Robdelia
Smash Apprentice
- Joined
- Feb 9, 2019
- Messages
- 121
I've been thinking a bit about how Artorias could work, because I've always believed that a Dark Souls boss is the best pick for a fighter over the Chosen Undead/Solaire. The best idea I came up with is down below:
Savagery Gauge
Artorias has a resource gauge like Joker, Cloud, and Robin called the savagery gauge. The more he has on his savagery gauge, the better his frame data is. All of his moves are faster, basically. But the inverse is also true, in that the less savagery he has then the slower his attacks are. Savagery starts at the halfway mark at the start of a match or when Artorias respawns. A visual indicator could be that the more savagery he has, the more dark energy is swirling around him. Savagery is gained by landing hits on opponents but is lost quickly over time or when he gets hit. Like how when Joker gets hit when Arsene is out, more time is shaved off how long Arsene can be out. This means that Artorias basically has to play aggressively to survive, similar to the playstyles that the Dark Souls series has been wanting the players to have ever since Bloodborne. But he also gets punished hard for mistakes because his entire moveset slows down.
So on one hand, Artorias is playing like a Dark Souls/Bloodborne character in Smash. Very rewarding playstyle that rewards aggressive behavior and getting right in your opponent's face, but can be punished very, very hard if their opponent gets a good read. But on the other hand, whoever Artorias is fighting would feel like they're fighting a Dark Souls boss in Smash; barely surviving a storm of attacks and desperately looking for any weakness or whiff to exploit.
Savagery Gauge
Artorias has a resource gauge like Joker, Cloud, and Robin called the savagery gauge. The more he has on his savagery gauge, the better his frame data is. All of his moves are faster, basically. But the inverse is also true, in that the less savagery he has then the slower his attacks are. Savagery starts at the halfway mark at the start of a match or when Artorias respawns. A visual indicator could be that the more savagery he has, the more dark energy is swirling around him. Savagery is gained by landing hits on opponents but is lost quickly over time or when he gets hit. Like how when Joker gets hit when Arsene is out, more time is shaved off how long Arsene can be out. This means that Artorias basically has to play aggressively to survive, similar to the playstyles that the Dark Souls series has been wanting the players to have ever since Bloodborne. But he also gets punished hard for mistakes because his entire moveset slows down.
So on one hand, Artorias is playing like a Dark Souls/Bloodborne character in Smash. Very rewarding playstyle that rewards aggressive behavior and getting right in your opponent's face, but can be punished very, very hard if their opponent gets a good read. But on the other hand, whoever Artorias is fighting would feel like they're fighting a Dark Souls boss in Smash; barely surviving a storm of attacks and desperately looking for any weakness or whiff to exploit.
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