TaichiYaegashi
Smash Ace
I come back to a timeline where not only Ridley is in but K. Rool as well.
This timeline is nice, I think I'll stay.
This timeline is nice, I think I'll stay.
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No
I'm so glad somebody made a K. Broole. Don't recall seeing that one back then.Hey guys, I was looking back at the old thread and found these.
I agree. I’ve never understood the hate against DKC3. One could argue DKC1 had a more contemplative and thus more appealing overall atmosphere and character design than DKC3, but I’d say that’s the only point in its favor.So, in celebration of King K. Rool being playable this December, I've decided to play through all the DKC games, beating 1, and 100% 2 and 3, then giving DK64 a spin for the first time. In doing this, I've come to a startling realization, something that may be mighty unpopular around here:
For the fact that I grew up with DKC1, I'm not sure I like the game, nor am I sure it still holds up as a good game.
I'm torn because it was undeniably an artistic marvel for its' time with its' 3D graphics, and even today some areas are beautiful. I love the forest areas, tree top villages, and ice caves for instance. Also, I have to respect the game by acknowledging that without DKC1, 2, 3, and 64 wouldn't exist. Still, the game is rough compared to how streamlined the mechanics introduced would become in DKC2, and a lot of it feels janky in execution. I could go more in depth if you want, I know I'm being vague but I kind of don't want to write an essay atm. I was just curious as to whether anyone else felt the same way: That DKC1 just doesn't hold up compared to it's later trilogy brothers, possibly doesn't hold up period. I'll still beat it to beat K. Rool, but I'm 3 areas in and feeling more frustrated than I often get with the whole of DKC2.
I am so totally with you in regards to DKC 1 man.So, in celebration of King K. Rool being playable this December, I've decided to play through all the DKC games, beating 1, and 100% 2 and 3, then giving DK64 a spin for the first time. In doing this, I've come to a startling realization, something that may be mighty unpopular around here:
For the fact that I grew up with DKC1, I'm not sure I like the game, nor am I sure it still holds up as a good game.
I'm torn because it was undeniably an artistic marvel for its' time with its' 3D graphics, and even today some areas are beautiful. I love the forest areas, tree top villages, and ice caves for instance. Also, I have to respect the game by acknowledging that without DKC1, 2, 3, and 64 wouldn't exist. Still, the game is rough compared to how streamlined the mechanics introduced would become in DKC2, and a lot of it feels janky in execution. I could go more in depth if you want, I know I'm being vague but I kind of don't want to write an essay atm. I was just curious as to whether anyone else felt the same way: That DKC1 just doesn't hold up compared to it's later trilogy brothers, possibly doesn't hold up period. I'll still beat it to beat K. Rool, but I'm 3 areas in and feeling more frustrated than I often get with the whole of DKC2.
- Kiddie Kong I'll give you. His design is subpar. Why would someone want to play as a literal baby?The hate for DKC3 stems from many places, including but not limited to:
-Kiddie Kong
-Lots of unnecessary elements such as the vehicles and the bears
-Overuse of gimmicks. Lots and lots of gimmicks
-Gameplay being much slower than DKC2 and less fluid
-All the kremlings having inferior and soulless designs compared to DKC2
DKC1 gets a pass a lot of the time because a) it has a similar but different feel to it while DKC3 feels like inferior DKC2 and b) 'Being the first'
They went overboard with the gimmicks though, and few if any of them improved the gameplay.- The "gimmicks" are a staple of DKC's game design. No two levels are alike - with a few of the most original designs the series has ever seen. This design idea is something shared by both DKC2 and DKCTF. I don't know why it's seen as a negative in DKC3. I'll grant that some levels are less fun than others, but this is also true in DKC2 and DKCTF.
Good remix, and awesome talent those guys have. Crazy to see what eight brothers can do. It's crazy how similar they look to each other, they could almost be octets if I didn't know better.People are certainly celebrating victory for the king in their own quirky ways. Not sure if this has been posted, but definitely worth a look!
