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A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
Alright, this team for a change of pace is actually somewhat good. I've been on a pretty large wining streak with the team as well, so I might as well see what I can fix to make it perfect:



Moltres @ Choice scarf
Pressure: Modest
40 Def/ 216 Speed/ 252 Sp atk

Overheat
Air slash
HP Ground
U-Turn

A slight modification of a simple scarftres set. From the "Big book of common leads", this can almost without fail kill most common leads and sweepers with fire blast and air slash (Infernape, Metagross, Ninjask, Weavile, Bronzong, Yanmega, Ninjask, gengar, Azelf, Fortress, etc.). HP ground is for Heatran since most steel types will likely have one waiting in the wings and U-turn is for pokes that I have almost no way to deal with (which includes gyrados, Salamence, Tyranitar, Aerodactyl, and almost any poke that I may fear have Stone edge).




Tyranitar @ Lum berry
Sand stream: Adament
6 HP/ 252 Attack/ 252 Speed

Dragon Dance
Stone edge
Crunch
Fire punch

Simple Dragon dance set. Lum berry over Leftovers or life orb to absorb stats that might come up and give tyranitar a free dragon dance. I'm between crunch and EQ for the set. Earthquake covers electric types which I'm weak to with this team or Crunch for psychics/ghosts/darks.

In addition to being a late game sweeper, Tyranitar is what I use to absorb special attacks under it's own sandstorm boosted Sp. Def. I might make this set a more bulky for this, but my jirachi also has a similar purpouse with calm mind.




Salamence @ Life orb
Intimidate: Adament
232 Atk/ 24 Sp. Atk/ 252 Speed

Dragon Dance
Outrage
Earthquake
Fire blast

By the book DDmence. Like tyranitar, only I don't switch him in to absorb the occasional thunderbolt. Not much explanation needed



Jirachi @ Leftovers
Serene grace: Timid
80 HP/ 252 Sp. Atk/ 176 Speed

Calm mind
Shadow ball
Thunderbolt
Grass Knot

It's my jirachi thats in nearly all of my teams. I really don't need to explain much at all, do I?




Starmie @ Choice specs
Natural Cure: Timid
4 HP/ 252 Sp. Atk/ 252 Speed

Trick
Surf
Thunderbolt
Ice beam

It seems a bit redundent with Jirachi, but this is my trick scarf/ full on special sweeper. It offers quite a bit of coverage and assists with Gyrados when Moltres has to switch out of it. Surf for stab, Thunderbolt for gyra, water types, and fliers, ice beam for grass types and dragon types, and trick to hinder walls useless (especially since this comes in on status and can have it healed on switch.




Machamp @ Leftovers
No Guard: Adament
252 HP/ 252 Attack/ 4 Speed

Substitiute
DynamicPunch
Stone edge
Payback

The only halfway unique set on the list. Come on in during something that has no buisness staying in and substitute. This gives a free move, meaning I can payback ghosts that come in expecting a dynamic punch (assuming I'm slower, which I am on everything but dusknoir). If not ghost, dynamic punch gives confusion which enables subs to stay up longer. Stone edge rounds up coverage against Salamence and other flying types that resist Stone edge.


Well, that's my team. Any advice?
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
Alright, this team for a change of pace is actually somewhat good. I've been on a pretty large wining streak with the team as well, so I might as well see what I can fix to make it perfect:



Moltres @ Choice scarf
Pressure: Modest
40 Def/ 216 Speed/ 252 Sp atk

Fire blast
Air slash
HP Ground
U-Turn

A slight modification of a simple scarftres set. From the "Big book of common leads", this can almost without fail kill most common leads and sweepers with fire blast and air slash (Infernape, Metagross, Ninjask, Weavile, Bronzong, Yanmega, Ninjask, gengar, Azelf, Fortress, etc.). HP ground is for Heatran since most steel types will likely have one waiting in the wings and U-turn is for pokes that I have almost no way to deal with (which includes gyrados, Salamence, Tyranitar, Aerodactyl, and almost any poke that I may fear have Stone edge).

