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"It's only the rain" - Dante for Smash Ultimate (Mii Costume'd)

ThatShadowLink

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Yeah it looks cool. I think they tried to soften the face to make it fit with the Smash aesthetic, but they de-aged him in the process, so it doesn't really look like DMC5 Dante too much. The eyes and eyebrows in particular stick out as distractedly different when zoomed in, and honestly kinda look like they're grabbed from another Smash character? Still a good render tho.
 
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D

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New Dante render, a very cool one if you ask me.
The face looks a bit off to me but besides that this is a pretty good render, partially because it features the best Dante design and I won't admit discussions about it.

There was a problem fetching the tweet
Wait if Dante is added in Smash, which design the devs use 3 (Like in MVC3) or the recent DMC V?
 

ThunderSageNun

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It's hard to tell, Pac-Man and Banjo stuck to a more classic aesthethic as their most recent designs were controversial to say the least, but then you have characters like Link and Pikachu which are usually updated according to their most recent incarnation. I guess there's nothing really stopping them from having Dante featuring his designs from DMC1, 2, 3 and/or 5 as alts (not DmC though for reasons I think are easy to guess). I'm used to his 3 incarnation the most but I'm fine with whatever they go with as long as it's not Donte although if they go with 5 I hope they incorporate Dr. Faust in one of his taunts.
 
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SNEKeater

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I'd expect at least two different costumes. 3 and 5 probably, if Bayonetta works as a reference. The ideal scenario would be all his 5 designs, but that's not gonna happen.
If they only pick one I guess it would be between 3 and 5.
 

Megadoomer

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The results of Source Gaming's latest poll are out, and Dante managed to make it into the top five, which was a nice surprise.
 

SNEKeater

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The results of Source Gaming's latest poll are out, and Dante managed to make it into the top five, which was a nice surprise.
Didn't really expect that, I don't usually pay much attention to these polls but I remember that I voted for him, but glad to see he make it to the top 5! That's really nice.
 

ThunderSageNun

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I expected Dante to be fairly high but darn, that's a very impressive position considering he beat characters I felt had more ravid fans like Isaac and Rayman. For a moment I thought RE might have lost some support given its spirit event last year to not be among the other Capcom characters somewhere in the top 50, but given some characters already present as spirits or AT are still appearing in the poll, I guess that doesn't really matter?
 
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SNEKeater

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I expected Dante to be fairly high but darn, that's a very impressive position considering he beat characters I felt had more ravid fans like Isaac and Rayman. For a moment I thought RE might have lost some support given its spirit event last year to not be among the other Capcom characters somewhere in the top 50, but given some characters already present as spirits or AT are still appearing in the poll, I guess that doesn't really matter?
Well. In defense of Resident Evil, this took place after the spirit board for RE, plus RE is a franchise with multiple characters and a lot of people don't find a clear and obvious choice to represent the franchise. RE doesn't have an absolute and unique protagonist. The closest thing would be Chris, I guess, if we look at official appearences, but he doesn't appear in the poll as far as I can see.
 

ThatShadowLink

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I'm gonna hazard a guess and say that on top of Dante being a popular pick I probably actually personally convinced some people in the Source Gaming audience on his potential with my moveset video. Makes sense to me that Dante is so high considering how much DMC coverage I've been doing in the past year.
 
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SharkLord

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Consider me a supporter! Didn't really look into him until the alleged leaks, but DMC honestly looks pretty cool and Dante in Smash sounds really fun.
 

ThunderSageNun

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I've been slowly pushing through DMC3 on Switch and on mission 16 I found the camera angle on the moonshard room odd, was that changed for this re-release? I don't recall this perspective being on the ps2 original or the hd collection.
Edit: apparently it has always been like this, must have forgotten a lot more about this game than I thought.
 
