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The only recent 3.0 tourney in the Midwest (Kirk is a Midwest player if I'm not mistaken) I'm aware of is ROMO in which Strong Bad took first place with DK. Also if you watch the GF of TBH3, Kirk didn't win by abusing Bowser's moves, he won thanks to Pikachad playing the MU completely wrong, any competent Mario player who's familiar with the MU should have no problem beating Bowser.nair can combo in certain situations its one of the fastest moves he has. mewtwo? idk but didn't kirk just win with bowser in the most recent tourney? personally i don't really care what they do with the character i just enjoy watching matches as i wont be attending any tourneys anytime soon. So when they nerf a character its not goin to be based on what people think of him its about how the best player can abuse his moves.
When more people realize how OP m2 is, heh.So when is M2 Bair being nerfed?
That's what games are: tech barriers. In order to defend this idea, you need to draw some arbitrary line regarding what's an 'artificial' tech barrier and what's not.as has been stated, even if it is only slightly, artificial barriers are by nature bad game design.
That could not be further from what a game is. Even with Smash the mental aspect of the game is far more important than the technical aspect, here's an example I just watched Pinkfresh dominate tons of players at S@X, and he can't even WD.That's what games are: tech barriers.
An artificial barrier would be changing existing physics or gameplay mechanics to alter the properties, but not the result, of a technique.That's what games are: tech barriers. In order to defend this idea, you need to draw some arbitrary line regarding what's an 'artificial' tech barrier and what's not.
didn't he also beat hungry box and like a bunch of other people as well like oracle and whatnot.. either way i'm sure pm team was there taking note of the situation.The only recent 3.0 tourney in the Midwest (Kirk is a Midwest player if I'm not mistaken) I'm aware of is ROMO in which Strong Bad took first place with DK. Also if you watch the GF of TBH3, Kirk didn't win by abusing Bowser's moves, he won thanks to Pikachad playing the MU completely wrong, any competent Mario player who's familiar with the MU should have no problem beating Bowser.
Yeah he did beat Hbox, who also played the MU wrong as Mario then proceeded to switch to Jiggs who is one of Bowser's easiest MUs.didn't he also beat hungry box and like a bunch of other people as well like oracle and whatnot.. either way i'm sure pm team was there taking note of the situation.
Where the hell is kirk and gimpy on this matter i've been waitn all day.
Saying that doesn't make it true, sorry. Video games with no technical aspect = board games. The instant a game is translated into real time, it takes on a host of technical barriers.Even with Smash the mental aspect of the game is far more important than the technical aspect
Then apparently his opponents' spacing was garbage, or they couldn't WD either. Tech failure on their part. This doesn't help your argument at all.here's an example I just watched Pinkfresh dominate tons of players at S@X, and he can't even WD.
So, like having short hops with super short frame windows that make it difficult for some of the playerbase to consistently execute them?An artificial barrier would be changing existing physics or gameplay mechanics to alter the properties, but not the result, of a technique.
Only if you suck at the technique, or overextend."When you up B with Bowser and get near a ledge, you grab it" was a truth. Now sometimes it is true and sometimes it isn't.
Of course. Knowing this stuff is no different than knowing your spacing from Marth's tipper. Get it slightly wrong, and you might die. If your opponent knows it too, he can take advantage: if you're at a spacing where you need to grab the ledge more slowly, he can take advantage by chasing you towards it, and punishing you instead of shielding the inevitable ledge attack as he otherwise would.You can roll all the way to the edge and hit up+b and immediately grab the edge no slower than before. A few steps away and you have to do it a bit slower because you need to slow down. A few more steps away and you can grab it at the same speed as before the change because you naturally slow down.
I don't know what to tell you. It might indeed turn out that this is an unreasonable balance change, that's no reason to pretend as though you're being somehow personally victimized by the PMBR just because there's a minor tech skill component that allows you to mitigate the nerf.This is clearly an artificial barrier.
You do realize this one statement invalidates your entire argument right? If you honestly think video games are all about tech skill you've obviously never played RPGs, sims, startegy games, point and click adventures or puzzle games. Furthermore none of the things you listed as tech barriers are artificial other than L-cancelling (but that argument has already been proven to be a dead end) they all serve to add to the mental aspect of the game because there are situations when they may or may not be the correct option, those situations already existed with Bowser's fortress hog, the fact that it is now harder to execute, but still a prevalent option is what makes the barrier artificial.Saying that doesn't make it true, sorry.
Sure, feel free to totally ignore the rest of the post, and then claim victory. Bravo.You do realize this one statement invalidates your entire argument right?
