- Sep 7, 2014
- Provo, UT
- 3DS FC
Pretty nice set there, the PAC man setups and item play was actually pretty neat. My number one advice would be to add Nair hit 1 into your game plan. There were a couple of opportunities where you used the full nair and you could have gotten a lot more percent by extending into a combo. There were also a few punishes that could have been tweaked a little(if it won't kill it's generally better to use jab instead of ftilt since you can confirm into a kill or mixup edit:: I need to work on this too. It's hard not to instinctively ftilt)
The other thing is, and I say this to pretty much all Roys, you shouldn't really be using dthrow past 30 percent UNLESS you have programmed your opponent to airdodge after a throw OR you want to mixup for whatever reason. Fthrow is a LOT better. If they DI anything except hard away you get free follow-ups. If they DI away you get a tech chase. It's one of the best and most underappreciated throws in the game. Try to really nail your tech chases from fthrow and especially dtilt. If you score a hard knockdown where they land near a ledge, all you have to do is reaction tech chase with up tilt, fsmash or throw etc and you should be able to always get a follow-up (or kill at high percent).