• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Kowns Thread.

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694

CYVE

Smash Journeyman
Joined
Feb 17, 2009
Messages
389
Location
Germany
Thanks, a good friend made it! (cruel, he used to main C.Falcon but is retired now)
 

Luckay4Lyphe

Smash Master
Joined
Apr 8, 2009
Messages
3,915
Location
College Park, MD
I'm pretty salty I never made a solo Pit combo video now. Closest thing I have is :

http://www.youtube.com/watch?v=YZ9JTINTe7Q&feature=plcp

which is like a compilation of Pit/Pikachu. I made a Jigglypuff, Peach, TL, one and solo TL one, solo kirby one, solo pika one and then that. No solo Pit ;___; I like AP and CYVE's though, combo videos always remind me to do stuff I don't do anymore.
 

Damix91

Smash Journeyman
Joined
Apr 18, 2009
Messages
272
Location
London, UK
I'm pretty salty I never made a solo Pit combo video now. Closest thing I have is :

http://www.youtube.com/watch?v=YZ9JTINTe7Q&feature=plcp

which is like a compilation of Pit/Pikachu. I made a Jigglypuff, Peach, TL, one and solo TL one, solo kirby one, solo pika one and then that. No solo Pit ;___; I like AP and CYVE's though, combo videos always remind me to do stuff I don't do anymore.
Watched that at the time. It's still good

Edit: AP, you're CV's didnt go unnoticed. Part of the reason I first gave Pit a look!
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
Well, at least you give me a bit of attention. Not many others do unless I remember them. D:
 

Damix91

Smash Journeyman
Joined
Apr 18, 2009
Messages
272
Location
London, UK
BTW, does anyone know if Pit can force Air Release on MK and how? I feel like I did it once but I might have imagined it
 

Damix91

Smash Journeyman
Joined
Apr 18, 2009
Messages
272
Location
London, UK
Nah obviously I mean in the middle of a flat stage. I thinking something along the lines of grabbing/dash grabbing/pivotgrabbing him out of the air and pummeling once or twice to stop his feet touching the ground. I saw a video ages ago of tkd something like this with fox
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
Nah obviously I mean in the middle of a flat stage. I thinking something along the lines of grabbing/dash grabbing/pivotgrabbing him out of the air and pummeling once or twice to stop his feet touching the ground. I saw a video ages ago of tkd something like this with fox
That is an ability unique to Fox IIRC.

:phone:
 

CYVE

Smash Journeyman
Joined
Feb 17, 2009
Messages
389
Location
Germany
You can air release mk on the moving sv platform afaik.. watch my cv for reference

@Kuro: It's also one of my favourite scenes

:phone:
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
Nah obviously I mean in the middle of a flat stage. I thinking something along the lines of grabbing/dash grabbing/pivotgrabbing him out of the air and pummeling once or twice to stop his feet touching the ground. I saw a video ages ago of tkd something like this with fox
Pit cant force air release on MK, only if he holds them over the edge or if the mk accidentally mashes the jump button
The way to tell if you'll get an air release or not is if the grabbed opponent feet are touching the floor at all. characters have 3 separate animations for when they are grabbed, Grounded, Aerial and snake
1. Grounded is when the feet touch the floor in any way, its a pretty static animation. MK always has this animation after being grabbed by pit...this is because mk has fkn long feet,
the *******. This will give you a ground release unless the grabbed one pressing jump
2. Aerial is usually a flailing animation, emphasis on the fact that the feet are dangling off the floor, so that its easier to see (case and point, d3 dashgrab on wario, very close to the floor, but stil the air animation) and this is a guaranteed air release unless you pummel them and they get released during the pummel animation.
3. Snake is basically an animaton which only occurs when grabbed by snake. because he grabs around the neck and not by the collar (or nose in G&W case). Its a static animation with them trying to pry snakes hands from around their neck. the conditions are the same as the aerial animation.
That is an ability unique to Fox IIRC.