Banjo and Kazooie.Really happy the king finally got in. Who do y'all reckon is the next most requested after K Rool? Geno? Shantae? Isaac?
Oh yeah how could I have missed B&K lol.Banjo and Kazooie.
I don't think DKC1 is "bad" but yeah it hasn't help up that well. Most of the level design is pretty bland and the game is really easy nowadays. The bosses in DKC1 besides K.Rool (and even then...) are VERY mediocre and easy and hell most of the bosses are just bigger versions of enemies. DKC3 is also bland IMO and I still put DKC1 over it simply due to nostalgia. But IMO Tropical Freeze and DKC2 are the pinnacle of the franchise. I like Returns fine enough but it plays it too safe for me. It's a good game but to me DKCR is the "NSMB" of the Donkey Kong Country franchise. It's a fine 2D platformer but feels very "by the books"So, in celebration of King K. Rool being playable this December, I've decided to play through all the DKC games, beating 1, and 100% 2 and 3, then giving DK64 a spin for the first time. In doing this, I've come to a startling realization, something that may be mighty unpopular around here:
For the fact that I grew up with DKC1, I'm not sure I like the game, nor am I sure it still holds up as a good game.
I'm torn because it was undeniably an artistic marvel for its' time with its' 3D graphics, and even today some areas are beautiful. I love the forest areas, tree top villages, and ice caves for instance. Also, I have to respect the game by acknowledging that without DKC1, 2, 3, and 64 wouldn't exist. Still, the game is rough compared to how streamlined the mechanics introduced would become in DKC2, and a lot of it feels janky in execution. I could go more in depth if you want, I know I'm being vague but I kind of don't want to write an essay atm. I was just curious as to whether anyone else felt the same way: That DKC1 just doesn't hold up compared to it's later trilogy brothers, possibly doesn't hold up period. I'll still beat it to beat K. Rool, but I'm 3 areas in and feeling more frustrated than I often get with the whole of DKC2.
I hear you. I can see why someone wouldn't enjoy those particular levels.I guess what I'm saying is that there are the gimmick stages that work off your skills and gimmick stages that work asynergistically to them, and a lot more of the latter are found in DKC3 than DKC2 or 1
The big difference for me is that of these listed, Windy Well Red Hot Ride are the only ones that completely halt or change up how you play the game. The levels still work off how Kongs, Barrels, and Animal buddies function. Castle Crush is a pain but auto scrollers are a pain regardless of the game, and all the levels you can still go the speed you want to go. Even Parrot Chute Panic, one of the gimmickiest levels, you can just ignore the parrots if you were good enough.
- Red Hot Ride
- Glimmer's Galleon (I despise this level)
- Slime Climb
- Bramble Blast
- Gusty Glade (I don't like this level.)
- Web Woods (This one is below average. I think DKC3 did Squitter levels a lot better)
- Windy Well (I despise this level.)
- Castle Crush (This level is OK to me. I listed it because it purposely limits your speed through the level.)
- Toxic Tower (I despise this level.)
- Black Ice Battle (not an interesting gimmick.)
I like it.Got in touch with the guy who originally created the banners.
He made one more...
This is beautiful.Got in touch with the guy who originally created the banners.
He made one more...
Nintendo Direct announced for September 6 https://t.co/Jaf4QyYw94 pic.twitter.com/dSUBIgia28
— Nintendo Everything (@NinEverything) September 5, 2018
Oh my goodness.Heads up, direct tomorrow.Nintendo Direct announced for September 6 https://t.co/Jaf4QyYw94 pic.twitter.com/dSUBIgia28
— Nintendo Everything (@NinEverything) September 5, 2018
Yes, but longshot they might have moveset analysis on hand.Oh my goodness.
I don't think K. Rool is going to be revealed in this one.
Because he's already in the game!
This would be my dream come true!Yes, but longshot they might have moveset analysis on hand.