A_man13
Smash Master
Alright, this team for a change of pace is actually somewhat good. I've been on a pretty large wining streak with the team as well, so I might as well see what I can fix to make it perfect:
Moltres @ Choice scarf
Pressure: Modest
40 Def/ 216 Speed/ 252 Sp atk
Overheat
Air slash
HP Ground
U-Turn
A slight modification of a simple scarftres set. From the "Big book of common leads", this can almost without fail kill most common leads and sweepers with fire blast and air slash (Infernape, Metagross, Ninjask, Weavile, Bronzong, Yanmega, Ninjask, gengar, Azelf, Fortress, etc.). HP ground is for Heatran since most steel types will likely have one waiting in the wings and U-turn is for pokes that I have almost no way to deal with (which includes gyrados, Salamence, Tyranitar, Aerodactyl, and almost any poke that I may fear have Stone edge).
Tyranitar @ Lum berry
Sand stream: Adament
6 HP/ 252 Attack/ 252 Speed
Dragon Dance
Stone edge
Crunch
Fire punch
Simple Dragon dance set. Lum berry over Leftovers or life orb to absorb stats that might come up and give tyranitar a free dragon dance. I'm between crunch and EQ for the set. Earthquake covers electric types which I'm weak to with this team or Crunch for psychics/ghosts/darks.
In addition to being a late game sweeper, Tyranitar is what I use to absorb special attacks under it's own sandstorm boosted Sp. Def. I might make this set a more bulky for this, but my jirachi also has a similar purpouse with calm mind.
Salamence @ Life orb
Intimidate: Adament
232 Atk/ 24 Sp. Atk/ 252 Speed
Dragon Dance
Outrage
Earthquake
Fire blast
By the book DDmence. Like tyranitar, only I don't switch him in to absorb the occasional thunderbolt. Not much explanation needed
Jirachi @ Leftovers
Serene grace: Timid
80 HP/ 252 Sp. Atk/ 176 Speed
Calm mind
Shadow ball
Thunderbolt
Grass Knot
It's my jirachi thats in nearly all of my teams. I really don't need to explain much at all, do I?
Starmie @ Choice specs
Natural Cure: Timid
4 HP/ 252 Sp. Atk/ 252 Speed
Trick
Surf
Thunderbolt
Ice beam
It seems a bit redundent with Jirachi, but this is my trick scarf/ full on special sweeper. It offers quite a bit of coverage and assists with Gyrados when Moltres has to switch out of it. Surf for stab, Thunderbolt for gyra, water types, and fliers, ice beam for grass types and dragon types, and trick to hinder walls useless (especially since this comes in on status and can have it healed on switch.
Machamp @ Leftovers
No Guard: Adament
252 HP/ 252 Attack/ 4 Speed
Substitiute
DynamicPunch
Stone edge
Payback
The only halfway unique set on the list. Come on in during something that has no buisness staying in and substitute. This gives a free move, meaning I can payback ghosts that come in expecting a dynamic punch (assuming I'm slower, which I am on everything but dusknoir). If not ghost, dynamic punch gives confusion which enables subs to stay up longer. Stone edge rounds up coverage against Salamence and other flying types that resist Stone edge.
Well, that's my team. Any advice?
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Moltres @ Choice scarf
Pressure: Modest
40 Def/ 216 Speed/ 252 Sp atk
Overheat
Air slash
HP Ground
U-Turn
A slight modification of a simple scarftres set. From the "Big book of common leads", this can almost without fail kill most common leads and sweepers with fire blast and air slash (Infernape, Metagross, Ninjask, Weavile, Bronzong, Yanmega, Ninjask, gengar, Azelf, Fortress, etc.). HP ground is for Heatran since most steel types will likely have one waiting in the wings and U-turn is for pokes that I have almost no way to deal with (which includes gyrados, Salamence, Tyranitar, Aerodactyl, and almost any poke that I may fear have Stone edge).
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Tyranitar @ Lum berry
Sand stream: Adament
6 HP/ 252 Attack/ 252 Speed
Dragon Dance
Stone edge
Crunch
Fire punch
Simple Dragon dance set. Lum berry over Leftovers or life orb to absorb stats that might come up and give tyranitar a free dragon dance. I'm between crunch and EQ for the set. Earthquake covers electric types which I'm weak to with this team or Crunch for psychics/ghosts/darks.
In addition to being a late game sweeper, Tyranitar is what I use to absorb special attacks under it's own sandstorm boosted Sp. Def. I might make this set a more bulky for this, but my jirachi also has a similar purpouse with calm mind.
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Salamence @ Life orb
Intimidate: Adament
232 Atk/ 24 Sp. Atk/ 252 Speed
Dragon Dance
Outrage
Earthquake
Fire blast
By the book DDmence. Like tyranitar, only I don't switch him in to absorb the occasional thunderbolt. Not much explanation needed
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Jirachi @ Leftovers
Serene grace: Timid
80 HP/ 252 Sp. Atk/ 176 Speed
Calm mind
Shadow ball
Thunderbolt
Grass Knot
It's my jirachi thats in nearly all of my teams. I really don't need to explain much at all, do I?

Starmie @ Choice specs
Natural Cure: Timid
4 HP/ 252 Sp. Atk/ 252 Speed
Trick
Surf
Thunderbolt
Ice beam
It seems a bit redundent with Jirachi, but this is my trick scarf/ full on special sweeper. It offers quite a bit of coverage and assists with Gyrados when Moltres has to switch out of it. Surf for stab, Thunderbolt for gyra, water types, and fliers, ice beam for grass types and dragon types, and trick to hinder walls useless (especially since this comes in on status and can have it healed on switch.
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Machamp @ Leftovers
No Guard: Adament
252 HP/ 252 Attack/ 4 Speed
Substitiute
DynamicPunch
Stone edge
Payback
The only halfway unique set on the list. Come on in during something that has no buisness staying in and substitute. This gives a free move, meaning I can payback ghosts that come in expecting a dynamic punch (assuming I'm slower, which I am on everything but dusknoir). If not ghost, dynamic punch gives confusion which enables subs to stay up longer. Stone edge rounds up coverage against Salamence and other flying types that resist Stone edge.
Well, that's my team. Any advice?