Suicide Aerodactyl can give this set alot of trouble as it can OHKO you and take any of your attacks reasonably well. Overheat is probably a better choice for your STAB move as you'll only be attacking once or twice before switching and this team's lack of a spinner will keep you from doing much in late game anyways.



Tyranitar @ Lum berry
Sand stream: Adament
6 HP/ 252 Attack/ 252 Speed

Dragon Dance
Stone edge
Crunch/ Earthquake
Fire punch

Simple Dragon dance set. Lum berry over Leftovers or life orb to absorb stats that might come up and give tyranitar a free dragon dance. I'm between crunch and EQ for the set. Earthquake covers electric types which I'm weak to with this team or Crunch for psychics/ghosts/darks.

In addition to being a late game sweeper, Tyranitar is what I use to absorb special attacks under it's own sandstorm boosted Sp. Def. I might make this set a more bulky for this, but my jirachi also has a similar purpouse with calm mind.

Don't bother with EQ as without Crunch you have nothing on your team that deals well with Cresselia.



Dragonite @ Life Orb
Inner Focus: Rash
112 Attack/ 200 Sp. Atk/ 196 Speed

Draco Meteor
Superpower
Fire blast
Roost

I origonally had this to be a kind of unexpected scerene grace counter since jirachi has been tough for my former teams. Since then this is helpful for doing heavy damage on just about everything and being able to recover life orb recoil right back up. Draco Meteor is the super powerful stab move we all know and love, Superpower for tyranitar and rock types, and fire blast for steels.

I look at this and think "Man, Salamence really has made this thing obsolete. Oh well, it's still pretty good I guess.



Jirachi @ Leftovers
Serene grace: Timid
80 HP/ 252 Sp. Atk/ 176 Speed

Calm mind
Psychic
Thunderbolt
Grass Knot

It's my jirachi thats in nearly all of my teams. I really don't need to explain much at all, do I?

Psychic gives such bad coverage >_> I know it's a STAB move and all, but man if I don't love Shadow Ball and it's 40% chance of lowering Special Defense.



Starmie @ Choice scarf
Natural Cure: Modest
4 HP/ 252 Sp. Atk/ 252 Speed

Trick
Surf
Thunderbolt
Ice beam

It seems a bit redundent with Jirachi, but this is my trick scarf/ full on special sweeper. It offers quite a bit of coverage and assists with Gyrados when Moltres has to switch out of it. Surf for stab, Thunderbolt for gyra, water types, and fliers, ice beam for grass types and dragon types, and trick to hinder walls useless (especially since this comes in on status and can have it healed on switch.

Why not trick specs? You'll hit harder and cripple the things you want to(Walls) just as well anyways.



Machamp @ Leftovers
No Guard: Adament
252 HP/ 252 Attack/ 4 Speed

Substitiute
DynamicPunch
Stone edge
Payback

The only halfway unique set on the list. Come on in during something that has no buisness staying in and substitute. This gives a free move, meaning I can payback ghosts that come in expecting a dynamic punch (assuming I'm slower, which I am on everything but dusknoir). If not ghost, dynamic punch gives confusion which enables subs to stay up longer. Stone edge rounds up coverage against Salamence and other flying types that resist Stone edge.

You know, you can "Unspeed" Dusknoir with a -speed nature and use a 0 IV but that's only if you REALLY fear it for some reason.

Well, that's my team. Any advice?
Bold and Pink
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
Thanks. I might try salamence over Dragonite since the real advantage is only superpower (and that isn't really worth it IMO). Everything else is pretty straigh forward changes, so I'll be sure to change them.

Any salamence set suggestions?
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
the first 11 posts need to be deleted as it gives me the fake impression that I should decide to spend my time even remotely looking at this team. Also, this post should be deleted.
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
I edited the team with Pink reaper's advice. Dragonite is now in limbo for my team. I'm likely going with salamence, though electric types rip through most of my team and I might consider flygon or another ground poke.
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
what?

ive gotten many wins thanks to my metagross after a baton passed SD or after using agility.
I tried making the bulkiest metagross in existance. Made it imposible to sweep with and really couldn't take too many hits.
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
...That could be true. I need ice and water coverage for salamence and for stat absorbsion, though.
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
I added salamence to the lineup. Right now the only thing I may need to watch out for is electivire, which smacks this team rightside the head (especially with a motor drive, in which my only EQ user is rendered helpless to an oncoming Ice punch).
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
i like it. its a pretty well rounded team imo. though i do notice they all have some common weaknesses (thunderbolt, eq, thunderbolt, eq, thunderbolt....)


can you rate my team? it needs some work an now that i've updated nobody is posting anything....
 