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SharkLord

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Hey, in light of Min Min's unusual control scheme, do you think Dante could use the B button for a separate moveset involving Ivory and Ebony rather than a traditional special button? Probably not as in-depth as the A button moveset, which would utilize Rebellion/DSD/what have you, but still more than a standard special input. This would probably neuter his recovery, so let's give him Sky Star as an air dash or a horizontal third jump, so that he can actually get back on stage.
 

Megadoomer

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I'm going to try making another Dante moveset, though this time, I'm going to work under the assumption that they'll do what they did with Bayonetta and go with the basic weapons over what I did last time with weapon switching. (if I need to, I can incorporate his punching attacks and shotgun since those seem pretty consistent in the DMC games, though I doubt I'll need to)

I'm hoping to incorporate Style Switching into the moveset this time around (I somehow didn't last time, aside from abilities from Gunslinger and Swordmaster), and I'm going to base it around Devil May Cry 5. (not sure if I'll use Rebellion or his new Devil Sword - not sure if the full name's still a spoiler or not)

I'll have to play some of Devil May Cry 5 to refresh my memory, and I'll post it here when I'm done.

EDIT: That didn't take as long as I expected, though there's some overlap with my previous attempt.

Also, mid-game spoilers for Devil May Cry 5, on the off-chance that anyone in this thread hasn't beaten it yet.



Super Smash Bros. Ultimate (featuring Dante from the Devil May Cry series)

Palette swaps based on Vergil (dark blue jacket), Trish (black jacket, yellow shirt underneath, blond hair), Lady (black hair, white jacket, white undershirt, dark green pants), Nero (lighter blue jacket than Vergil's, red shirt), V (all black outfit, black hair), Nico (brown jacket, white undershirt, blue pants), and Sparda (purple jacket, red shirt).

The series' logo would be the hilt of Rebellion - while the sword won't make an appearance in Dante's moveset, it's got a pretty distinct look. As an alternative, like I said last time, Trish's silhouette from DMC 1 could be used.

For a stage, I'm torn. Third party characters tend to get stages that are either recurring locations or early on in the games in question. Dante's shop, Devil May Cry, seems to be the most commonly recurring location, but it's a bit cramped, along with being an interior location. Then again, given Dante's luck, it could be a stage with destructible walls, spilling out onto the street to give fighters more room and make it so they could be KO'd off the sides as well as the top. On the other hand, from what I recall, stages with destructible elements tend to reset themselves eventually, which might result in that stage not being fun from a gameplay perspective.

Another idea is Urizen's throne room, where Urizen lounges about and launches attacks at the stage. Perhaps Nero could show up from time to time in order to attack Urizen, drawing his attention away from the fighters. (if hazards are turned off, either Urizen's not there, he's just sitting there and watching, or Nero's fighting him the whole time - not sure which would be better)

I'm still sticking with Dante's entrance being him driving in on a motorcycle. While the Cavaliere would work better given the DMC5 theme, that raises the question of why he's not using it, and my previous intro was funnier, so he drives in on Lady's motorcycle, which explodes when it hits the ground, leaving him holding the handlebars before he tosses them to the side. Idle animations would be him putting his fists on his hips and smirking, or slowly falling asleep, like in the DMC games (I think those were his idle animations in 4?).

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Dante's almost entirely going to be using Devil Sword Dante, Ebony, and Ivory. Smash hasn't exactly shied away from spoilers (Sheik being used as a transformation for Zelda in Melee, about three years after Ocarina of Time came out, is one of the tamer examples), and Devil Sword Dante offers more to work with than its predecessors. I'll also be including some moves from Balrog, though since they're going to be punches and kicks, he doesn't necessarily need Balrog equipped to use them - they'll just be used as visual references.

Descriptions of the moves that I'll be referencing are in the links above, though I might add video references later on. For a general overview, here's video clips of Ebony and Ivory's attacks, Devil Sword Dante's attacks, and Balrog's attacks, though I might add specific time-stamps to the moves in question later. Without further ado, here is Dante's moveset!

