"Keepin' it in Style!" - Dante for Smash Ultimate

Schnee117

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#1
"This party's gettin' crazy! Let's rock!"
Just who is this guy?
Dante is the lead character from Devil May Cry, a Hack n Slash action series owned by Capcom and first made by one Hideki Kamiya back in 2001 who has since moved on and made a name for himself with other titles including the Capcom owned Viewtiful Joe and Okami and the Platinum titles Bayonetta and Wonderful 101. Dante is the second son (brother of Vergil) of the Legendary Dark Knight, Sparda and the human Eva and has dedicated his life to exterminating Demons and Paranormal monsters who seek to do evil as a result of them killing his Mother and corrupting his brother.

In his 16 year long history Dante has seen his fair share of highs (DMC3 and 4) and lows (DMC2 and DmC). However he has also crossed over into other games such as the Viewtiful Joe series where he's a playable character in some of the games. He's also a fairly prominent character in Marvel vs Capcom 3 where he is rivals with Deadpool. Other notable crossover appearances include Donte in Playstation All-Stars, the Project X Zone series alongside Lady and Vergil and Monster Hunter. Of course when talking about cameos for Dante one can't forget Shin Megami Tensei: Nocturne which has spawned the "Featuring Dante from the Devil May Cry series" meme.

Okay so how does he fight?
Pretty silly question considering he's in Marvel vs Capcom 3 and PSASBR don't you think? Regardless Dante is absolutely oozing with potential in regards to moves with trademark attacks like Stinger and Helm Breaker. He also has access to a wide variety of weapons known as Devil Arms such as his signature Rebellion and the likes of Nevan, Lucifer and Agni & Rudra in addition to a variety of guns from his Ebony & Ivory to numerous shotguns and rocket launchers.

In addition to his weaponry, Dante also possesses a very unique set of skills, courtesy of his Demon heritage from Sparda. He has superhuman strength, speed, durability and agility in addition to an accelerated healing factor and the ability to channel demonic energy. In addition to this he also has access to multiple styles that he can use in battle. Gunslinger grants more gun related abilities, Royal Guard has more defensive techniques, Swordmaster leads to more Sword proficiency and Trickster works in conjunction with his Speed and Agility. In addition the Quicksilver style allows him to move even faster than before and slows his opponents down whilst Doppelganger leaves a copy of Dante that will briefly help in fights. The last of Dante's many abilities is the Devil Trigger, a form that allows Dante to unleash his true potential and amplify his attacks. This ability works in regards to what Devil Arm Dante is currently using.

As you can see there is a lot that Dante could bring to Smash what with him being able to switch styles and weapons on the fly. In fact Dante could be unique in that he really only has one attack button whilst the other is relegated to using his guns much like in the Devil May Cry series. Unfortunately Smash doesn't have a third attack button that Dante could use as his style button so instead the styles could effectively be a way of slightly altering the way Dante fights, much like Shulk and his Monado arts.

But don't Capcom own him and they already have two characters in Smash?
Why yes Capcom do own Dante and they have Mega Man and Ryu in Smash already. There are two points to be made here.

  • No where is there a written rule that a third party can't have more than a certain amount of characters in Smash Bros. If Sakurai and the team are interested and capable of making the character work on top of being able to reach an agreement with the character's owners then the character can appear.
  • However being from Capcom Dante has a lot of competition he has to stand out from. Such examples include additional Mega Man and Street Fighter characters like Zero, Proto Man, Chun-Li and M Bison in addition to other characters like Phoenix Wright, Amaterasu, Chris Redfield, Morrigan and Strider Hiryu.
Anything else?
Well Dante also faces the issue of probably not being popular enough and not having a new Devil May Cry game since the attempted reboot with DmC: Devil May Cry which was met with harsh criticism. Moreover whilst Dante has appeared on Nintendo consoles through the Project X Zone series, the Devil May Cry series still has yet to appear on a Nintendo system which might hamper his chances.

Edit: Plenty of these arguments are now null and void. Devil May Cry V has released to critical acclaim from both fans and critics whilst DMC1 is to get a Switch port

Moveset(s) and alts
His default appearance is based on Devil May Cry 4, though he’ll have a Devil May Cry 3 alternate costume. Dante’s outfit seems to change slightly each game, but as those two are generally considered to be the best of the series, that’s what I’m going with.