Hobobloke

Atemon Game
Joined
Aug 7, 2008
Messages
3,263
Location
confiirmed, sending supplies
I added salamence to the lineup. Right now the only thing I may need to watch out for is electivire, which smacks this team rightside the head (especially with a motor drive, in which my only EQ user is rendered helpless to an oncoming Ice punch).
Hehehe good thing I helped you realise that in our match :p
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
@FrozenPopo: That's likely why electivire counters this entire team. Most know thunderpunch and EQ, which brings down everyone but machamp (and that still knocks a big percentage of it's HP). If it's thunderbolt, my Tyranitar is fine with comming in and absorbing some hits with the dual Sp. Def, but physical is just a pain in the butt. I might get rid of a poke for a better counter for it.

@Lord Bowser: I checked an OU threat list making the team and knew that was a big weakness. You just confirmed it.

The team's been on a winning streak of late. Only thing that keeps me back is the ocasional gyravire, but electivire has been lowering in usage. My prediction could also be about 100X better...
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
I know I'm likely at this point driving you all crazy with edits, but I was maybe considering these changes to my team:

Jirachi changes to:

Latias @ Life orb
Levitate: Timid
112 HP/ 204 Sp. Atk/ 192 Spd.

Calm mind
Recover
Dragon Pulse
Grass knot/ Surf/ Hidden power (some type)

Since Latias left it's soul dew and came to OU, I thought I'd try a set out with it. Baisicly does Jirachi's Job only with some stab changes and and actual way to recover. That last move has been baffling me all day; Grass knot OHKO's 4 HP/ 0 Sp. Def Tyranitar (with sandstorm factored in) but then metagross walls me, Surf and HP fire for Steels with the former scoring a 2HKO on Tyranitar (which really needs to be an OHKO when it can come back and crunch or pursuit if I don't want to it). There are gaggles oh HPs that I coould easily do since I need to hit Steels and tyranitar (fighting, ground, take your pick).

Starmie goes to:

Swampert @ Leftovers
Torrent: Relaxed
224 HP/ 216 Def/ 52 Sp. Atk

Surf
Earthquake
Ice beam
Stealth rocks

Mixpert at it's best. After an embarasing 6-0 Loss to a motor drive electrivire, the guy recomended a swampert and here it is. Sets up stealth rocks and pegs away at the foe until another one bites the dust.

Salamence to:

Some random poke. I really don't know what to put here, but my main concern at this stage is gyrados. Since both of my bolt users are retired, there is nothing in the world to bring it down without fail. I originally had rotom-W that was in another RMT, but I could see zapados, Electivire, salamence, anything in this spot. I'm also at a lack of a good dragon counter, so that adds bunches of options. And ideas?
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
Continuing our conversation, I'd go with Surf on Latias. It gives you the greatest amount of neutrality. Swampert is strong but STAB Dragon pulse will 2HKO him after a boost anyways. That only leaves you really walled by Empoleon, whom your new swampert now has covered. While the drop in power is sort of unappealing you may want to change Latias' Life Orb to leftovers. With TTar on your team you'll be adding Sand Stream damage to the LO Recoil and that can hurt your survivability.

I do think your team needs some form of phazer on it.
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
Crobat with Haze/whirlwind xD
Yeah no. I think either getting a skarmory or changing ice beam to roar would be best.

So I was thinking about team options a bit for that one slot. Besides a strong electric type, how about a thunderpunch metagross?
 

sonic 12111

Smash Journeyman
Joined
May 10, 2008
Messages
213
Location
Kaneohe
Hey maybe you should change fire beam since two of your pokemon already have a fire attack and plus you can use your sp att evs toward something more important. Maybe change to fire fang or crunch or stone edge. just a suggestion
 
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