A --> AA --> AAA: Devil Sword Dante combo B - two basic swings followed by Million Stab, with a finisher to launch foes away from Dante.

Forward A: Four Handed - four red energy blades slash in front of Dante; they don't have much knockback, and are mainly used to build up damage

Up A: Prop - Dante spins his sword in front of him in a circular motion, catching opponents in a multi-hit attack that launches them upwards slightly

Down A: the third hit of Devil Sword Dante combo A - a low sweeping horizontal slash

Forward Smash: Dance Macabre Finisher - Dante winds up like he's about to hit a baseball before sending the opponent flying

Up Smash: Launcher - Dante swings his sword upwards, knocking his opponents into the air

Down Smash: Twosome Time - Dante fires his guns on either side of him. The bullets are laced with demonic energy, which gets larger the more that the move is charged, though the bullets don't go very far. (they go slightly farther the more it's charged)

Neutral Air: Aerial Rave - Dante swings his sword four times to keep his opponent airborne, with the fourth hit knocking them away from him

Forward Air: Feather Combo - a three hit combo that ends with Dante punching his opponent downwards

Back Air: Switch Kick - Dante does a roundhouse kick that hits behind him

Up Air: Updraft - Dante does a backflip, kicking upwards to knock his opponent higher into the air

Down Air: Rainstorm - Dante spins around, shooting Ebony and Ivory downwards at the ground. It's the attack that Joker stole from him.

Dash Attack: Stingers - not to be confused with Stinger - this is the Devil Sword Dante attack where red swords appear in front of Dante, spiraling like a drill. For the sake of Smash, they'll stick close to him, acting as a sort of barrier as he dashes

Wake Up Attack: Break Spiral - Dante does a break dance, spinning around to trip up his opponent

Climb Attack: the first hit of Balrog's kick combo, a sweeping kick

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Grab: a standard one-handed grab

Pummel: pistol whipping the opponent

Forward Throw: Jackpot - Dante lets go of the opponent and energy charges in his guns before they shoot out a red and yellow beam to knock the opponent away - the move that he finished off Mundus with

Back Throw: Drive - previously his neutral special, it's now demoted to a throw. Dante turns around and charges his sword, holding it behind him in a reverse grip before swinging it forward. A red crescent beam of energy launches from the sword, carrying the opponent with it.

Up Throw: Bullet Juggle - Dante tosses his opponent into the air before shooting them with Ebony and Ivory to keep them suspended there for a bit

Down Throw: Wild Stomp - Dante stomps on his downed opponent before firing rapidly at them with Ebony and Ivory, kicking them away at the end

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All taunts are referenced from here.

Up Taunt: "Huh, this should make things easier." Dante steps forward, swinging Devil Sword Dante. (it doesn't do any damage) The sword disappears at the end of each swing before reappearing in his hand. He holds it up to examine it and says the line in question.

Side Taunt: "Not slacking, are ya?" Dante shrugs his shoulders, looking disappointed.

Down Taunt: "Come on, you can do it! Over here!" Dante crouches over, claps, and beckons, as though he's calling a dog.

Dante also has an air taunt, because of course he does. Pressing any taunt button in the air causes him to toss out a rose, which deals 1% damage if it hits and can be used to gimp an opponent's recovery. For the sake of balance, this can only be used once until he lands.

If you hold down any taunt button while on the ground, Dante goes into an extended taunt which needs to be seen to be believed. The game doesn't have a style gauge or Red Orbs, so it has no practical function, but it would be pretty impressive to see the full animation. Maybe the red orbs that fall from the sky around Dante could deal some damage.

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Now we get to the specials, which is where it gets complicated. I'll save his Neutral B for last, since that requires the most explanation.

Up B: High Time/Helm Splitter - Dante swings upwards like his up smash, except this time, he launches himself into the air with his opponent. Pressing B again causes Dante to swing his sword, plummeting towards the ground. It's similar to Cloud's up B move.

