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Smashboards Creates: Battle of AGES, a SEGA platform fighter

What's the roster number gonna be?


  • Total voters
    11
  • Poll closed .

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,390
Job 35



Shadow The Hedgehog

ThE UITiMaTe Lifeform, Introduced in Sonic Adventure 2, Shadow has quickly become a popular character, having several playable appearances since including a whole game.



Kage-Maru

A ninja appearing in all the Virtua Fighter games since the first game, He is a Hagakure-ryū Jū-Jutsu user and has won the 3rd and 4th Virtua Fighter tournaments.
 

Speed Weed

Smash Master
Joined
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Messages
3,730
Location
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Switch FC
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And the submission period is closed! Let's look at what we got:

2nd Sonic rep

Dr. Eggman ( tonygameman tonygameman )
Amy Rose ( osby osby )
Knuckles the Echidna ( OrpheusTelos OrpheusTelos )
Metal Sonic ( Flyboy Flyboy )
Tails ( YoshiandToad YoshiandToad )
Shadow ( cashregister9 cashregister9 )

Vote for your top 3 - you can only put your own submission in third place.

2nd Virtua Fighter rep


Pai Chan ( osby osby )
Jacky Bryant ( OrpheusTelos OrpheusTelos )
Wolf Hawkfield ( Flyboy Flyboy )
Sarah Bryant ( YoshiandToad YoshiandToad )
Kage-Maru ( cashregister9 cashregister9 )

Vote for your top 2 - you can only put your own submission in 2nd place.
 

volbound1700

Smash Master
Joined
Aug 26, 2007
Messages
4,446
Location
SE USA
Everyone has put some good picks but I want to state that from the Sonic series alone, you can almost be guaranteed to have the following:

1. Sonic
2. Tails
3. Knuckles
4. Dr. Robotnik
5. Amy Rose
6. Shadow
7. Metal Sonic

There maybe more.

I would see Joker, anyone in the Sonic and Sega All-Star Racing series with the exception of the third/fourth party characters https://en.wikipedia.org/wiki/Sonic_&_All-Stars_Racing_Transformed, Golden Axe representation, Shinobi, Phantasy Star, Nights, etc.

An oddball pick could be someone from Warhammer (Warhammer Total War Series).
 
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tonygameman

Smash Ace
Joined
Nov 7, 2018
Messages
855
Location
Finland
Switch FC
SW-3706-2453-6800
1. Amy Rose
2. Metal Sonic (another villain rep)
3. Eggman

1. Pai Chan (all up for female reps)
2. Sarah Bryant
 
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AirMac1

Smash Journeyman
Joined
Sep 23, 2018
Messages
462
Sonic Rep
1. Knuckles
2. Metal Sonic
3. Shadow

Virtua Fighter Rep
1. Wolf Hawkfield
2. Sarah Bryant
 
Last edited:

Flyboy

Smash Hero
Joined
Aug 26, 2010
Messages
5,288
Location
Dayton, OH
Sonic rep:
1. Dr. Eggman
2. Knuckles
3. Tails

Virtua Fighter rep:
1. Sarah Bryant
2. Wolf Hawkfield
 

Speed Weed

Smash Master
Joined
May 16, 2020
Messages
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Location
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Switch FC
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And voting is closed! Let's look at the results:

Eggman: 15 points
Amy: 7 points
Knuckles: 10 points
Metal Sonic: 5 points
Tails: 14 points
Shadow: 4 points

Pai Chan: 6 points
Jacky: 7 points
Wolf: 5 points
Sarah: 9 points
Kage-Maru: 0 points

And there you have it: Dr. Eggman and Sarah Bryant will be the next two characters in our roster!

Now it's time for the logical progression of this turn of events:

Job #36: Submit a moveset for Dr. Eggman

It's time for us to cover the most famous villain in all of SEGA: and boy oh boy does he have a lot to pull from here. You know the recommended format for movesets by now: general playstyle overview, notable normal attacks, specials and All-Star Move, and miscellaneous info. Now start putting your movesets together or else Eggman will prolly do something, I dunno.
 
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YoshiandToad

Smash Hero
Joined
Dec 24, 2001
Messages
7,123
Location
Still up Peach's dress.
Job #36: Dr. Eggman Moveset

(Not got the time to actually draw a concept so this was the closest image to how I envision him):

Dr-Eggman.png

Basic Playstyle:
Dr. Eggman is not a physical fighter. Whilst he's a perfectly capable pilot and even better mechanical genius, he prefers to sit back and let his machines do the work.

