Pieman0920
Smash Master
La di da~
Neutral B: Knuckle Joe, in his parody fashion, charges up a energy ball, similar to the hadoken or kamehameha. The charge up takes a long time, and charge may not be the appropriate word. It’s more like a projectile version of the Falcon Punch, being strong with a lot of knock back, but very slow to start up. The move travels a good distance, but is moderately fast once thrown.
Forward B: KJ mimics Guile from Street Fighter, and makes a spin kick, raising himself into the air somewhat. The attack is fast, but has little knock back, but it is good against any opponents from above.
Up B: If in air, KJ starts to kick off the air rapidly, struggling but gaining no lift at first, but then a large push after a half second. If on ground, KJ will do much the same, but will also create a shockwave across the ground once he makes lift off.
Down B: KJ will stand on his head, and like a parody of Chun Li, will rotate around on his head, kicking out at both sides. Unlike Chun Li though, his attack doesn’t go forward, and he stays in place, but to compensate, little energy lines issue forth when he initially starts the attack. By spinning the control stick, KJ can keep on spinning on his head, indefinitely, but he will be vulnerable to damage from projectiles or overhead attacks, and will stop if hit hard.
Final Smash: All of KJ’s will and determination are put into one punch. Just his simple A attack jab. If his punch connects, it will send a single opponent to a almost certain death. If he misses though…to bad for Knuckle Joe.
Neutral B: Knuckle Joe, in his parody fashion, charges up a energy ball, similar to the hadoken or kamehameha. The charge up takes a long time, and charge may not be the appropriate word. It’s more like a projectile version of the Falcon Punch, being strong with a lot of knock back, but very slow to start up. The move travels a good distance, but is moderately fast once thrown.
Forward B: KJ mimics Guile from Street Fighter, and makes a spin kick, raising himself into the air somewhat. The attack is fast, but has little knock back, but it is good against any opponents from above.
Up B: If in air, KJ starts to kick off the air rapidly, struggling but gaining no lift at first, but then a large push after a half second. If on ground, KJ will do much the same, but will also create a shockwave across the ground once he makes lift off.
Down B: KJ will stand on his head, and like a parody of Chun Li, will rotate around on his head, kicking out at both sides. Unlike Chun Li though, his attack doesn’t go forward, and he stays in place, but to compensate, little energy lines issue forth when he initially starts the attack. By spinning the control stick, KJ can keep on spinning on his head, indefinitely, but he will be vulnerable to damage from projectiles or overhead attacks, and will stop if hit hard.
Final Smash: All of KJ’s will and determination are put into one punch. Just his simple A attack jab. If his punch connects, it will send a single opponent to a almost certain death. If he misses though…to bad for Knuckle Joe.