Side B: Stinger - DAH! Dante dashes forward, stabbing his sword and covering a lot of ground, though it's very unsafe on shield

Down B: Style Switch - Dante changes which style he's using, striking the related pose from DMC4 and 5 as he does so. You can hold B to select the style, like Shulk's Monado arts, or you can tap it to cycle through them. Yes, this can be spammed, so either the individual poses or the button mashing variants can effectively be taunts online. The Style that you're using is indicated near Dante's stock icon, and the set-up is similar to DMC5 - T (Trickster) on top, G (Gunslinger) and S (Swordmaster) on the sides, and R (Royal Guard) on the bottom, with a circle around it to show how much the gauge has built up.

B: Style Button - using it depends on which style you have equipped.

-Trickster: Dash/Sky Star - Dante disappears, dashing forward - the direction can be influenced slightly by using up or down while Dante's vanished. If you're holding B and you touch an opponent, Dante uses Mustang, jumping off of his opponent and gaining another use of Sky Star.

-Swordmaster: Round Trips - spinning red energy swords are launched forward as a projectile. If held down, this becomes Swords Formation, where Dante summons red energy swords around himself. The functionality of these changes based on which style you have equipped.

a) Chaser - in Swordmaster form, the energy swords follow up Dante's A attacks that use swords
b) Interceptor - in Gunslinger form, swords home in on the nearest opponent that's in front of Dante, though they don't do much damage or go very far
c) Reactor - you get an extra Trick use (so if you're knocked off stage while this is active, you can use Sky Star twice)
d) Escort - the swords will tank up to two hits, and each hit they tank fills up the Royal Guard gauge

If you use Swords Formation, the letter S is darkened, and you can't use it again until it refills. It will only start refilling once the summoned swords have disappeared.

-Gunslinger: Honeycomb Fire - Dante fires both guns rapidly in front of himself, which has a range comparable to Bayonetta's neutral special. The B button can be held to charge the move, which gives it greater knockback and more damage.

-Royal Guard: Block/Royal Block - Dante flashes red at the start of the block animation to indicate the timing for Royal Block, which is fairly tight. Dante gets into a guarding stance for a moment, though there's a decent amount of endlag to keep it from being spammed. While in this stance (which he only holds for a short time), it acts similarly to Joker's Rebels' Guard, making Dante take less damage (though he can be grabbed out of it) and filling the Royal Guard gauge by a notch. If you successfully pull off Royal Block, Dante takes even less damage and the gauge fills up faster, though blocking with Royal Guard is the only way to fill up that gauge - it doesn't fill up by attacking, and it doesn't increase over time. If you hold B, this becomes Release, where Dante empties the gauge to release a fast but (if the gauge is high enough) powerful blow. Using this while the gauge is full turns it into Royal Release, where he dashes forward slightly and punches while surrounded by red energy, dealing significantly more damage. (though it takes a lot of work to get to that point)

For his Final Smash, Dante uses Judgement. Stabbing himself with Devil Sword Dante (or maybe having it merge with his body if the animation of stabbing himself in the chest is a bit excessive), Dante turns into his Sin Devil Trigger form, delivering a series of rapid slashes before ending with an explosion that engulfs him, turning back to normal in the aftermath. Words don't do it justice, but it instantly KO's any opponent who's unfortunate enough to get caught in it and be over 100% damage at the end.

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For his victory poses, one would be the same as in Marvel vs. Capcom 3, while another would be his victory pose from the Bloody Palace mode in DMC5. For the third, there are several options that I'm torn between (something from his Shakespearean moment in DMC4, tossing a rose at the screen), but I'll go with my gut and having him chowing down on some pizza.

I'll stick with a snippet from the DMC1 title theme for his victory music, though the theme for beating Bloody Palace with Dante could work as well.