Eggman's playstyle is therefore one that combines traps and mechanical summons. Somewhat of a puppet fighter crossed with a summoner, who prefers to fight from a mid-range rather than up close and personal.

Dr. Eggman has a large hitbox, as he sits in his Egg Mobile. The Egg Mobile constantly floats above the ground, making crouching attacks inefficient against it.

When driving off a platform in the Egg Mobile, Dr. Eggman will keep floating for a brief window before slowly descending.

Dr. Eggman has likely the slowest fall speed in the game, slightly below average speed and a large hitbox, but makes up for this with his heavy weight, strong projectile, super armor frames on some attacks and trap game and the ability to stay airborne longer than any current fighter.

Dr. Eggman's Basic moves:
Dr. Eggman's basic attacks involve firing missiles rather than standard punches and kicks. These are weak explosives that home in slightly on to the closest opponent, although he can only fire up to five at once before needing a cool down.

His charge attack fires a stronger missile forward that has good knock back and damage but doesn't home in.

For his shield, Dr. Eggman, the Eggmobile turns into the Sub egg, putting up an iron encasing around the top.

Dr. Eggman's dodge fires his rocket launchers firing him forwards and to the side in an 'evasive manuever'.

Dr. Eggman's grab is unique in that he can perform an aerial grab. This grab only works if the opponent is below.

Special attacks:
Neutral Special: Badnik Summon
Dr. Eggman upon holding down his neutral special will summon a badnik. These can be used as traps or (non) human shields, and the effectiveness depends on how long the button is held:

On Ground:
  • Quick press: Egg Pawn
    These basic Badniks act as a basic robotic (non)meatshield but little else.
  • Hold: Motobug
    A Motobug is thrown out in front of Dr. Eggman. These motorized ladybirds shoot forward upon summoning and can cause medium knockback.
  • Long Hold: Crabmeat
    Useful for edgeguarding, Crabmeat doesn't move, but will open it's pincer to shoot an arching energy ball periodically.
In Air:
  • Quick press: Batbrain
    Slow moving and weak, Batbrains can stun opponents, by colliding with them but little else.
  • Hold: Buzz Bomber
    The Buzz Bomber travels forward, stops and unleashes a short barrage of energy bullets from it's metallic abdomen.
  • Long hold: Egg Robo
    Holding for more than two seconds will generate an Egg Robo who will shoot it's gun down at opponents below before drawing it upwards.
There is a 1/500 odds of Dr. Eggman summoning Metal Knuckles(Ground) or Tails Doll(air) when pressing or holding the Badnik Summon button. They both shoot forward dealing huge damage and knockback if they connect with the opponent when doing so.

Down Special: Capsule Trap
Capsule.png

Eggman lays a trap, that will place an opponent who walks over it to be trapped in a Capsule for a moment, allowing Dr. Eggman a moment to set up another attack or give himself some distance. Opponents can mash out of the capsule, breaking out from the inside. Any exterior attack that hits the Capsule will also break it, causing a small amount of damage to the imprisoned opponent.

Side Special: Egg Mobile-D
Egg-Mobile-D.png

Eggman transforms his Egg Mobile into it's drill version, and travels forward. By pressing the special button a second time during this the drill head will pop off. High damage special attack, and Eggman is invincible from attacks from the front and back during this attack, but an attack from above will still damage him just like in the games.

Up Special: Egg Mobile-H
Egg-Mobile-H.png

Eggman boosts himself skywards. Beneath him he throws out his chekered wrecking ball which will swing wildly according to his movements. The wrecking ball does MASSIVE damage to anyone it hits, but the downside is the weight of the ball causes the Egg Mobile to drop like a rock after that the flight capabilities give out!

All Star Move:
Metal Sonic + EggWalker

When All Star is activated, Dr. Eggman shoots forward. If he hits the opponent, the opponent knocks him away activating the All Star move.

Eggman apologises for his actions and begs for forgiveness, to which the opponent will turn to leave. Eggman will smirk, call the opponent a “Sucker” and Metal Sonic bursts forwards, smashing into the opponent repeatedly at super speeds, knocking them helplessly through the air, whilst Eggman's Egg Mobile becomes the Eggwalker from Sonic Adventure 2.

