I have no idea how a game like GTA-style could be lowered down to a minor-oriented level, though, it's kind of hard to portray a life of crime in a kid-friendly way when they're the ones doing the crimes in-game.
A game in which you break social etiquette, like biting your nails and saying naughty words.
Sounds like a blast.
Violent video games are often criticised for being the cause of crimes and general violent behaviour, particularly in young people. I aim to show that violent videogames are not the cause for violence in children, and that they should be available for them to play.
By children, I will mean people between the age of 12 and 17. I believe this is the demographic that is capable of playing videogames, but are underage for the 18+ rating.
Let us consider two scenarios: One in which the child can distinguish between reality and fantasy, and one that cannot distinguish.
- The child who can distinguish knows that it may be fun in a videogame, but not necessarily in real life. Whilst they might enjoy violence in the game, it does not motivate them to commit violence in reality purely "for fun".
- A child who cannot distinguish between reality and fantasy, however, might be motivated to commit real life violence for personal enjoyment. This is not a problem with the game, but rather the child. Removing the videogame does not solve the issue, the child still cannot make that distinction, regardless of the medium of that fantasy. Such a child needs psychological help. It is better to cure, than to prevent.
If children are violent "for fun", a game cannot be considered the culprit.
Next, consider that playing violent videogames makes children think and talk about violence.
Let's assume that the above premise is true.
I still fail to see the issue.
- Once again, there's the distinction between fantasy and reality. They're talking and thinking about fake violence. While they might talk about nuking each other and guns, it's in the context of the game.
- There is of course, the possibility that an interest in a violent videogame makes children want to go and learn about guns etc. in reality. Once again, where is the issue? What is wrong with a child knowing different models of guns, how they work etc.? There's still no harm done, knowledge of a gun's mechanics doesn't mean they will want to use one on someone.
Storm brings up the point that playing violent videogames teaches children how to use guns, (or at least make them think they know how to), racing games teaching them to drive.
The problem with this is that it still doesn't give any motive. While you might find that children who play violent videogames use a gun better than children that don't, they still don't have a reason to use that gun.
The fact of the matter is that violent videogames do not motivate people to commit violence. The motivation comes from the person themself, and at most games makes it easier to commit violence once a person has that motivation.
Well, does making violence easier to commit warrant blame?
Possibly.
Does that mean it should be banned?
Definetely not.
Kitchen knives, scissors, rope, cars, free will, bricks, money: They all make violence easier to commit. However, they remain in society because the benefits far outweigh the cost.
And so, the criteria for banning videogames from children revolves around this. Does the social cost outweigh the benefit?
While videogames might teach children ways to commit violence, it doesn't provide a motive to commit violence.
While videogames might teach children about types of weapons, it doesn't supply them with a weapon.
While videogames might teach children that violence is fun in fantasy, it doesn't teach them that it's fun in reality.
While videogames might cause a few children to be violent,
Hundreds of thousands, maybe millions of children are being entertained, without causing any real world violence.
That, ladies and gentlemen, is why violent videogames does not cause violence in children, and why children should be allowed to play MW2.
Thank you, and goodnight.
EDIT: Eh, just reread this and I think I come out as a bit of a tool.