Speed Weed
Smash Master
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White Wisp | This is the most common and will give the user more All-star charge and will slightly heal the user |
Violet | This will summon a black hole that draws items and characters towards it |
Crimson | This gives the user more air dashes, and consecutive Air-dashes deal damage. |
Red | This makes the users attacks deal fire damage |
Jade | This wisp will make the user invisible |
Blue | this replaces all items on screen with healing items. |
Pink | This gives the user's shield and roll slight damaging properties. |
Green | This makes the user lighter |
Black | This spawns a giant explosion, this one is the rarest. |
I really liked this idea. Though, how orange rocket would interact with Sonic when his up special already has him turn into it?Sonic Item:
Wisp Capsule
That's a good point, I've decided to just change the rocket entirely to a new wisp.I really liked this idea. Though, how orange rocket would interact with Sonic when his up special already has him turn into it?
I knew some of these but there are some really interesting information here. SEGA trying to find a replacement or equivalent for Sonic explains why they were making so many one-off platformers in SEGA Saturn.Invincible Barrier
Sega Snacks
This game has got me doing my research into SEGA's past and I found some things really interesting.
- I'm surprised that the Master System did quite as badly in North America and Japan as it did as it was an absolute smash hit here in Europe as well as South America and the Oceania. As a Brit, this was easily as well loved as the Mega Drive/Genesis system over here.
- Even more surprising is that the Master System is STILL steadily selling in Brazil to this very day apparently. That's a 32 year run. That's insane.
- The Sega Saturn never had a proper Sonic title and it seems Sega briefly tried to phase Sonic(who wasn't as popular in Japan as in the west) out with them pinning hopes on Bug!, Clockwork Knight and Astal as the new 'mascots'.
- Before Sonic was the mascot there was Alex Kidd, before Alex Kidd there was Opa Opa and before Opa Opa there was Professor Asobin, who's only official game appearance(as in not just in manuals) was in the Dreamcast swansong title Segagaga.
- Virtua Fighter crossed over with fellow Sega 3D fighting IP, Fighting Vipers, in a game called Fighters Megamix. The most interesting thing is that one of the playable fighters is a car from Daytona USA.
- Fighting Vipers itself had Pepsiman as a secret fighter.
- Alex Kidd's brother, Prince Egul, starred in his own game one year prior to Alex's debut in the game Pit Pot.
- Shenmue was originally going to be a Virtua Fighter RPG starring a young Akira Yuki.
- Akira, Kage-Maru and Lau-Chan are the only ones to have officially won a Virtua Fighter tournament, with Lau winning the first, Akira the second and then Kage winning both the third and fourth.
- Tails had two games dedicated to himself, one of which was a Metroidvania style title where he'd use bombs and even napalm(!?) to defeat his opponents.
- The birds Sonic and friends rescue, Flickies, originated in the arcade title Flicky, which was a big hit in the arcades for Sega.
- Arle Nadja didn't originate in Puyo Puyo but an RPG series called Madou Monogatari.
- Sega created a 3D Streets of Rage like game called Spikeout in arcades. I've never even heard of this game before, but the sequel(which was no where near as good) was brought to the Xbox. I recommend looking it up though if you like beat em ups.
- Sega has their own Donkey Kong knock off game, called Congo Bongo. It differed from Donkey Kong by being isometric and even including some aspects of Frogger.
Also for anyone interested; Steam is currently doing a Eastern companies sale atm.
The SEGA sales include franchises like Shenmue, Space Channel 5, Crazy Taxi, Streets of Rage, Yakuza, Persona, Sonic the Hedgehog, Bayonetta, Sonic and Sega All Star Racing, NiGHTS, Jet Set Radio, Valkyria Chronicles and the Gensis/Mega Drive Collection with some of them going for next to nothing.
I'd do that but uhInvincible Barrier
Periscope (would represent SEGA's early game career)
And wouldn't we include links over character/stage/assist/items on a main post like we did in Infinite? (noticing that Akira's moveset was made up and it's not added yet)
Well, I looked things through. In a PlayStation All-Stars sequel project, it works same as linking to other websites; you can just add a URL link of the post like normally.I'd do that but uh
Ya see
To be completely honest
I do not know how to attach links to text in this goddamn website
big mcthankies!Well, I looked things through. In a PlayStation All-Stars sequel project, it works same as linking to other websites; you can just add a URL link of the post like normally.
Here's like a example below (you can see my point clearer via BB code or when about to reply a post).
-Sonic the Hedgehog
-Akira Yuki (Virtua Fighter)Neutral Special: Spin Dash
Side Special: Sonic Storm
Up Special: Orange Rocket
Down Special: Bounce
All-Star Move: Super Sonic
-Alex KiddNeutral Special: Houken Youshi Senrin Soushou
Side Special: Hontei Goko Hazankou/Tetsuzankou
Up Special: Utankyaku/Renkantai
Down Special: Tsuutenhou/Moukou Kouhazan/Teiro Kanpo/Hyosatai
All-Star Move: Hougeki Unshin Soukoshou
-Kazuma Kiryu (Yakuza)