After six mach speed strikes, Metal Sonic's chest begins to spark. Eggman starts charging the laser cannon on the front. The opponent is caught between the two as they both shoot a gigantic laser blast into the hapless opponent leading to an explosion that can catch other opponents in the blast radius after the cinematic plays.
Metal Sonic poses as Eggman laughs triumphantly, with the Egg walker shifting back into Egg Mobile mode.

Note: If Metal Sonic makes it as the last Sonic fighter, he is replaced by Mecha Sonic

Misc:
Entrance animation: Eggman slowly descends onto the stage in his Egg Mobile, laughing as he does so.

Idle animation: Eggman turns to look at the player and grins.

Taunts:
Taunt 1:
Eggman presses his hands together happily.
Taunt 2: Dr. Eggman laughs heartily as one of the following pops up at random in the back of the Egg Mobile: Orbot & Cubot, Scratch & Grounder, Metal Sonic, Tails Doll and Metal Knuckles, a pair of Egg Pawns. These rotate every time this taunt is activated.
Taunt 3: Dr. Eggman smashes his control panel with his fists furiously.

Victory Animations:
Victory animation 1:
Dr. Eggman holds a Chaos Emerald in his hand triumphantly, stroking his moustache with his other hand.
Victory animation 2: Dr. Eggman poses victoriously as Orbot and Cubot take pictures of him with cameras.
Victory animation 3: Dr. Eggman poses with Metal Sonic, slapping him on the back proudly. Metal Sonic seems annoyed.

Losing animations:
2nd:
Dr. Eggman shakes his fist at the winner. "Next time I'll be the winner!"
3rd: Dr. Eggman is seen berating Cubot and Orbot in the background. They tremble.
4th: Dr. Eggman smashes his fists on the Egg Mobile panel before taking off and leaving the screen.
5th or lower: Dr. Eggman smashes his fists hard on the Egg Mobile panel, only for it to start exploding. He jumps out and runs away with his arms behind him.

Palette swaps:
P1: Dr. Eggman (silver Egg Mobile)
P2: Eggman Nega (White moustache, red and black outfit, black Egg Mobile)
P3: Gerald Robotnik (white coat, light brown moustache, Biolizard inspired colored Egg Mobile)
P4: Dr. Eggman (golden egg mobile, blue coat)
P5: Dr. Eggman (Adventures of Sonic the Hedgehog version: Orange moustache, Black Glasses to simulate his eyes, grey gloves, light blue Egg Mobile)
P6: Egg Robo (Metal skin, metal sleeves, red glasses and metallic moustache. Red Egg Mobile)
P7: Dr. Eggman (Black moustache, black overcoat, the black and silver are reversed on the Egg Mobile)
P8: Classic Eggman (Outfit matches the classic Eggman outfit with yellow triangles. Goggles are removed, the hazard tape turns into an arrow around the egg mobile, the silver is considerably lighter in tone)
 
Last edited:

Speed Weed

Smash Master
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And submissions are closed: YoshiandToad's moveset wins by default!

Now let's get to our next job:

Job #37: Submit a classic Sonic stage

OK so in the base game, Sonic is set to have 3 stages: Green Hill Zone (which was locked in from the start) and one each for the classic and modern games. The modern one we'll get to later, but since we just added Eggman, it's time to decide what this one will be! Some of the games that are on the table include:

-Sonic 1
-Sonic 2
-Sonic 3 and Knuckles
-Sonic CD
-Sonic Mania
-Sonic the Fighters

These are the ones I think you'll probably want to keep an eye on, but if you're just that wacky, then I guess stages from stuff like the 8-bit games and 3D Blast are technically on the table as well.

Now, as for the tracklists, we're faced with an interesting situation. For reference, here's Green Hill's tracklist:
It's worth noting that if a given location's main theme is on that tracklist, it doesn't disqualify that location for this job. You can just put that location's theme in your tracklist anyway. I'd recommend you keep your tracklist at least mostly different from Green Hill's, but if that one has any tracks that are essential to have in your stage, then you can add them anyway. They can share a track or two, it's no big deal.
 
