im sure u guys realize this, but sheik is pretty bad at getting up from the ledge. Her options is very limited and punishable.
in melee, most sheik will let go and re grab the edge then eventually wavedash in and then roll instantly. It was probably the safest and best way to return with sheik. Besides that, they either vanish stall or approach with a forward air then return back to the edge.
In this game, when I'm on the ledge, and my opponent is on the stage waiting for me, I feel like I'm about to get punish. Sheik have like 7 options or something
roll
attack
just stand up
jump in
air dodge in
aerial
needle
It might seem a lot but it really isn't. Sheik ledge game is so easy to punish it's sad. Rolling in I feel is less punishable but yet can be stop by a marth or something (side b). Stand up usually works best out of the ordinary option for me.
Jumping in seem predictable too. The animation make me feel like sheik can be hit every time she jumps up. Same go for air dodging in. Aerial with sheik can also be punish if they just shield due to the shield stun being so small.
I don't really know where I'm going with this, but I just feel unsafe when getting back up on the stage with sheik. I fell fine with fox or charizard due to them having more option and being able to defend themselves. Can't really say the same for sheik (and falcon) though.
I was thinking maybe air dodge in then roll instantly to create a semi effect of melee's recovery? Maybe turn into zelda for invincibility frame and hope they miss their smash?
let's just discuss something I guess.
in melee, most sheik will let go and re grab the edge then eventually wavedash in and then roll instantly. It was probably the safest and best way to return with sheik. Besides that, they either vanish stall or approach with a forward air then return back to the edge.
In this game, when I'm on the ledge, and my opponent is on the stage waiting for me, I feel like I'm about to get punish. Sheik have like 7 options or something
roll
attack
just stand up
jump in
air dodge in
aerial
needle
It might seem a lot but it really isn't. Sheik ledge game is so easy to punish it's sad. Rolling in I feel is less punishable but yet can be stop by a marth or something (side b). Stand up usually works best out of the ordinary option for me.
Jumping in seem predictable too. The animation make me feel like sheik can be hit every time she jumps up. Same go for air dodging in. Aerial with sheik can also be punish if they just shield due to the shield stun being so small.
I don't really know where I'm going with this, but I just feel unsafe when getting back up on the stage with sheik. I fell fine with fox or charizard due to them having more option and being able to defend themselves. Can't really say the same for sheik (and falcon) though.
I was thinking maybe air dodge in then roll instantly to create a semi effect of melee's recovery? Maybe turn into zelda for invincibility frame and hope they miss their smash?
let's just discuss something I guess.