:phone:
Actually samus does it to MK too with a pummel, And D3 can only air release wario from a dashgrab (which isnt an issue thank to that ******** CG). There are probably other cases too, but these are the ones i know of
 

Luckay4Lyphe

Smash Master
Joined
Apr 8, 2009
Messages
3,915
Location
College Park, MD
also the hax animation where you grab them so close to the edge that the game cant decide whether they are grounded or in the air so they start seizing lol. I think it has air release properties

:phone:
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
Oh btw guys, I figured since Im housed here more than i am in my own characters socials, I figured i should pay my rent (i.e: help the metagame) so here goes my attempt at helping with someone i figured out while ****ing around in training mode:
*insert epic banner and **** here*
So anyway, You're on the ledge, Youve got plenty of planking options from there, U-air, arrows, the lot. But you want to get back on the stage now so you can do some significant damage...but you're being pressured something chronic by a pesky MK! what ever will you do! after all, pits getup options from the ledge certainly aren't the best. Well here i welcome you to a new AT and a new option for pit!
*drumroll*
The Rage-king-wind-push! or
The flatuent-angel! or
The G~P-is-the-best-pit-in-the-UK-AT!

okay jokes aside, I have no idea what to call it. But it seem usefull and i havent seen it used so Im going to be up for name suggestions unless i find its already been done

Anyway, Here's the deal, What it does is it windpushes an opponent (you can probably guess how) and gives you the chance to act while the windpush is still pushing (if timed right) to create a very good GTFO from the ledge and to give you a bit of space to do whatever.
How to perform this:
1. Ledgejump at the earliest possible interval-The actual programmed ledgejump, not dropping and then using a second jump. doing this as early as possible gives you 5 invincibility frames to perform step 2 (http://www.smashboards.com/showthread.php?t=323749)
PLEASE bear in mind you only get this invincibility with the <100% ledgejump, >100% has no abusable inviniciility on it. You can still do it, but its just more risky.
2. Up-b at the earliest possible interval- You can sorta achieve this by mashing. But it's better to learn the timing. This will give you a windpush against an opponent pressuring your attempt at a ledge getup. BUT you won't get hit untill after the windpush if you do it correctly, because (as stated in step 1) performing this correctly gives you 5 frames of invincibility leftover from the ledge. Which is JUST enough to cover the vulnerable startup of aerial up-B. So there is your windpush.
You can also hit back after you do Up-b and retreat right back to the ledge, but thats a waste of a tool better saved for more offensive attempts that could well catch an opponent off guard.
3. Hit down on the C-stick (or down+a, but i find cstick easier) ASAP- This is to transition you from being in the wings along to the floor to being in the standing position as soon as possible. What this does is makes you start performing a Fastfall D-air, But (if youve done it right) you hit the ground instantly during the autocancel frames at the very start of D-air with only 2 frames of landing lag (which you have as a minimum every time you hit the floor unless doing a zair or glide attack, in which case its 0 frames)
Try to avoid mashing, Because it jut means you'll get a Dsmash coming out. And you dont really want that unless you KNOW its going to hit because...yknow...ending lag
doing this correctly Leaves you on the ground in a position to do anything you want to an opponent that (while able to move themselves, mind you) is STILL being windpushed by the initial animation! or they could well have already attempted to hit you with their own invincible move and are now in a position to get hit (MK's shuttle loop comes to mind)
So, now youre on the ground, with a small amount of space and an opponent in a variable scenario. what do?
4.???
5.PROFIT!
Essentially, react and punish, It can be used to grab and start any pit Fthrow shenanigans if the opponent recently respawned. It can be used to land a jab to Damage rack. A dtilt to punish a short ranged attack or to poke at a shielding opponent. A Dash attack/Side-B to punish a long ranged attempt (This is for you Loz, Who seems to enjoy getting slapped off the edge by Ikes Ftilt). An Up-b To windpush even further with more invincibility. A Down-B to nullify any extra incoming attacks. Even an Fsmash to get a sneaky kill in on a highly damaged opponent. Ive only discovered this a few hours ago so It's completely up to creativity.

Once I get my capture card up and running I'll get a video of what it should look like on youtube
Anyway, have fun giving it a go yourself! now dont say i dont help you none :B
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
Dangit Cyve D:
Your little trick on them ICs is a better version of what I did to a noobish Wolf, with 1 looped arrow. D: You ain't killing my spirit, though. I still hope to return, hopefully stronger, and then we'll eventually duel, Pit to Pit.