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osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
24,007
Job #9: Ice Cap Zone

1624799168792.png


Ice Cap Zone is a relatively small stage floating in front of an arctic scenery or an icy cavern. The background is decided randomly at the start of each match. It mainly consists of two large platforms connected with a soft platform bridge that can break if enough damage is dealt with. On the overworld theme, a swinging platform lowers from the upper border of the stage. In the caverns, icicles and ice blocks can drop from above.

Either way, there are 1-4 ice blocks placed randomly on the stage at the beginning of each match, which is breakable and contains items. The floor has the lowest traction among all the stages, making fighters slide on the ground far longer than normal.


Tracklist:
  1. Ice Cap Zone (Act 1)
  2. Aurora Icefield (Black Bed)
  3. Diamond Dust Zone
  4. Cool Edge (Day)
  5. Labyrinth Zone
  6. Aquatic Ruin Zone
  7. Stardust Speedway (remix)
  8. Escape From the City
  9. Knight of the Wind
  10. Wonder World
  11. Moonlight Battlefield (Aqua Road)
  12. White Acropolis (Snowy Peak)
  13. Chilly Castle (Billy Hatcher and the Giant Egg, remix)
  14. Dvorak Symphony No. 9 in E Minor (Catherine)
 

Megadoomer

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Job 37: Death Egg



There are a few different games I could base this on (Sonic 2, Sonic & Knuckles), but I'll go with Sonic Generations since that version of Death Egg has floating platforms like a Smash stage. The stage would be angled so that players have a view of space (and the Earth) outside of the window.

If hazards are turned on (I'm not sure if it's been decided on whether or not that would be an option), an Egg Robo would fly around in the background before landing in the cockpit of the Death Egg Robot, which rises out of the ground. This massive mech begins stomping back and forth, occasionally turning to launch a massive fist at the stage. (the location will be indicated by a targeting reticle) The platform that it hits will be destroyed, though it will reform eventually. After a while, the Death Egg Robot will fly off - its return will be marked by a smaller white targeting reticle in the background, similar to its Sonic 2 boss fight.

If hazards are off, or if there are no hazards in this game, the stage is a fairly straightforward one, similar to something like Battlefield, to reflect how the Death Egg Zone in Sonic 2 was the most straightforward stage in the game. (unlike in Sonic Generations, there aren't any bombs scattered throughout the stage)

Tracklist:

-E.G.G.M.A.N. (Sonic Adventure 2)
-Death Egg Robot (Sonic Generations remix)
-Big Arms (Sonic Generations remix)
-Boss Theme (Sonic 1)
-Eggman Mean Bean (Sonic Mania)
-Stardust Speedway (Sonic CD)
-Doomsday Zone (Sonic & Knuckles)
-Death Egg Zone (Sonic 2)
-Militant Missionary (Sonic Adventure)
-Egg Golem (Sonic Adventure 2)
-Vs. Egg Dragoon (Sonic Unleashed)
-Nega Wisp Armor Phase 2 (Sonic Colors)
-Dr. Eggman Showdown (Sonic Lost World)
-Hurry Up (Sonic the Fighters)
 
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OrpheusTelos

Smash Lord
Joined
Dec 9, 2018
Messages
1,094
Location
Portland, OR
Job 37: Casino Night
C5F3E2EB-BFF5-4BA4-9049-5E5B423DE88E.jpeg

Casino Night is one of the most iconic stages from Sonic the Hedgehog 2 and is the first of many Casino-inspired locales in the Sonic series. The stage layout would be a platform with a slant in the center, with pinball filppers and bumpers scattered around the stage. There’s also a slot machine in the top center of the stage. If a player gets launched into the slot machine, the reels will spin and depending on which icons they land on, the player will recieve certain benefits or nerfs.

If it lands on Sonic: The player recieves a temporary speed boost
If it lands on Tails: The player is temporarily able to jump higher
If it lands on Knuckles: The player receives a temporary attack boost
If it lands on Jackpot: A significant amount of health is recovered
If it lands on Bar: A small amount of health is recovered
If it lands on Eggman: The player takes large amounts of damage