Apparently you missed the part immediately following, where I noted that I was specifically addressing real time situations.If you honestly think video games are all about tech skill you've obviously never played RPGs, sims, point and click adventures
I was the #2 worldwide player of Supreme Commander 1 and 2. Those were notoriously un-technical RTSes, comparatively speaking, but there was still a huge technical component. In fact, I got to the top mostly on my technical skill, and math.startegy games
You're right, of course. No true puzzle game requires technical skill.puzzle games
Holy ****. Really, now?Furthermore none of the things you listed as tech barriers are artificial other than L-cancelling (but that argument has already been proven to be a dead end) they all serve to add to the mental aspect of the game because there are situations when they may or may not be the correct option
Hardly. It was almost never wrong to fortress and just hurl yourself at the ledge.those situations already existed with Bowser's fortress hog
Yeah he did beat Hbox, who also played the MU wrong as Mario then proceeded to switch to Jiggs who is one of Bowser's easiest MUs.
You are comparing something very basic (Bowser upBing to the ledge) with a combination of moves like wavedashing or shuffling, it doesn't work.Wavedashing is a tech barrier. Artificial, or not? Wavedashing is just combining jump with directional airdodge. There is basically no other way to achieve this effect.
L-cancelling is a tech barrier. Artificial, or not? Iffy but it at least has some form of player interaction
SHFFLing is a tech barrier. Artificial, or not? Combination of techniques... and no
B-turnarounds are a tech barrier. Artificial, or not? No, it gives another option which doesn't outclass non b-reversal in any way
What about..
Ledge sweetspotting during recovery? You mean like brawl auto-ledge snap? For the most part this completely obsoletes the need to sweetspot thus severely hinders melee style edgegaurding.
Spacing? Fundemental of the game... Putting your char in the right place is not something you can dumb down (like literally, how would you do this). You might as well call pressing a button + direction a techskill barrier.
Dash dancing? Extra options out of dash while not outclassing or obsoleting running.
Projectile aiming? No, if I want to cut of an specific option of an opponent I pretty much have to aim it myself. You can't change this without losing options.
Float cancelling? How is not pressing an extra button yet getting a near lagless landing a technical barrier?
Your distinction here is completely arbitrary. Let's take them individually.You are comparing something very basic (Bowser upBing to the ledge) with a combination of moves like wavedashing or shuffling, it doesn't work.
But there's no reason that there *couldn't* be a single button input for this.Wavedashing is just combining jump with directional airdodge. There is basically no other way to achieve this effect.
No moreso than fortresshogging.L-cancelling? Iffy but it at least has some form of player interaction
Great!SHFFLing? Combination of techniques... and no
Agreed.B-turnarounds are a tech barrier. Artificial, or not? No, it gives another option which doesn't outclass non b-reversal in any way
I meant melee style aiming for the ledge. Can you think of any reason that we might prefer that (more difficult) technique as compared to Brawl's magnet hands?Ledge sweetspotting during recovery? You mean like brawl auto-ledge snap? For the most part this completely obsoletes the need to sweetspot thus severely hinders melee style edgegaurding.
That's exactly what you lot are doing, actually, with your insistence that pressing a button + a direction is not only a techskill barrier, but some sort of moral offense.Spacing? Fundemental of the game... Putting your char in the right place is not something you can dumb down (like literally, how would you do this). You might as well call pressing a button + direction a techskill barrier.
Agreed again!Dash dancing? Extra options out of dash while not outclassing or obsoleting running.
Still agreed!Projectile aiming? No, if I want to cut of an specific option of an opponent I pretty much have to aim it myself. You can't change this without losing options.
Yup.Float cancelling? How is not pressing an extra button yet getting a near lagless landing a technical barrier?
Just like we shouldn't have to memorize opening patterns in Chess or Go, right?Odds, I think you're confusing our disdain with lack of tech skill. It's not that we can't get around the changes, it's that we shouldn't have to.
Fox's tech is way easier in PM than it was in Melee's; if someone decided that was a bad thing and then deliberately made it harder simply to do so, you wouldn't actually think that's a good thing, right?
You've really gotta get past this mentality. Technical difficulty, in any sense, is a bad thing. It should not be. The reason Fox is technically difficult is because you have to put a bunch of inputs into your controller in a short amount of time and slight changes in this input can drastically change the outcome. It isn't because people don't know that they SHOULD nair shine wavedash nair shine wavedash upsmash, it's that their fingers can't do it.Of course not. A big part of the reason I like PM is that the technical difficulty curve across characters is relatively smoothed out. I think melee Fox requires too much technical skill, to the point of it being at the expense of fun, but PM 2.6b Bowser just erred too far in the other direction, in my opinion.
I've been playing in smash tournaments for a decade and have won or placed highly in several events with Bowser.Yes, he's a noob destroyer, but he's not *just* a noob destroyer. He has a lot of very strong matchups with a relatively low tech barrier, making him an extremely strong pocket counterpick.