When Kirby absorbs Dante, he gets Dante's hair, and maybe a bit of Dante's stubble since it would look funny on him. While Dante defaults to Trickster, the idea of Kirby with up to two horizontal teleports and potentially another jump on top of his recovery seems extreme, to say the least, so instead, he'll use Round Trips, throwing out four spinning energy swords.

Admittedly, I don't use Royal Guard all that often as a style (I can never get the timing down), so I'm not sure if I properly balanced it or not.
 
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SpectreJordan

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You know I never knew I would want Dante in Smash, though I just want Classic Dante in Smash as a middle finger to Playstation All-Stars with Donte. Plus I get that we already have 3 Capcom reps (:ultmegaman::ultryu::ultken:) but hey it's never enough.
I don’t think Nintendo/Sakurai should really care about how many characters a company has as long as the character is a good pick. Capcom has such an amazing library of IPs that rivals Nintendo their self, it’d be a shame to leave it just at 3 characters.

I expected Dante to be fairly high but darn, that's a very impressive position considering he beat characters I felt had more ravid fans like Isaac and Rayman. For a moment I thought RE might have lost some support given its spirit event last year to not be among the other Capcom characters somewhere in the top 50, but given some characters already present as spirits or AT are still appearing in the poll, I guess that doesn't really matter?
I think the main problem with RE is that people aren’t sure how it should be repped in Smash. There’s a big split between Jill & Leon, as well as a bunch of people who want Nemesis or Wesker. I’m rallying behind Claire myself right now since I see the Spirits as a disconfirmation for Jill & Leon.

I’ve seen people have concerns about if their moveset could work well in Smash as well. I’ve also seen concerns about the series’s gore & horror nature.

I’m sure Sakurai & the Smash team would make a wonderful Resident Evil character but it’s apparently a hard franchise to fully get behind for a lot of Smash fans.

I think Dante is a much easier character to rally behind. He’s the clear choice for a Devil May Cry Rep. He’s instantly recognizable. He has very clear moveset potential that would be very fun. & he just has a fun, lovable personality.
 
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SNEKeater

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I think the main problem with RE is that people aren’t sure how it should be repped in Smash. There’s a big split between Jill & Leon, as well as a bunch of people who want Nemesis or Wesker. I’m rallying behind Claire myself right now since I see the Spirits as a disconfirmation for Jill & Leon.

I’ve seen people have concerns about if their moveset could work well in Smash as well. I’ve also seen concerns about the series’s gore & horror nature.

I’m sure Sakurai & the Smash team would make a wonderful Resident Evil character but it’s apparently a hard franchise to fully get behind for a lot of Smash fans.

I think Dante is a much easier character to rally behind. He’s the clear choice for a Devil May Cry Rep. He’s instantly recognizable. He has very clear moveset potential that would be very fun. & he just has a fun, lovable personality.
Yeah. Resident Evil could totally have a playable character. RE is big and influential enough to have a spot in Smash. But as you said, there are no clear frontrunners. Maybe Sakurai knows who he would pick. I don't think he would choose Nemesis, Wesker or any villain or monster, I have to say. He would go with one of the main characters. The thing is, Jill and Leon are probably the more popular ones. I myself would rather have one of them, but Chris is really overlooked. To this day he's the recurring character with most appearances in mainline games. He has appeared in MvC. It's clear Capcom likes him, and he's returning for RE8.
I do like Chris but I think Jill or Leon are more interesting and cool characters. A good amount of people would probably consider Chris as the boring option.
 

SpectreJordan

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Ideally a RE character would be a Hero/Bowser Jr situation with Jill/Chris/Leon/Claire in one spot. They all play similarly in the original games.

If we get Dante I hope we get something similar but with his costumes from DMC1, 3, 4 & 5. DMC4 Dante is my favorite design but they’ll never choose that over 3 or 5 unless we get multiple alt costumes.
 