Palette swaps for the DMC4 outfit will be based on Trish (blonde hair, black clothes), Nero (hair stays white, dark blue jacket), and his alternate costume from the special edition. Palette swaps for the DMC3 outfit will be based on Lady (white clothes, black hair), Vergil (light blue coat, dark pants), and Sparda.


The series’ logo would be the silhouette of Trish from the logo of the first game, and the stage would be the second phase of the Mundus battle. There’s any number of stages that I could go with (the main hall of the castle on Mallet Island from DMC1, the roof of the Temen-ni-gru from Devil May Cry 3), but given that this already involves floating platforms and is plot-important, I figured it would be a good fit for a Smash stage.


The way that I’m picturing it, there would be five stone platforms suspended in or over a pit of magma. Three would make up the “ground”, with a small gap between them, and two would float there, thin enough to jump through. Mundus would be looming in the background, shooting out orbs to bombard the stage with lasers, and occasionally shooting lasers out of his forehead (which would do more damage if they hit, but have a targeting reticule appear on the ground to make it more obvious when he’s about to fire). The platforms could be destroyed by Mundus’s attacks after a few hits from him, but only a maximum of two would be broken at any given time, to prevent the stage from being impossible to navigate.


His entrance would be driving in on a motorcycle… which promptly crashes and explodes. The smoke quickly fades to show him dusting himself off, somehow unharmed. Idle animations would be putting his fists on his hips and smirking, or crossing his arms in front of his chest and slowly falling asleep. His main weapons would be Rebellion (his sword), and Ebony and Ivory (his two pistols).


References for the some of the moves can be found here: https://www.youtube.com/watch?v=VJ74nEoYYCY and here: https://youtu.be/zL7IYAeD0Ik?t=82


A --> AA --> AAA: Rebellion Combo II – the series of five attacks that you get when you pause briefly between the first and second hits in the DMC games.


Forward A: Million Stab. Dante stabs rapidly, which lasts a bit longer if you mash the A button (though the stabs gradually knock the opponent back to keep it from being spammed)


Up A: Dante rapidly shoots upwards.


Down A: Dante spins around with his sword outstretched.


Forward Smash: Prop Shredder. Dante spins his sword around in front of him like a propeller. Based on his basic Swordmaster action.


Up Smash: Launcher. Dante swings his sword upwards, launching whoever’s hit by it into the air. Based on his back attack with Rebellion.


Down Smash: Twosome Time. Dante fires his pistols on either side of him, though the bullets are larger red energy blasts since he charged them up (and to make so that they’re visible and have knockback). Based on his basic Gunslinger action.


Neutral Air: Aerial Rave. Dante swings his sword three times in midair. Based on his aerial Swordmaster action from Devil May Cry 3.


Forward Air: Aerial Combo. Dante kicks twice. Based on his forward air attack in Devil May Cry 2.


Back Air: Dante does a spin kick to hit behind him.


Up Air: Dante slashes upwards.


Down Air: Rain Storm. Dante spins around in midair, shooting his guns straight down. Based on his Gunslinger mid-air action.


Dash Attack: Million Stab Finisher. The stab at the end of a Million Stab combo, which knocks enemies back.


Wake Up Attack: Crazy Dance. Dante spins around, kicking any enemy in the vicinity.


Climb Up Attack: Dante swings his sword as he gets to his feet.


Grab: a standard grab.


Pummel: pistol-whipping the opponent.


Forward Throw: Jackpot. Dante lets them go and shoots both of his pistols once, which emit a large flash of energy. Based on the move that finished Mundus.


Back Throw: Sword Pierce. With his sword stabbed into his opponent, Dante tosses the sword behind him. The sword flies back to him almost immediately (while the victim keeps going), and Dante reflexively catches it. Based on the Swordmaster move from DMC3.


Up Throw: Bullet Juggle. Based on a common combo in the DMC series, Dante tosses his opponent into the air and shoots them several times to suspend them there for a moment.


Down Throw: Wild Stomp. Dante shoots at his downed opponent point-blank. Based on a Gunslinger move where you approach downed opponents and fire.


Up Taunt: Dante shrugs his shoulders, saying “Hey, what’s up?” His taunt from DMC4 when you have a B-rank.


Side Taunt: Dante crouches down a bit, gesturing for his opponent to come at him with both hands. “Come on!” His basic taunt from the DMC games.


Down Taunt: Dante crouches down low, grinning while resting an arm on his knee. “Showdown!” His S-rank taunt from DMC4.