Tracklist:
  1. Casino Night Zone (Sonic the Hedgehog 2)
  2. Spring Yard Zone (Sonic the Hedgehog)
  3. Star Light Zone (Sonic the Hedgehog)
  4. Mystic Cave Zone (Sonic the Hedgehog 2)
  5. Metropolis Zone (Sonic the Hedgehog 2)
  6. Palmtree Panic (Sonic CD)
  7. Metallic Madness (Sonic CD)
  8. Carnival Night Zone (Sonic the Hedgehog 3)
  9. Ice Cap Zone (Sonic the Hedgehog 3)
  10. Flying Battery Zone (Sonic & Knuckles)
  11. Pleasure Castle (Sonic Adventure)
  12. Blue Star (Sonic Adventure)
  13. That’s the Way I Like It (Sonic Adventure 2)
  14. Casino Park (Sonic Heroes)
  15. Tropical Resort Act 1 (Sonic Colors)
  16. Blossom Haze (Sonic Mania)
 
Last edited:

YoshiandToad

Smash Hero
Joined
Dec 24, 2001
Messages
7,123
Location
Still up Peach's dress.
We've actually got all the stages I would like to have put forward, so I'll add on some additional obscure oddballs for other things:

Capsule Toy additions:
  • Papri
    • Series: Girl's Garden
    • First Appearance: Girl's Garden (February, 1985)
    • System Debut: SG-1000
Girl's Garden was Sonic the Hedgehog creator, Yuji Naka's first commercial game he designed.
  • Stella
    • Series: Alex Kidd
    • First Appearance: Alex Kidd: The Lost Stars (December 15th, 1986) (officially it's recorded as being mid month of December so the date of the day is a guess)
    • System Debut: Arcade
Because of course I had to add at least one more Alex Kidd thing. Honestly I'm a little disappointed Stella didn't get a reference in Miracle World DX. Hopefully if JankenTeam get to work on a sequel, they consider co-op multiplayer. I think it'd be a fun addition.
  • Apple Gaikichi
    • Series: 16t
    • First Appearance: 16t (1991)
    • System Debut: Mega Drive/Genesis
16t is a game where you play a young prisoner, throwing 16 tonne weights around to crush your opponents into a bloody pulp. It's quite fun.
  • U=Mazzler
    • Series: Paddle Fighter
    • First Appearance: Paddle Fighter (March, 1991)
    • System Debut: Mega Drive/Genesis
U=Mazzler is a horse headed air hockey player from Paddle Fighter and the first opponent the player faces. His special ability is being able to clone the puck. This is probably the most obscure Capsule Toy idea I've thrown out but it's such an oddity of a game I want to acknowledge it somehow in the game.
  • Thud
    • Series: Dark Edge
    • First Appearance: Dark Edge (March, 1991)
    • System Debut: Arcade
Prior to Virtua Fighter, Dark Edge was an attempt by Sega to create a brand new 3D fighter. The technology used sprite scaling. Thud himself is a sunglasses wearing, american samurai who duel wields two swords and can control the power of thunder and lightning. He also looks a little like Street Fighter's Guile.

---------------

VMU enemies:
Gangow (the Polar bear enemies) (Doki Doki Penguin Land - 1985)


Penguin-Land-Overbite-makes-a-bolder-fall.png



Snowbees (Pengo - 1982)
standard_Pengo-Sno-Bees.jpg
 

Speed Weed

Smash Master
Joined
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Messages
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Location
Portugal
Switch FC
SW-1814-1029-3514
We've actually got all the stages I would like to have put forward, so I'll add on some additional obscure oddballs for other things:

Capsule Toy additions:
  • Papri
    • Series: Girl's Garden
    • First Appearance: Girl's Garden (February, 1985)
    • System Debut: SG-1000
Girl's Garden was Sonic the Hedgehog creator, Yuji Naka's first commercial game he designed.
  • Stella
    • Series: Alex Kidd
    • First Appearance: Alex Kidd: The Lost Stars (December 15th, 1986) (officially it's recorded as being mid month of December so the date of the day is a guess)
    • System Debut: Arcade
Because of course I had to add at least one more Alex Kidd thing. Honestly I'm a little disappointed Stella didn't get a reference in Miracle World DX. Hopefully if JankenTeam get to work on a sequel, they consider co-op multiplayer. I think it'd be a fun addition.
  • Apple Gaikichi
    • Series: 16t
    • First Appearance: 16t (1991)
    • System Debut: Mega Drive/Genesis
16t is a game where you play a young prisoner, throwing 16 tonne weights around to crush your opponents into a bloody pulp. It's quite fun.
  • U=Mazzler
    • Series: Paddle Fighter
    • First Appearance: Paddle Fighter (March, 1991)
    • System Debut: Mega Drive/Genesis
U=Mazzler is a horse headed air hockey player from Paddle Fighter and the first opponent the player faces. His special ability is being able to clone the puck. This is probably the most obscure Capsule Toy idea I've thrown out but it's such an oddity of a game I want to acknowledge it somehow in the game.
  • Thud
    • Series: Dark Edge
    • First Appearance: Dark Edge (March, 1991)
    • System Debut: Arcade
Prior to Virtua Fighter, Dark Edge was an attempt by Sega to create a brand new 3D fighter. The technology used sprite scaling. Thud himself is a sunglasses wearing, american samurai who duel wields two swords and can control the power of thunder and lightning. He also looks a little like Street Fighter's Guile.