ThunderSageNun

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with Nocturne getting remastered, I wonder if the good ol' "featuring Dante from the DMC series" will resurface of we'll finally get an international release with Raidou. Maybe there'll be an option to choose between the 2?
 

Schnee117

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with Nocturne getting remastered, I wonder if the good ol' "featuring Dante from the DMC series" will resurface of we'll finally get an international release with Raidou. Maybe there'll be an option to choose between the 2?
I feel they'd have been upfront about Dante if he was in.
 

ninjahmos

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Do you guys have any favorite soundtracks from the Devil May Cry series? My favorites are DMC1 and DMC3.
 
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SNEKeater

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They're not bringing back Dante, the Nocturne we're getting is the one with Raidou.
 

Schnee117

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Yeah, no Dante, but Raidou is still pretty ****ing cool in his own right
 

Idon

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The new character renders for Dante and Trish look fantastic.

Too bad the ingame models look significantly worse.
 
D

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I've made this concept many times so here is my small take for Dante
Palette Swaps/Alternate Costumes
  1. Default
  2. Black (PS)
  3. White (PS)
  4. DMC1 (AC)
  5. DMC2 (AC)
  6. DMC3 (AC)
  7. Coatless (AC)
  8. DMC4 (AC)
Fighter Spirit
DanteDMC5.png
Spirit: Dante

Dante_DMC1.png
Spirit: Dante (Devil May Cry)

DMC2_-_Dante.png
Spirit: Dante (Devil May Cry 2)

DMC3Dante.png
Spirit: Dante (Devil May Cry 3: Dante's Awakening)

kissclipart-dante-devil-may-cry-clipart-devil-may-cry-3-dante-e3ce15218287a431.png
Spirit: Dante (Coatless)

Dante_4.png
Spirit: Dante (Devil May Cry 4)

Classic Mode Title: Let's Rock Baby!
Boxing Ring Alias: The Legendary Devil Hunter
 
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Plank08

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Compiling all the Dante stuff into one big post:

At the end of this interview, Jon asks him "If you could have any of your characters in Super Smash Bros., who would they be?"

Kamiya answers: "Amaterasu and Viewtiful Joe, that way we'd have ***the four***"

https://youtu.be/0KnLoflGxHs?t=549

Except there IS the matter that Bayonetta is the ONLY one of his characters that's in Smash Bros at the time of writing. Also: "Three" and "Four" sound nothing alike in Japanese, so this can't be chalked up to a translation flub from the translator

However, the real thing here is the absence of one character: ***Dante***. Dante is arguably Kamiya's most famous creation besides Bayonetta herself, and Dante is a very publicly known big third party request. To add proof to that: Back in 2018 Kamiya ran a popularity poll on his Twitter asking his fans who of his characters they would like to see in Smash, and Dante won by a wide margin.

So for Kamiya to namedrop Ammy and Joe, but conspicuously leave out *Dante* is a red flag. It's akin to asking Sega who of their four characters is the most popular but leaving out Sonic.

All in all, there is a very real outside chance that Kamiya may have just given us a smoking gun: It might just be PIZZA TIME
 
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SharkLord

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Compiling all the Dante stuff into one big post:

At the end of this interview, Jon asks him "If you could have any of your characters in Super Smash Bros., who would they be?"

Kamiya answers: "Amaterasu and Viewtiful Joe, that way we'd have ***the four***"

https://youtu.be/0KnLoflGxHs?t=549

Except there IS the matter that Bayonetta is the ONLY one of his characters that's in Smash Bros at the time of writing. Also: "Three" and "Four" sound nothing alike in Japanese, so this can't be chalked up to a translation flub from the translator

However, the real thing here is the absence of one character: ***Dante***. Dante is arguably Kamiya's most famous creation besides Bayonetta herself, and Dante is a very publicly known big third party request. To add proof to that: Back in 2018 Kamiya ran a popularity poll on his Twitter asking his fans who of his characters they would like to see in Smash, and Dante won by a wide margin.