B: Drive. Holding his sword behind him, Dante charges up energy and shoots it out as a beam. Can be charged, though it takes a while.


B Forward: Stinger. He dashes forward, sword-first, to stab the opponent. This works in the air as well; it gets him good distance, but the main problem is that he doesn’t stop at ledges, so you can’t just spam it.


B Up: High Time. Dante leaps up into the air, swinging his sword upwards. If you hit B after using it, he uses Helm Breaker, which launches him and whoever is hit by him straight down. Similar to Cloud’s Climhazzard.


B Down: Counter. After all, what kind of a new character would Dante be if he didn’t have a counter move for one of his specials?


…Just kidding. Instead, his B down would be Style Change. This lets him switch to weapons from his other games, giving him several different fighting styles to choose from. When switching styles, he strikes some of the poses that he does when changing styles in Devil May Cry 4.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Pressing B Down while he’s using Rebellion, Ebony, and Ivory switches him to a DMC3 style of fighting, giving him Beowulf (spiky gauntlets and boots) and Artemis (a bow that fires large magic projectiles). Beowulf’s attacks are faster than Rebellion, but they have shorter range and do less damage. Meanwhile, Artemis is the opposite – the attacks do more damage than what Ebony and Ivory do, but those attacks are slower, and can be seen (which makes avoiding them easier)


A --> AA --> AAA: a left-right punch combo followed by a rapid series of kicks.


Forward A: Kick 13. Based on Ifrit’s move of the same name in DMC1, Dante performs a roundhouse kick.


Up A: Upwards Kick. The finishing move of Beowulf’s Combo 1 (where you just mash buttons).


Down A: Axe Kick. The finishing move of Beowulf’s Combo 2 (where you pause after the second hit).


Forward Smash: Straight. A straight, but powerful, punch that can be charged.


Up Smash: Beast Uppercut. Dante launches his enemies into the air with an uppercut.


Down Smash: Shock! Based on Gilgamesh’s attack from DMC4, Dante slams his fist into the ground to create a shockwave.


Neutral Air: The Hammer. A double-fisted haymaker that slams enemies toward the ground.


Forward Air: Dante charges forward a bit, punching.


Back Air: Dante spins, kicking behind him.


Up Air: Dante flips in the air, kicking upwards.


Down Air: Killer Bee. Dante dives down feet-first at his opponent, similar to Bayonetta’s downward After Burner Kick. (though not as effective due to being a normal move)


Dash Attack: Dante leaps forward, punching at the ground.


Wake Up Attack: as he gets to his feet, Dante pounds the ground on either side of him.


Climb Up Attack: as Dante climbs up the ledge, he does a spin kick.


Grab: a standard grab.


Pummel: Dante punches his grabbed foe in the gut.


Forward Throw: This is Sparda! Dante boots his opponent in the stomach, knocking them away.


Back Throw: Dante slams his opponent into the ground behind him.


Up Throw: Tornado. Dante knocks the enemy into the sky, leaping up after them and kicking hundreds of times at lightning speeds.


Down Throw: Acid Rain. Dante fires Artemis into the air, and several arrows fall down, pinning the enemy to the ground for a moment before dissolving.


Up Taunt: Dante raises a finger in the air, saying “This party’s gettin’ crazy!” From the opening cinematic of Devil May Cry 3.


Side Taunt: Dante punches the air before thumbing his nose, as a homage to Bruce Lee (and a reference to his taunt before the Cerberus fight)


Down Taunt: Dante pulls out Nevan (an electric guitar) and plays a few chords on it.


B: Charge Shot. Dante pulls out Artemis, and as long as you hold the button, the end of it glows purple, growing larger the longer it’s held. Once released, it fires one, two, or three homing projectiles, depending on how long it has been held for. The projectiles move in a straight line towards the nearest enemy.


B Forward: Volcano. Dante slams the ground with his fists to create an eruption of magma from the ground.


B Up: Divine Dragon. Dante gives a spinning uppercut, knocking his opponent into the air.


B Down: Style Change to a DMC4-based fighting style.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The DMC4 style is his most unorthodox, giving him Lucifer (a backpack with blades on it) and Pandora (a suitcase that transforms into different weapons). This is more of a trap-based style of gameplay, as the blades generated by Lucifer’s attacks will stay there, though after six have been placed, the first one disappears to be replaced by the one that was just summoned. Dante can detonate these using one of his specials, and they are spawned whether they hit an enemy (at which point, they will attach to them) or not (where they will stay hovering in midair).


