Job #36: Dr. Eggman Moveset
(Not got the time to actually draw a concept so this was the closest image to how I envision him):
Basic Playstyle:
Dr. Eggman is not a physical fighter. Whilst he's a perfectly capable pilot and even better mechanical genius, he prefers to sit back and let his machines do the work.
Eggman's playstyle is therefore one that combines traps and mechanical summons. Somewhat of a puppet fighter crossed with a summoner, who prefers to fight from a mid-range rather than up close and personal.
Dr. Eggman has a large hitbox, as he sits in his Egg Mobile. The Egg Mobile constantly floats above the ground, making crouching attacks inefficient against it.
When driving off a platform in the Egg Mobile, Dr. Eggman will keep floating for a brief window before slowly descending.
Dr. Eggman has likely the slowest fall speed in the game, slightly below average speed and a large hitbox, but makes up for this with his heavy weight, strong projectile, super armor frames on some attacks and trap game and the ability to stay airborne longer than any current fighter.
Dr. Eggman's Basic moves:
Dr. Eggman's basic attacks involve firing missiles rather than standard punches and kicks. These are weak explosives that home in slightly on to the closest opponent, although he can only fire up to five at once before needing a cool down.
His charge attack fires a stronger missile forward that has good knock back and damage but doesn't home in.
For his shield, Dr. Eggman, the Eggmobile turns into the Sub egg, putting up an iron encasing around the top.
Dr. Eggman's dodge fires his rocket launchers firing him forwards and to the side in an 'evasive manuever'.
Dr. Eggman's grab is unique in that he can perform an aerial grab. This grab only works if the opponent is below.
Special attacks:
Neutral Special: Badnik Summon
Dr. Eggman upon holding down his neutral special will summon a badnik. These can be used as traps or (non) human shields, and the effectiveness depends on how long the button is held:
On Ground:
- Quick press: Egg Pawn
These basic Badniks act as a basic robotic (non)meatshield but little else.
- Hold: Motobug
A Motobug is thrown out in front of Dr. Eggman. These motorized ladybirds shoot forward upon summoning and can cause medium knockback.
- Long Hold: Crabmeat
Useful for edgeguarding, Crabmeat doesn't move, but will open it's pincer to shoot an arching energy ball periodically.
In Air:
- Quick press: Batbrain
Slow moving and weak, Batbrains can stun opponents, by colliding with them but little else.
- Hold: Buzz Bomber
The Buzz Bomber travels forward, stops and unleashes a short barrage of energy bullets from it's metallic abdomen.
- Long hold: Egg Robo
Holding for more than two seconds will generate an Egg Robo who will shoot it's gun down at opponents below before drawing it upwards.
There is a 1/500 odds of Dr. Eggman summoning
Metal Knuckles(Ground) or
Tails Doll(air) when pressing or holding the Badnik Summon button. They both shoot forward dealing huge damage and knockback if they connect with the opponent when doing so.
Down Special: Capsule Trap
Eggman lays a trap, that will place an opponent who walks over it to be trapped in a Capsule for a moment, allowing Dr. Eggman a moment to set up another attack or give himself some distance. Opponents can mash out of the capsule, breaking out from the inside. Any exterior attack that hits the Capsule will also break it, causing a small amount of damage to the imprisoned opponent.
Side Special: Egg Mobile-D
Eggman transforms his Egg Mobile into it's drill version, and travels forward. By pressing the special button a second time during this the drill head will pop off. High damage special attack, and Eggman is invincible from attacks from the front and back during this attack, but an attack from above will still damage him just like in the games.
Up Special: Egg Mobile-H
Eggman boosts himself skywards. Beneath him he throws out his chekered wrecking ball which will swing wildly according to his movements. The wrecking ball does MASSIVE damage to anyone it hits, but the downside is the weight of the ball causes the Egg Mobile to drop like a rock after that the flight capabilities give out!
All Star Move:
Metal Sonic + EggWalker
When All Star is activated, Dr. Eggman shoots forward. If he hits the opponent, the opponent knocks him away activating the All Star move.
Eggman apologises for his actions and begs for forgiveness, to which the opponent will turn to leave. Eggman will smirk, call the opponent a “Sucker” and Metal Sonic bursts forwards, smashing into the opponent repeatedly at super speeds, knocking them helplessly through the air, whilst Eggman's Egg Mobile becomes the Eggwalker from Sonic Adventure 2.
After six mach speed strikes, Metal Sonic's chest begins to spark. Eggman starts charging the laser cannon on the front. The opponent is caught between the two as they both shoot a gigantic laser blast into the hapless opponent leading to an explosion that can catch other opponents in the blast radius after the cinematic plays.
Metal Sonic poses as Eggman laughs triumphantly, with the Egg walker shifting back into Egg Mobile mode.
Note: If Metal Sonic makes it as the last Sonic fighter, he is replaced by Mecha Sonic
Misc:
Entrance animation: Eggman slowly descends onto the stage in his Egg Mobile, laughing as he does so.
Idle animation: Eggman turns to look at the player and grins.
Taunts:
Taunt 1: Eggman presses his hands together happily.
Taunt 2: Dr. Eggman laughs heartily as one of the following pops up at random in the back of the Egg Mobile: Orbot & Cubot, Scratch & Grounder, Metal Sonic, Tails Doll and Metal Knuckles, a pair of Egg Pawns. These rotate every time this taunt is activated.
Taunt 3: Dr. Eggman smashes his control panel with his fists furiously.
Victory Animations:
Victory animation 1: Dr. Eggman holds a Chaos Emerald in his hand triumphantly, stroking his moustache with his other hand.
Victory animation 2: Dr. Eggman poses victoriously as Orbot and Cubot take pictures of him with cameras.
Victory animation 3: Dr. Eggman poses with Metal Sonic, slapping him on the back proudly. Metal Sonic seems annoyed.
Losing animations:
2nd: Dr. Eggman shakes his fist at the winner. "Next time I'll be the winner!"
3rd: Dr. Eggman is seen berating Cubot and Orbot in the background. They tremble.
4th: Dr. Eggman smashes his fists on the Egg Mobile panel before taking off and leaving the screen.
5th or lower: Dr. Eggman smashes his fists hard on the Egg Mobile panel, only for it to start exploding. He jumps out and runs away with his arms behind him.
Palette swaps:
P1: Dr. Eggman (silver Egg Mobile)
P2: Eggman Nega (White moustache, red and black outfit, black Egg Mobile)
P3: Gerald Robotnik (white coat, light brown moustache, Biolizard inspired colored Egg Mobile)
P4: Dr. Eggman (golden egg mobile, blue coat)
P5: Dr. Eggman (Adventures of Sonic the Hedgehog version: Orange moustache, Black Glasses to simulate his eyes, grey gloves, light blue Egg Mobile)
P6: Egg Robo (Metal skin, metal sleeves, red glasses and metallic moustache. Red Egg Mobile)
P7: Dr. Eggman (Black moustache, black overcoat, the black and silver are reversed on the Egg Mobile)
P8: Classic Eggman (Outfit matches the classic Eggman outfit with yellow triangles. Goggles are removed, the hazard tape turns into an arrow around the egg mobile, the silver is considerably lighter in tone)