So for Kamiya to namedrop Ammy and Joe, but conspicuously leave out *Dante* is a red flag. It's akin to asking Sega who of their four characters is the most popular but leaving out Sonic.

All in all, there is a very real outside chance that Kamiya may have just given us a smoking gun: It might just be PIZZA TIME
Or maybe he just likes big sun doggo more. He doesn't work at Capcom anymore, so even if Ammy or Dante were coming, I don't think he'd know until it's made public.
 

Plank08

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Or maybe he just likes big sun doggo more. He doesn't work at Capcom anymore, so even if Ammy or Dante were coming, I don't think he'd know until it's made public.
Doesnt Sakurai discuss new charcters with their creators? its not out of the question to say that he might know about something.
 

Cutie Gwen

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Doesnt Sakurai discuss new charcters with their creators? its not out of the question to say that he might know about something.
Kamiya would need to be contacted seperately from Capcom though and as Playtonic never got contacted about Banjo with Kirkhope having to get lucky with connections, they may not want to get the original creators involved if they're no longer at the company
 

SNEKeater

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Maybe I'm missing something. While it certainly it doesn't make sense he would say "the four" when afaik Bayonetta is his only creation in Smash, unless he's talking about Wonder Red or Blue which are in the game as a spirits, I don't know, maybe he's just not good at math lmao

Edit: Just saw the video and maybe I'm deaf or something but he never says "that we'd have the four", also, before mentioning Amaterasu and Viewtiful Joe he says Jill, or it's me?
 
D

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Dante is in Nocturne as DLC


And he's been buffed so he's viable for endgame
Don't know how to say this without starting a riot but while it's nice to see Dante back, but why charge a 16 year old asset for $10?
 

Schnee117

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Don't know how to say this without starting a riot but while it's nice to see Dante back, but why charge a 16 year old asset for $10?
Because Atlus.
There's licensing to use him and add in voice acting but Atlus love their overpriced dlc.
 
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Because Atlus.
There's licensing to use him and add in voice acting but Atlus love their overpriced dlc.
Call this false equivalence but isn't that like adding Linkle from a 2 year old 3DS port of Hyrule Warriors to a recent definitive edition on Switch but you have to pay $10 for it?
 

Idon

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Call this false equivalence but isn't that like adding Linkle from a 2 year old 3DS port of Hyrule Warriors to a recent definitive edition on Switch but you have to pay $10 for it?
Perhaps it would if Linkle was actually an original character from another company. More likely than not Koei Tecmo didn't have to renegotiate rights to Linkle in HWDE.

There's also the probable monetary reasoning of "If he was in base game, licensing agreements would make it so that Capcom got X% of the sales" and they'd rather Capcom only get the amount of money meant for Dante specifically rather than the entire game.

But who knows, companies gonna company.
 
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Perhaps it would if Linkle was actually an original character from another company. More likely than not Koei Tecmo didn't have to renegotiate rights to Linkle in HWDE.

There's also the probable monetary reasoning of "If he was in base game, licensing agreements would make it so that Capcom got X% of the sales" and they'd rather Capcom only get the amount of money meant for Dante specifically rather than the entire game.

But who knows, companies gonna company.
Regardless if you own the character or not, aren't remasters suppose to have everything no matter what?
 

Idon

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Regardless if you own the character or not, aren't remasters suppose to have everything no matter what?
Not necessarily. A remaster just implies that the graphics have been remastered.
For a recent example of a remaster not including DLC, look to "Crysis Remastered" not including its "Warhead" DLC
 

Megadoomer

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Regardless if you own the character or not, aren't remasters suppose to have everything no matter what?
No - the Soul Calibur 2 remasters didn't have Link, and previous remasters of SMT3 (one came out in 2008) didn't have Dante at all, replacing him with Raidou Kuzunoha.
 
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