actually, i've been playing brawl too, and I played lots of melee. I agree that brawl doesn't seem to have the potential of melee... i find myself wanting the game to MOVE FASTER!!!!
i just find it strange that they make the successor to such a successful fighting game slower and less technically complex. Usually, upon striking a winning formula full of depth, you build upon it, make it faster, make it fairer, streamline it a little bit... but you don't make it slower and simpler.
And you certainly don't add random "tripping".
Now I know, as everyone has said on this thread, this isn't melee 2, it's what they wanted for Brawl. Well fine... I'll play it, it's great to have a new smash, it's really fun, it's online, and it'll get a little deeper as time goes on. But I'm still going to be craving heart racing and hypertension inducing breakneck speed gamplay and strategy that got me so addicted to Melee.
The reason people are mad is not because Brawl isn't fun. It's that it's not as fast, there's not as much technical depth. If you can't see that, you probably weren't that good at Melee... there's just so many less options per second in Brawl. We were hoping for more options, not less. More variety, more techs... more intensity at a deeper level. We got more flash, less options, awkward ground movement, a general leveling of character differences...
But we also got more characters, pretty graphics, online capabilities (even if they are kind of annoying to set up), new moves to explore, and some better 1 player material.
Brawl wants to stay on the surface. Which is alright, I suppose it's good marketing. But our complaints are valid, nonetheless.
I'll never reach that deeper "Melee" place with Brawl.