---------------

VMU enemies:
Gangow (the Polar bear enemies) (Doki Doki Penguin Land - 1985)


View attachment 320934


Snowbees (Pengo - 1982)
View attachment 320937
I like the submissions but it's worth pointing out that I'm only allowing 3 Capsule Toys to be submitted per post
 

Flyboy

Smash Hero
Joined
Aug 26, 2010
Messages
5,288
Location
Dayton, OH
Job 37: Classic Sonic Stage

Flying Battery Zone



It's hard to find a picture that can fully encapsulate what Flying Battery Zone has to offer, but I think this YouTube thumbnail from this remix does the trick. Flying Battery Zone is Eggman's flying fortress from Sonic 3 & Knuckles and Sonic Mania, a place where his robots travel around the floating islands to pillage and destroy. It would be a stage with many parts, reflecting how varied the stage is in the games, with indoor traps and hazards, platforms determined to dump you off, flames that shoot from the ground, and precarious platforms. I was thinking it would be a traveling stage that takes you to the outside of the ship as well, with dangerous propeller hazards and the chance for a rainstorm as seen in Sonic Mania.

Basically, it's chaotic, mechanical, and ever-changing, and that makes it a really fun casual stage with a lot of excitement. It's one of my favorite Sonic zones, and while most people have posted some of my favorite tracks, I'd like to throw in Panic Puppet Zone from the Saturn version of Sonic 3D Blast to add to the list. Ideally I think a tracklist for this stage would be a combination of those above me especially considering classic Flying Battery Zone Act 1 is one of my favorite Sonic tracks ever.

By the way, the Saturn version of 3D Blast had such an underrated OST...
 

tonygameman

Smash Ace
Joined
Nov 7, 2018
Messages
855
Location
Finland
Switch FC
SW-3706-2453-6800
1. Death Egg (quite damn obvious)
2. Casino Night Zone
 
Last edited:

Speed Weed

Smash Master
Joined
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Messages
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Location
Portugal
Switch FC
SW-1814-1029-3514
And the results are in!

Ice Cap: 0 points
Studiopolis: 2 points
Death Egg: 12 points
Casino Night: 6 points
Flying Battery: 1 point

Death Egg will be our next stage and our second one from Sonic!

Onto the next job:

Job #38: Submit a moveset for Sarah Bryant

It's time to cover the other character we just added! Just like Akira, it'll be interesting to see how we manage to translate another actual FG character to this game. You know how movesets work by now
 

osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
24,007
Job #38: Sarah Bryant Moveset

General playstyle:
Sarah is an all-rounder fighter who trades some of her fellow Virtua Fighter character Akira’s strength, stamina, and combo potential for better mobility and an easier control scheme. While she doesn’t particularly excel at one area, playing her precise will allow her to go hand-in-hand with almost any character thanks to her lack of glaring weaknesses. Her biggest strength is that her moves can cover all around her with various kick attacks. She can wall jump.

Similar to Akira, she possesses command inputs and additional directional attacks, and the camera angle changes when she throws an opponent in 1v1 matches.

Notable normal attacks: All of Sarah’s moves are taken from Virtua Fighter 5 Ultimate Showdown.

Basic Attacks:

Jab Combo: Straight Lead, Jab Straight, Flash Piston Punch. If all hits of the full jab combo connect, Sarah can follow up with Scarecrow.

