Doraki
Smash Lord
I was about to post this in the Fox sections, but since it can be helpful to more characters, I have to put it here..
Ledge wall jumping is walljumping instantly from a ledge you're holding on without using you second jump.
A while ago (when ledge walljumping was last discussed), people were saying that you had to do some kind of trick while letting go of the edge, like tilt the stick to let go then smashing it on the next frame to walljump.
Ledge walljumping is done solely by smashing the stick away from the stage while you're holding to an edge.
The trick is that you have to do something before to "activate" it.
The ways to activate the ledge walljump depends on the character you're using and on the ledge you want to walljump from. For example, it is known that ledge walljumping is "easy" with C.Falcon on the walls of Mushroom Kingdom II (though sometimes he'll just let go of the edge in the normal way when you smash back)
I know almost nothing as to how activating the ledge walljump works in general, though I'm feeling it mostly involves smashing the stick and jumping along the wall you want to wall jump on.
(perhaps, missing a walljump.. )
I think I've found a way to do it that'll work everytime on FD's ledge, with Fox, Mario, Pichu, and Young Link :
Grab the ledge, let go (with or without fastfalling), double jump towards the wall so that at one point you'll be sliding along it (this is important), and so that you catch the ledge again as soon as possible in your double jump (thus you have to double jump at a certain height, and you have to take the risk to double jump too low and miss the edge)
While grabbing the ledge, smash away with the control stick (It isn't always necessary but if you don't do it, it might not work).
Then, you're ready to ledge wall jump : you have to smash the stick away in 1 frame to wall jump (if not, it'll start registering it as a tilt and you'll let go of the edge normally)
Also, I think you can hold on the ledge as long as you want before walljumping.
This is not the only way to get a ledgewalljump, I got it once on FD's ledge after grabbing the ledge with a Firefox. It's also possible to ledge walljump, shine, turn around, fall a bit, double jump, grab the edge, ledge walljump again etc..
This won't work on FoD, Pokemon Stadium, Yoshi Story and doesn't work with Falco, Sheik, and Samus.
I don't know at all what's possible with those characters or on the other stages, but I still want to know how this exactly works.
I tested all of that with the develop mode of the debug menu with AR, you can test it easily with it, you'll see that it works.
Even though there are differences between the develop mode and the normal play, I don't think it would change in this case, and I've been doing it without develop mode, see http://captainlama.free.fr/ssbm/Ledge%20Walljumping.wmv
Knowing that, some players should be able to ledge walljump consistently on FD.
And I hope someone'll eventually explain how this works so that one can know exacty what he can do in all circumstances.
Ledge wall jumping is walljumping instantly from a ledge you're holding on without using you second jump.
A while ago (when ledge walljumping was last discussed), people were saying that you had to do some kind of trick while letting go of the edge, like tilt the stick to let go then smashing it on the next frame to walljump.
Ledge walljumping is done solely by smashing the stick away from the stage while you're holding to an edge.
The trick is that you have to do something before to "activate" it.
The ways to activate the ledge walljump depends on the character you're using and on the ledge you want to walljump from. For example, it is known that ledge walljumping is "easy" with C.Falcon on the walls of Mushroom Kingdom II (though sometimes he'll just let go of the edge in the normal way when you smash back)
I know almost nothing as to how activating the ledge walljump works in general, though I'm feeling it mostly involves smashing the stick and jumping along the wall you want to wall jump on.
(perhaps, missing a walljump.. )
I think I've found a way to do it that'll work everytime on FD's ledge, with Fox, Mario, Pichu, and Young Link :
Grab the ledge, let go (with or without fastfalling), double jump towards the wall so that at one point you'll be sliding along it (this is important), and so that you catch the ledge again as soon as possible in your double jump (thus you have to double jump at a certain height, and you have to take the risk to double jump too low and miss the edge)
While grabbing the ledge, smash away with the control stick (It isn't always necessary but if you don't do it, it might not work).
Then, you're ready to ledge wall jump : you have to smash the stick away in 1 frame to wall jump (if not, it'll start registering it as a tilt and you'll let go of the edge normally)
Also, I think you can hold on the ledge as long as you want before walljumping.
This is not the only way to get a ledgewalljump, I got it once on FD's ledge after grabbing the ledge with a Firefox. It's also possible to ledge walljump, shine, turn around, fall a bit, double jump, grab the edge, ledge walljump again etc..
This won't work on FoD, Pokemon Stadium, Yoshi Story and doesn't work with Falco, Sheik, and Samus.
I don't know at all what's possible with those characters or on the other stages, but I still want to know how this exactly works.
I tested all of that with the develop mode of the debug menu with AR, you can test it easily with it, you'll see that it works.
Even though there are differences between the develop mode and the normal play, I don't think it would change in this case, and I've been doing it without develop mode, see http://captainlama.free.fr/ssbm/Ledge%20Walljumping.wmv
Knowing that, some players should be able to ledge walljump consistently on FD.
And I hope someone'll eventually explain how this works so that one can know exacty what he can do in all circumstances.