EDIT: Tell Yass that the Fancy Gold Pit says Hi!
 

Damix91

Smash Journeyman
Joined
Apr 18, 2009
Messages
272
Location
London, UK
Oh btw guys, I figured since Im housed here more than i am in my own characters socials, I figured i should pay my rent (i.e: help the metagame) so here goes my attempt at helping with someone i figured out while ****ing around in training mode:
*insert epic banner and **** here*
So anyway, You're on the ledge, Youve got plenty of planking options from there, U-air, arrows, the lot. But you want to get back on the stage now so you can do some significant damage...but you're being pressured something chronic by a pesky MK! what ever will you do! after all, pits getup options from the ledge certainly aren't the best. Well here i welcome you to a new AT and a new option for pit!
*drumroll*
The Rage-king-wind-push! or
The flatuent-angel! or
The G~P-is-the-best-pit-in-the-UK-AT!

okay jokes aside, I have no idea what to call it. But it seem usefull and i havent seen it used so Im going to be up for name suggestions unless i find its already been done

Anyway, Here's the deal, What it does is it windpushes an opponent (you can probably guess how) and gives you the chance to act while the windpush is still pushing (if timed right) to create a very good GTFO from the ledge and to give you a bit of space to do whatever.
How to perform this:
1. Ledgejump at the earliest possible interval-The actual programmed ledgejump, not dropping and then using a second jump. doing this as early as possible gives you 5 invincibility frames to perform step 2 (http://www.smashboards.com/showthread.php?t=323749)
PLEASE bear in mind you only get this invincibility with the <100% ledgejump, >100% has no abusable inviniciility on it. You can still do it, but its just more risky.
2. Up-b at the earliest possible interval- You can sorta achieve this by mashing. But it's better to learn the timing. This will give you a windpush against an opponent pressuring your attempt at a ledge getup. BUT you won't get hit untill after the windpush if you do it correctly, because (as stated in step 1) performing this correctly gives you 5 frames of invincibility leftover from the ledge. Which is JUST enough to cover the vulnerable startup of aerial up-B. So there is your windpush.
You can also hit back after you do Up-b and retreat right back to the ledge, but thats a waste of a tool better saved for more offensive attempts that could well catch an opponent off guard.
3. Hit down on the C-stick (or down+a, but i find cstick easier) ASAP- This is to transition you from being in the wings along to the floor to being in the standing position as soon as possible. What this does is makes you start performing a Fastfall D-air, But (if youve done it right) you hit the ground instantly during the autocancel frames at the very start of D-air with only 2 frames of landing lag (which you have as a minimum every time you hit the floor unless doing a zair or glide attack, in which case its 0 frames)
Try to avoid mashing, Because it jut means you'll get a Dsmash coming out. And you dont really want that unless you KNOW its going to hit because...yknow...ending lag
doing this correctly Leaves you on the ground in a position to do anything you want to an opponent that (while able to move themselves, mind you) is STILL being windpushed by the initial animation! or they could well have already attempted to hit you with their own invincible move and are now in a position to get hit (MK's shuttle loop comes to mind)
So, now youre on the ground, with a small amount of space and an opponent in a variable scenario. what do?
4.???
5.PROFIT!
Essentially, react and punish, It can be used to grab and start any pit Fthrow shenanigans if the opponent recently respawned. It can be used to land a jab to Damage rack. A dtilt to punish a short ranged attack or to poke at a shielding opponent. A Dash attack/Side-B to punish a long ranged attempt (This is for you Loz, Who seems to enjoy getting slapped off the edge by Ikes Ftilt). An Up-b To windpush even further with more invincibility. A Down-B to nullify any extra incoming attacks. Even an Fsmash to get a sneaky kill in on a highly damaged opponent. Ive only discovered this a few hours ago so It's completely up to creativity.