Forward Tilt: Hook Kick

Down Tilt: Leg Slicer

Up Tilt: High Kick

Dash Attack: Running Knee

Neutral Aerial: Leap Straight

Forward Aerial: Leap Savate

Back Aerial: Back Spin Kick

Up Aerial: Somersault Kick

Down Aerial: Jumping Knee Slam (stall-and-fall)

Smash Moves:

Forward Smash: Dragon Smash Kick

Up Smash: Sharpsword

Down Smash: Low Spin Kick

Grabs:

Grab: Grab

Pummel: Knee Smash

Forwards Throw: Neck Hold Crush

Back Throw: Back Drop

Down Throw: Neckbreaker Drop

Up Throw: Lightning Knee Smash

Specials moves:

Neutral Special: Stiletto/Valkyrie Flight. Sarah turns around herself to gain momentum before kicking with great force. If this hits, Sarah can follow up with Valkyrie Low, a low-hitting kick that combos into Valkyrie Sword, a high kick. She can also end it with Valkyrie Flight, a roundhouse kick that gives her vertical momentum. When Sarah is in her Flamingo Stance, this move becomes a spin kick, Valkyrie Lancer which doesn’t have any built-in follow-up moves but can reverse opponents.

Side Special: Back Knuckle/ Serpent Frenzy. Sarah turns around herself and swings a back fist, traveling some distance forward while avoiding incoming attacks with the initial spin. Adding more inputs, she can follow up with Serpent Rage, a move where she stands on one leg and rapidly kicks forward with the other several times. Hitting attack or grab while the kicks are hitting an opponent ends the movie with a Tail Sweep or Serpent Claw. When Sarah is in her Flamingo Stance, this move becomes Switch Low Combination, a move with less versatility but higher damage.

Up Special: Heel Kick Moonsault. Sarah jumps high into the air and flips to travel in an arc. The move covers a long horizontal distance but might miss the ledge due to its unconventional route sending Sarah downward after the zenith of the flip. She covers her recovery with a kick as she rises, which deals low damage but can send opponents into a disadvantageous position. When Sarah is in her Flamingo Stance, this move becomes Moonsault, a version where Sarah goes further and can act out of faster but has no hitbox.

Down Special: Switch to Flamingo. Sarah adjusts her footing to take a one-legged stance. In this stance, she’ll have access to different versions of her tilts and smash attacks that hit higher and harder, such as Quick Knee and Valkyrie Lance. This move gives her strong offensive moves on the ground but prevents Sarah from grabbing or dashing. She’ll also need to switch back to this stance again if she leaves the ground or uses certain moves that change back to her default stance. Using this special a second time also reverts to her regular stance by using Step but has some lag while she shuffles her feet.

All-Star Move: Full Moon Heel Rush. Sarah rushes forward and tries to grab the opponent. If she’s successful, she initiates a cutscene. During the cinematic, she knees the opponent while holding their arm and crosses her leg over their head to kick them in the back. While the opponent tries to recover, Sarah trips them with a low spin kick from behind, jumps, and finally finishes them with an overhead ax kick that slams them to the ground.

Other:

Aesthetics:
Sarah’s looks are taken from Virtua Fighter 5 Ultimate Showdown with a slightly more stylized face. Her hit effects and sounds are taken from the same game. Her palette swaps are taken from her various palette swaps and costumes from the series, such as her black outfit from the first game. She wears her Costume B alt in her 7th and 8th palettes, with one of them being white-colored. She is voiced by Lisle Wilkerson in all regions.

Entrance animation: Sarah lands on the ground from a somersault and gets up while flipping her hair. She’ll also say “Here I come!”

Taunts:
Taunt 1: Sarah kicks forward twice before turning around herself and saying “I’m no pushover sweetie.”
Taunt 2: Sarah puts a hand to her hip and leans on her knee, saying “Let’s see how many seconds you’ll last.” or “Are you ready for this?”
Taunt 3: Sarah turns around herself and points forward, saying “You’ll enjoy this, trust me.”

Victory Theme: Victory (Virtua Fighter)

Victory Animations:
Victory 1: Sarah walks as she dusts her pants. She raises her head to look and point to the camera, saying “Better run home to mama now,” sarcastically.

Victory 2: Sarah punches forward twice, high kicks once, and then roundhouse kicks before landing. She’ll occasionally add “I've got grace and power. You've got zip.” or “Next time, don't even show up.”

