I was checking out the marth forums today because I'm considering him as a secondary character. i came across this thread about zoning
http://www.smashboards.com/showthread.php?t=229253
After reading this thread I immediately started playing a better marth because I knew where to put myself in relation to my opponent. This image in particular was extremely helpful.
http://i111.photobucket.com/albums/n151/steel2nd/marthzoneINFRONT.jpg
Rizen, is there anyway a visual could be added to your guide that might make Link's options at certain positions more apparent? Or am I looking at link's spacing totally wrong by asking?
I plan on expanding on the visual cues for tip-of-attack spacing. This shows a good short video example:
http://www.youtube.com/watch?feature=player_detailpage&v=lj_CLAyTss0#t=89s (to about 1:41) Snake gets in past the tip spacing because Link's slow but is hit out by other hittbubbles before he can deal damage. It does need images to help.
The difference between Marth's zoning is he's faster with important attacks (Fair ect), his swings have great curves and he's more strait-forward. Marth's OoS UpB has 5 frames invulnerability and attacks on frame 5, grabs on frame 6 (Link's upB starts frame 9 OoS, has no invulnerability and is useless if shielded once in it's duration, grabs frame 11 and if that misses it ends frame 85
). Marth's forwardB is a great punishing move and Marth's floatyness lets him zone off stage with much less urgency and risk. In a sense, Marth is like a Link who is good enough to actually zone successfully.
Link's spacing is based more on his diversity, which makes it harder to explain. In this vid notice how much more diverse Link's moves have to be and how Link can't keep attacking from one direction (he doesn't main Marth but the example's good)
http://www.youtube.com/watch?v=JQ6JOX-0a28&feature=plcp
(In my vids you might notice me Usmashing for not good reason sometimes; I have a slight hand tremor that flicks the c-stick
)
Link's very hard to learn because his standard attacks and Zair have 1 kind of spacing, Link's dodge punishes and GTFO moves follow a different rule (you want to be sure all hits can hit the opponent), his projectiles have their own set of spacing guidelines, a large part of his game factors landing canceling and gravity and he needs to use all these in his game at the right time/spacing to be successful, lol
. This is why I say Link's the hardest character to learn properly. I think this to 0:44 shows Link's game well
http://www.youtube.com/watch?feature=player_detailpage&v=mtYW-saxShM#t=4s a huge part is just experience and knowing the best option without having to think.
A quick guide you can use for tip-of-attack spacing is learn these hitbubbles and try to connect with the farthest out bubble for most attacks (many swing with Link's sword's motion):
http://allisbrawl.com/forum/topic.aspx?id=124952
PS I think the frame data thread on these boards is 1 frame late so I don't use it.