King Omega
Smash Journeyman
- Joined
- Apr 15, 2009
- Messages
- 388
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Define the difference between these two things. Isn't allowing a person to short hop every time a form of simplifying things?That's because "macros" carries with it the negative connotation of being able to do impossible things (DI macros) or simplify things (auto shine cancel). This is not the same thing as providing a 1-to-1 analogous input such as short hop or reduced-range uair.
Personally, I think the argument that a short hop macro is unfair because "a real player might mess it up" is downright stupid.
Tourneys are different from casual play, and it would be up to the TO what to ban, but not wanting to play against someone online because they have a "short hop button" is ridiculous.
please do clarify on the "stupidity."Personally, I think the argument that a short hop macro is unfair because "a real player might mess it up" is downright stupid.
thisPart of being good at this game is being able to perform consistently well in high pressure and mentally exhausting situations. Making fundamental tech skill easier with macros would take away from this.
lolthis.Part of being good at this game is being able to perform consistently well in high pressure and mentally exhausting situations. Making fundamental tech skill easier with macros would take away from this.
It is more than that. It is really, "instead of having to properly time how light I hit the c-stick in order to short hop, I just have to press a button at any strength and magically float an inch above the ground"one input vs. one input
Can you fox SHDL or mario dair uair with 100% accuracy? I know I screw these up by full hopping sometimes. These techniques would both be much easier if you had a button mapped to short hop rather than having to focus on both short hopping and button sliding simultaneously.Do people have a hard time shorthopping? I hardly ever mess it up.
Go to edit, more options, option to change thread title on top.How do I change the thread name? I updated the first post with a new video and current status