Victory 3: Sarah kicks in a circular motion. The camera then focuses on her face as she winks while saying "You'll never be a match for me."
 

Speed Weed

Smash Master
Joined
May 16, 2020
Messages
3,730
Location
Portugal
Switch FC
SW-1814-1029-3514
OK, the submission period is over: osby's moveset wins by default.

Alrighty then fellas, this is our last job before the next character prompt - it may seem a little weird that we're getting to it this soon, but do keep in mind that there's less to cover with double dips compared to when a new series is added to the roster. With that said, let's spice things up a bit with this next one:

Job #39: Submit an item. Any item.

That's right, from now on, our approach with items is gonna be just...do whatever. This is because items are a lot more "free" than, say, stages or assists: with these, you gotta have one for at least most series in the roster, you gotta make sure a certain number of miscellaneous content is added to spice things up, and whatnot. But with items, aside from there probably needing to be at least one from Sonic and the basic item types being covered (we've already done both of these things), they can just....be whatever. So that's our approach from now on: whenever an item submission round begins, anything is on the table. Any SEGA IP, any function.

Go nuts.
 
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OrpheusTelos

Smash Lord
Joined
Dec 9, 2018
Messages
1,094
Location
Portland, OR
Job #39: Goho-M

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The Goho-M is an item from the Persona series that allows the user to escape from a dungeon. Although it doesn’t have a canon appearance in any of the games (at least from what I could find), I’d imagine it looking like a potion in a glass flask, as pictured above. When thrown at an opponent, the Goho-M bursts into smoke and teleports whoever it makes contact with to any random spot on or off stage. Functionally it’s pretty similar to Abra’s Pokè Ball summon in Smash Ultimate. I noticed that we don’t really have any Atlus content yet so we might as well get a head start with that.
 

Flyboy

Smash Hero
Joined
Aug 26, 2010
Messages
5,288
Location
Dayton, OH
Job #39: Pipe (Streets of Rage)

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What can I say, it's my favorite weapon in the series! This is our Home Run Bat, a slow-to-charge but devastatingly powerful item you can pick up and use to send people flying with a delicious and meaty smack. It breaks after three charged uses or nine uncharged uses, similar to how it works in the game, and can be thrown for some damage too. It'd be fun if we made it all pixel-y too, yknow, hypothetically. The sound effect has to be the classic SOR hit sound either way.
 

osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
24,007
Job #39: Odette (Bayonetta)

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Odette is a pair of demonic ice skates that have the ability to freeze enemies whilst attacking. It's one of the most fun weapons in Bayonetta 2 and I think it would make a unique equippable item in this game, too. When used, the player character will wear them on their feet and gain increased movement speed and can only dash (or slide) instead of walking. It also protects them from floor hazards. This item will lower user's traction as cause them to slide when turning but this also creates a short burst of snowflakes that can freeze opponents.
 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,390
Job 39



Rappy (Phantasy Star Online 2)

This item would function like Mr. Saturn or The Cucoo in smash, once it spawns it will roam around the stage autonomously, You can pick it up and throw it at opponents to deal damage, if you jump while holding it you will hover down.
 

AirMac1

Smash Journeyman
Joined
Sep 23, 2018
Messages
462
Job #39: Roadkill (Comix Zone)
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Roadkill is Sketch’s pet rat, and an item you can pick up in Comix Zone. In Comix Zone, he has many uses, but in this game he will be used to find hidden items on the stage. Once a player picks him up, he will search around the stage for a few seconds, until he finds an item, which he will dig up and give to the player who picked him up, before disappearing. The items that he can dig up range from common to very rare.
 

YoshiandToad

Smash Hero
Joined
Dec 24, 2001
Messages
7,123
Location
Still up Peach's dress.
I might as well resubmit this one, since it seemed like a relatively popular option:

#36: Seaman

Seaman-cut-out.png


If you've ever wanted to hit Sonic around the face with a wet fish, here's your chance.

What's that? That isn't a fish? I suppose not, it's the snarky and creepy (but somewhat philosophical and highly intelligent) Seaman.
Seaman will shout insults at both the player character and the person being smacked with him in his monotone grumpy voice as you whale on the enemy.
(Whale form of Seaman unavailable unfortunately)

Let's be real; Seaman isn't particularly capable as either a Fighter or an assist...so why not a melee weapon?
 
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