Once I get my capture card up and running I'll get a video of what it should look like on youtube
Anyway, have fun giving it a go yourself! now dont say i dont help you none :B
tl:dr Wingdash immediately from a ledgejump to abuse the invincibility frames
 

Gadiel_VaStar

Smash Champion
Joined
Nov 12, 2009
Messages
2,066
Location
Atlanta, GA
NNID
GadielVaStar
Its still good to know. One thing that I haven't abused is the wingpush while I'm on the ledge. I need to learn the spacing for it, because usually I'll drop down-up-b w/ no wingpush, but now I should work on the jump away, jump up, and wingpush grab the ledge. I already knew about the up-b cancel jumping from the ledge, but the wingpush will make my attempts even better. Thank you.
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
sorry that's old news dog. esca pioneered that

also i found out trela is the best pit recently. actually advanced pit's glide metagame. crazy ****. he does revolutionary stuff with pit
 

Gadiel_VaStar

Smash Champion
Joined
Nov 12, 2009
Messages
2,066
Location
Atlanta, GA
NNID
GadielVaStar
I'm getting excited. I'm finally learning how to properly arrow loop. It's taken me 3 years though, lol. I never rolled the control stick all the way everytime. I had to make a simple adjustment, and now with a little more practice, I'll be able to start mastering the loops cuz I've always had some neat strategies, but never could implement them because I couldn't loop >_<

Also, does anyone else search old threads and read up on those? Some of them have a lot of missing knowledge that can be really useful.
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
looping seems like something that you can do to tell your opponent that they suck without actually saying it, any decent opponent probably won't give you the time to do it
 

Luckay4Lyphe

Smash Master
Joined
Apr 8, 2009
Messages
3,915
Location
College Park, MD
there's nothing stopping you from setting up a loop when you knock your opponent away for a bit. It's like samus charging b once she has some time. What makes your opponent look dumb and you look amazing is when you manage to hit with the arrow and combo it into something else.
 

Gadiel_VaStar

Smash Champion
Joined
Nov 12, 2009
Messages
2,066
Location
Atlanta, GA
NNID
GadielVaStar
there's nothing stopping you from setting up a loop when you knock your opponent away for a bit. It's like samus charging b once she has some time. What makes your opponent look dumb and you look amazing is when you manage to hit with the arrow and combo it into something else.
This, also I don't know if it's true or not, but I think Pit might have an infinite using arrow loop. I'll have to test it out though. It involves that dair--footstool--fair/bair. I'm thinking we might be able to arrow loop, and footstool their hitstun. Just a thought :cool:
 

Luckay4Lyphe

Smash Master
Joined
Apr 8, 2009
Messages
3,915
Location
College Park, MD
I think maharba tried this. I also don't think it's possible for two reasons:

1. You'd have to charge the arrow at least half charge to be able to lift them off the ground with it to footstool.
2. Sour spot bair doesn't lock after a certain percent.
 

Gadiel_VaStar

Smash Champion
Joined
Nov 12, 2009
Messages
2,066
Location
Atlanta, GA
NNID
GadielVaStar
I think maharba tried this. I also don't think it's possible for two reasons:

1. You'd have to charge the arrow at least half charge to be able to lift them off the ground with it to footstool.
2. Sour spot bair doesn't lock after a certain percent.
I'm still going to try it, even if it doesn't work, I could find some pretty cool combos. Also, I refuse to get frustrated over wifi ladder again. I jumped out my chair because I was angry I lost, lol. I started today, and I already lost to a MK, but I overcommitted @ high % & payed the price. I think that was the most reaction I've gotten out of wifi in my entire career of playing brawl. I think I've gotten more motivated to win, so it means more to me. Plus I play for God, so I want to be able to point my future success to him.
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
looping seems like something that you can do to tell your opponent that they suck without actually saying it, any decent opponent probably won't give you the time to do it
That's not correct. It just takes perfect precision for it to matter at top play.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
In theory every arrow you shoot at your opponent that misses could be looped right? You can still shoot looped arrows past your opponent and loop them around while doing something else so I don't think its a useless gimmick. Like most mid tiers, its just not alot of bang for your buck. Something as complex as arrow looping gets you free 0-death with ICs.
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Ya pretty much. But i'm a firm believer in utilizing every tool that can be utilized even if it takes effort for such low reward. It's just a matter of figuring out why they're good and where they SHOULD be used.
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
I pretty much agree with all of this^ particularly utilising options
But wouldnt it be quicker to just fire another arrow? i suppose it could work as the occasional mixup, but yeah
 
Top Bottom