Aight, I have an idea of my own:
Job #46: Amusement Park
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This amusement park is the third level in Streets of Rage 2. After fighting through a bridge, you reach this place, which is filled with colorful visuals and several distinct sections, going from the park itself to the actual attractions. The reason I'm submitting it is:
A. The fact that it's probably the most iconic and memorable location in the series after the streets themselves (which have already been submitted) and Mr. X's office (which I don't think makes for a good first pick for a SoR stage), which is helped by the fact that it's also the origin of one of the most beloved tracks in the series
B. The aesthetic variety it brings to this game's stage lineup
C. I feel like if we were to look at potential alternative options for a SoR stage, this should be the one because I think it manages to still represent the
vibe of Streets of Rage really well while doing something more interesting - most other potential options, while they
could be more interesting than the streets, wouldn't exactly scream "Streets of Rage" at a first glance. But I feel like this one does.
Anyway, as for the layout, it's a completely flat scrolling stage that will periodically stop scrolling for some enemies to come in. They don't deal a lot of damage or knockback as to not break up the flow of the fight too much, and you can even take advantage of them to pull off larger combos on your opponents (the enemies that can appear include Galsia, Fog, Donovan, the Signals, Jack, Electra and Kusanagi). Also worth noting that the stage has invisible walls to further simulate Streets of Rage's gameplay, so in terms of layout, this stage
could be described as basically a scrolling KOF Stadium except the walls can't break. Like the candles in Dracula's Castle, you can break objects in the background that can spawn items. They can also drop apples or chicken, which will restore your health.
An important detail is that the stage has 3 different sections. As it scrolls, you'll find a tunnel, and as the stage scrolls towards it, the stage goes dark and transitions to another location from the original stage! The 3 locations that are part of this cycle are:
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Streets: The part showcased in the image, where you just go through the park's main streets. There's benches, there's a rollercoaster and a castle in the background, very cool place overall.
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Arcade: The area that followed the streets in the original. Although it was a diagonal path in the original, it's been reworked to fit the stage layout here, having been made a straight line. Something cool we could do: in the original version, the arcade machines were generic, but here, we
could turn them into appearances from SEGA arcade classics such as OutRun, House of the Dead, Daytona and so on.
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Cave: The final location in the original, this Alien lookin ass place which is
presumably one of the attractions. Unique to this section is that the background objects will actually explode upon being broken, potentially dealing damage before spawning whatever it is they feel like spawning.
(The pirate area's been cut out for the sake of streamlining things a bit)
Worth noting that the streets act as not just the first section in the cycle, but also as a midpoint between the others - so the cycle goes Streets -> Arcade -> Streets -> Cave -> Streets, and so on and so forth.
Tracklist
1.
Dreamer
2.
S.O.R. Super Mix
3.
Fighting in the Streets
4.
Moon Beach
5.
Violent Breathing
6.
Go Straight
7.
Under Logic
8.
Wave 131
9.
Revenge of Mr. X
10.
Fuze
11.
Dub Slash
12.
The Poets II
13.
They're Back
14.
Funky HQ
15.
An Exhibition
16.
Rising Up