Sure, but I think this is still a fundamentally different activity from gauging your distance from the ledge for a fortresshog.You've really gotta get past this mentality. Technical difficulty, in any sense, is a bad thing. It should not be. The reason Fox is technically difficult is because you have to put a bunch of inputs into your controller in a short amount of time and slight changes in this input can drastically change the outcome. It isn't because people don't know that they SHOULD nair shine wavedash nair shine wavedash upsmash, it's that their fingers can't do it.
That's a bad aspect of design, a stumbling block. It prevents people from playing Fox that would otherwise want to.
Not sure I agree for all games, but for many: hell yes. Starcraft with a neural interface would be a whole new ballgame.If I could make ANY game be controlled perfectly my thoughts I'd be all for it. That'd be amazing.
Not sure I agree for all games, but for many: hell yes. Starcraft with a neural interface would be a whole new ballgame.
I think the ultimate strive is for a game to ultimately allow people to play without technical barriers being in the way. Thought = input is what most modern well designed games want. People want to get into what they found interesting about the game which is usually employing strategy and tactics, while typically the technical aspect is a bonus if the game is sufficiently complicated by its design. A shorthop button makes sense on a normal controller. A short hop laser button not so much.How would each of you answer the question: If you could have PM where the second you thought of the action you wanted, your character performed it without error. Would you have PM exist that way?
It's all so complicated! I think each "auto" changes the focus and makes adjustments to the skill floor and ceiling of the game, but the game's beautiful as is in its own way due to the fact that each of those things in starcraft are almost always at a cost to something else you could've done (which is what I think starcraft II aimed for). They took out little things like having to manually assign workers to patches since it was never to the player's benefit to not send a worker.So this is a similar question for you. Should hatcheries be auto injected by queens? should workers automatically mine from the close patches first? Should mules be automatically dropped? (I am excluding reasons like Transfusion or Scanning that are necessary). Zerg has to chose between drones and units, but for terran and protoss should workers be auto built unless you're deciding to cut workers for a timing?
I feel its within these little technical details that a game really flourishes. They provide aspects to exploit your opponent through. Anyway. I better start studying for my last final now.
Your distinction here is completely arbitrary.
_Odds said:L-cancelling is a tech barrier. Artificial, or not?
Ace55 said:Iffy but it at least has some form of player interaction
How so? Nothing has changed in regards to player interaction and Boozer's upB, if they beat you to the ledge you die, same as old versions. But now you can also die without them having anything to do with it.No moreso than fortresshogging.
Yes, that would be awesome. Execution is boring, how you use your options is what makes player vs player games interesting.How would each of you answer the question: If you could have PM where the second you thought of the action you wanted, your character performed it without error. Would you have PM exist that way?
L-cancelling as a gameplay mechanic has no depth because there is no advantage in not doing it regardless of the situation.I've said this before so many times, L-canceling is not an arbitrary tech barrier. It's a mechanic that demands the player pay close attention to their own character as well as their opponent's. The timing for L-canceling is different when when you connect than it is when you don't, coupled with freeze frames on hit, it makes L-canceling even more important for more powerful moves. It's a mechanic that challenges reaction time and focus.
TL;DR: L-canceling says "KEEP YOUR HEAD IN THE GAME"
Is there not a fail window? If the fail window is present, the mechanic is excellent. Otherwise, it needs a fail window. I've never mashed L for L-cancels or techs in all my years playing Smash because I just assumed.L-cancelling as a gameplay mechanic has no depth because there is no advantage in not doing it regardless of the situation.
Actually there isn't a fail window for L-cancelling as far as I know, the rest of your post is completely irrelevant because teching is another mechanic altogether, furthermore I'd prefer not to continue this argument because as I stated before the whole L-cancelling argument is a dead end, it's a thing and it's not going away, so despite it being a poor design choice imo I've learned to live with it because it's one of very few problems I have with Melee/P:M.Is there not a fail window? If the fail window is present, the mechanic is excellent. Otherwise, it needs a fail window. I've never mashed L for L-cancels or techs in all my years playing Smash because I just assumed.
Also, I'm pretty sure in Melee, the L button press also triggers the fail window for teching. M2K takes advantage of this often actually as Sheik. Causes people to miss techs with ftilt in place of L-canceling. Vidjo used to do that **** to me all the time too, so don't even tell me there is no disadvantage, I've lost entire stocks because of that sneaky little trick.
Yeah you can mash to L-cancel. It's how Kage never misses L-cancels on Brinstar. It's probably not a great idea for most characters though.Is there not a fail window? If the fail window is present, the mechanic is excellent. Otherwise, it needs a fail window. I've never mashed L for L-cancels or techs in all my years playing Smash because I just assumed.
Also, I'm pretty sure in Melee, the L button press also triggers the fail window for teching. M2K takes advantage of this often actually as Sheik. Causes people to miss techs with ftilt in place of L-canceling. Vidjo used to do that **** to me all the time too, so don't even tell me there is no disadvantage, I've lost entire stocks because of that sneaky little trick.