LancerStaff
Smash Hero
I disagree. Most techs are completely opposite of what SSB was supposed to be: A fighting game minus the arbitrarily hard and unintuitive commands mixed with many elements of party games. Just compare "normal" attacks' commands to an attack out of a Wavedash. A Wavedash adds an extra three imputs. L-canceling adds one, and must be done after practically every aerial. Yes, it makes Link's dair more usable. So? Who's to say it was supposed too be that usable in the first place? Heck, why was L-canceling even added in the first place? We can't tell if they added it to make SSB more competitive or for some other bizarre reason unless Sakurai says so, and I doubt he will.Well none of that is true at all. L- canceling doesn't fly in the face of SSB's simplicity at all. Neither does wave dashing, DI, or any other advanced tech. SSB works because its similar to an onion. Very simple for a player to pick up and play but has depth to it. Other layers that can be discovered and nurtured if you take the time to invest yourself. It absolutely adds something to the game. I'll use the most obvious example. Play with link in melee. Perform a dair without hitting an opponent. Now perform that same move and L-cancel. The lag without L-cancing is substantial. L-canceling that move allows you to quickly go on the offensive or defensive without being completely open to attack -- or in other words -- L-canceling makes aerials safer (not safe, but safer) to perform...
So in short, I believe techs are mudding up SSB because they're moving the games squarely back to what they were trying not to be: Hyper-competitive games with high learning curves.