence of the Deceased protagonists. By still, at his core, being A Guy With A Gun, he's still fundamentally showcasing the usual mold of HotD protagonists in a way and thus still reps HotD properly - but by at the same time also being a crazy kung-fu cyborg man who can throw explosive punches and pull out flamethrowers, he's very much the kind of character we can go for if we just want to have fun with our picks. He's cool.

And now here's one last thing - and I believe this point in particular is very important and is the main thing that launches him into being a legitimate contender for the House of the Dead spot: SEGA haven't forgotten about him. Yes - despite coming from an obscure-ass spinoff that never got any sequels, SEGA somehow still acknowledge this man's existence. The most notable example of this is probably his surprise appearance as a solo unit in the first Project X Zone, which I imagine is where most of the familiarity with him comes from. And in addition to that, there's also his appearances in SEGA's 60th anniversary celebrations. First off, remember that absolutely huge collection of pfps SEGA pushed out in celebration of this event? Of the three House of the Dead icons, Busujima is one of them, with the other two being boss zombies from the franchise. So of all the human characters, he's the one they picked. In addition, I managed to find this tweet that has a big-ass collection of characters in celebration of their 60th, and guess who's there representing HotD--
Now, is this to say that Rikiya is actually the face of the franchise, or that he's somehow more important than G or Curien or whoever? No, because, well, he really isn't. However, the fact that he was consistently chosen as a representative for the series in a milestone celebration that SEGA made a huge deal out of does show that he's at least a viable choice if we want to have some more unconventional picks here and there. What this shows is simply that were Battle of AGES to be a real game made by SEGA, he could legit end up on their radar for inclusion.

So TL;DR:

-Comes from a part of the franchise that gives him an easier time transitioning to a fighting game, while also making for a fun deep cut and being pretty much the only character that's still talked about from said part of the franchise
-Insane moveset potential
-Despite coming from a spinoff, it's a spinoff that has enough in common with the mainline stuff that he still does a good job at showing what the series is ultimately all about
-Strikes a pretty nice balance between the things you'd want to look for in a HotD rep
-SEGA themselves still remember him
-He has a sick afro

So there we go! That's my galaxy-sized essay on why this obscure House of the Dead character should get in a fighting game that doesn't even exist. I will get this man in and you cannot stop me.

Oh yeah, it's also worth mentioning that Zombie Revenge had a couple alts for each character, so on top of all this, he's also got some snazzy alt potential:
 
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tonygameman

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Re-submitting time again (mostly same as the last time when I submitted her, but with extra stuff brought up by other users).

Job #106: New Arcade Character - Princess Kurumi (Ninja Princess - 1985)


Princess Kurumi is the protagonist of SEGA's Ninja Princess, also known as "SEGA Ninja" or simply "The Ninja" (on SEGA Master System), which focuses on her escaping from a traitorous retainer, Zaemon Gyokuro, after he took over her castle and ordered his men to carry away after being kidnapped, transforming herself into a kunoichi and sets about saving her home and putting a stop to Gyokuro's takeover. While obscure and not well-known currently, Kurumi is acknowledged as one of the first female video game protagonists who was made before Samus Aran herself (alongside other examples such as Ms. Pac-Man, Papri from Girl's Garden by SEGA, Baraduke's Tobi "Kissy" Masuyo and Time Gal's Reika Kirishima), even also predating Joe Musashi as SEGA's first ninja hero by two years (who debuted in 1987), despite not being the part of SEGA Gals figure line-up.

According to a fellow friend and mentor in this website, YoshiandToad YoshiandToad , Ninja Princess is among one of the best games in SEGA's earliest console, the SG-1000, which was made before the Master System console itself. In fact, Kurumi would also represent that console as well, as I don't think there's other noticeable games besides it and Girl's Garden (because it was Yuji Naka's first work in SEGA).

For some facts/info, consider watching a playthrough of the original arcade game and this video (people may have known this from Ready Player Two the last year as it's plot point and some spirit also lives on Pocky & Rocky such as run-and-gun shooter gameplay and a cute Japanese culture-based setting).

I had to look this up but it seems Kurumi has appeared in SEGA AGES: Columns 2 as a cameo, among others. It's small but nice to see that she got some attention after all these years and gave her a clean render:
As a titular ninja/kunoichi princess, Kurumi can be seen as a counterpart to Zelda/Sheik (minus transforming) and maybe even The Mysterious Murasame Castle's Takamaru. For her playstyle/moveset possibilities, she is able to use acrobatics such as back-flip kicks, stealth techniques and her knives to attack opponents by slashing for melee combat or throwing them in eight directions around her towards opponents, like in the original arcade game. She also has throwing stars/shurikens as additional projectiles and can turn herself invisible for a short period of time, able to bypass physical attacks and projectiles as well, which can be used for a teleporting recovery when aimed with a control stick.

Considering that one of her game's titles/names is the "SEGA Ninja", Kurumi may borrow some moves from other ninja characters created by the big blue company themselves, such as Espio the Chameleon, Kage-Maru and those from Shinobi, specifically Hibana. This would also apply for her alternate palettes.
 
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OrpheusTelos

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Job #106: Temjin (Virtual-On: Cyber Troopers)

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Temjin is a playable mech from the Virtual-On series, a series of arcade fighting games where cool mechs fight each other. It’s one of the first models of Virtualoids to be created and serves as the mascot of the series. The Saturn version of Virtual-On is notable for being one of the few games on the system that supports online play.

Now I’m no expert on Virtual-On, but it seems like one of those series that garnered a pretty decent cult following and one that Sega likes to reference pretty often. A playable version of the original arcade game can be found in Yakuza Kiwami 2, and some of the more recognizable mechs showed up in crossovers such as Super Robot Wars Alpha 3 and Senko no Ronde 2. It’s not as much of a crossover mainstay as others, but Virtual-On is a cool series that deserves some sort of recognition in our roster. Temjin is no slouch in the moveset department either, being able to utilize a beam sword, lasers, and bombs. Basically, he’s the closest thing we’d get to a Gundam in our roster and I think that’s pretty neat.
 

osby

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Job #106: Tom-Tom / Tanya (Wonder Boy)

Tanya (left), Tom-Tom (right)


Tom-Tom (or simply Wonder Boy in the original release) is the main character of Wonder Boy, a 1986 platform game published by Sega and developed by Westone Bit Entertainment. It spanned a long series of sequels, which recently started getting remakes, including the very first one. When it was first released, it was a commercial success that received a number of ports.

Tom-Tom is a tribal cave boy who tries to save his girlfriend Tanya. She wasn't a playable character in the original game but Wonder Boy Returns added her as a "safety" character so they could be alternate costumes of each other in here. Their arsenal includes a stone hatchet that can be thrown, a skateboard, and temporary protection by an angel, all of which are obtained from opening eggs.

I think Wonder Boy would be a fun addition in the shape of a retro character who got a modern revival.
 
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