Brim
Smash Ace
- Joined
- Apr 6, 2010
- Messages
- 819
- NNID
- Bitterbub
I'll certainly concede the last part, but let me point out that if the timer wasn't there, obviously there couldn't be a TO win or loss (duh). But just because something is frowned upon when used as a strategy in any video game, as long as it's fair - or as fair as video games get, (I know contradictory) shouldn't make it an option that simply can't even be viable it just doesn't work one stages as small as all the legal stages. And, in Smash at competitive play it's not like you're expected to stave off your opponent on purpose to win the match or even a round, so why the complaint about the idea of slightly larger stages that are still quite fair? Also, larger stages gives other characters a better chance to shine (no pun intended) such as zoners - which I'm fairly certain you all are aware of what zone characters are, so I won't explain. Also, some name characters would benefit from it more and would possibly see more play from larger stages, like Samus (regular Samus) so she could actually use the Super wave dash more. But, to be fair it wouldn't come without some repercussions as non-projectile characters would have a more difficult time closing the gap, but one way or another the Pro always finds a way to overcome such obstacles. But, this would also encourage players to take on more characters as for when they're forced to larger stages, since some simply can't perform as well on these stages no matter how good the player.Timer in this game isn't there for strategic reasons. It is there to make TOing not a nightmare. Actually, smash is a game where camping out the timer is very discouraged as a form of winning a game. That might partially be because in a game like Smash, it is so much easier for people to avoid one another than in other fighting games.
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Heh, sorry I went on a bit of a rant there.