A --> AA --> AAA: Dante spins around three times, stabbing with the swords of Lucifer. One sword appears per stab.


Forward A: Pin-Up. Dante throws out three swords, positioning them in front of him.


Up A: The finishing blow of Lucifer Combo 3. Dante stabs upwards, leaving two red swords behind.


Down A: Dante puts the shuriken form of Pandora on the ground and stands on top of it, spinning like a top.


Forward Smash: Dante spins around faster and faster as the attack is charge, and once it’s done, he stabs rapidly, leaving behind up to four red swords.


Up Smash: Revenge. Dante fires a laser cannon straight into the air.


Down Smash: Climax. The blades of Lucifer are positioned around Dante (how many depends on how long the attack was charged, though it’s a maximum of three on each side), and the ones that appeared or were moved are detonated upon release.


Neutral Air: Shredder. Dante holds out the shuriken form of Pandora, which spins around like a saw.


Forward Air: Dante stabs one of the red swords forward, leaving it suspended in midair or in whoever it hits.


Back Air: the arms of Lucifer stab behind Dante.


Up Air: Splash. Dante flips in the air, scattering four Lucifer blades around him – two on either side.


Down Air: Dante points Pandora’s gatling gun down and fires. This gives him a bit of a boost in the air, letting him hover for a moment or two.


Dash Attack: Dante spins around with Lucifer’s arms extended, leaving a red blade on either side of him.


Wake Up Attack: the “arms” on Lucifer’s back stab on either side of Dante.


Climb Up Attack: Dante is pulled up by the arms of Lucifer, flipping and landing with an axe kick.


Grab: a standard grab.


Pummel: Dante stabs his opponents with the arms of the Lucifer backpack, though the red blades aren’t active.


Forward Throw: Omen. Dante opens up Pandora, and the flash of light launches the opponent away from him.


Back Throw: Epidemic. Dante turns around and shoots his opponent with Pandora’s bowgun form, knocking them back.


Up Throw: Jealousy. Dante throws the victim into the air, and pulls out the gatling gun form of Pandora, which he fires at the opponent.


Down Throw: Hatred. Dante pins his opponent with his foot, pulls out the bazooka form of Pandora, and fires at point-blank range. Surprisingly, he isn’t hurt by this.


Up Taunt: Dante waves his hand above his head, saying “Get out of here” dismissively before turning around and putting his hands on his hips. Used if you die in a boss battle against him in DMC4.


Side Taunt: Dante laughs and points at the opponent, swaggering a bit. An S-rank taunt from Devil May Cry 4.


Down Taunt: Dante bows mockingly, holding an arm out. “Shall we dance?” A taunt from the tutorial of DMC4.


B: Satisfied? - Dante throws out a rose, causing all of the active swords from Lucifer to detonate. The rose does one percent of damage if it hits the enemy and launches the enemy downwards, though it doesn’t go very far. It acts like Dudley’s taunt in Street Fighter 3.


B Forward: Grief – Pandora turns into a shuriken-like weapon, which Dante throws. If it hits an enemy, it spins around them, trapping them in place and gradually damaging them


B Up: Argument – Pandora transforms into a UFO-type object – two rings (one horizontal and vertical) with a chair in the centre that Dante sits in, and a bunch of missile launchers on the outside of the rings. Dante can fly around in this (which is slow-moving, but lasts a while), or he can press the button again to fire all of the missiles at once (after which, the vehicle disappears). Once its time runs out, the missiles will fire automatically.


B Down: Style Change back to Rebellion, Ebony, and Ivory


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


For his Final Smash, Dante would have Devil Trigger. His Style automatically returns to Rebellion and the pistols, no matter which one he is using at the time, but his attacks are faster and stronger, and his weapons have been upgraded. Rebellion is now the Sword of Sparda, and Ebony and Ivory are now Luce and Ombra, the weapons of his father. It’s a general upgrade of his base form, and a magic meter appears above his life bar to show how much time he can spend in this form.


In addition to the speed and power upgrades, the Sword of Sparda has a longer range and greater knockback than Rebellion, and the bullets of Luce and Ombra are surrounded by electricity and cause opponents to flinch. His health also regenerates slightly (maybe 10% in total) when this is active.


Activating Devil Trigger creates an aura around Dante for a moment that knocks opponents back, dealing damage. Once the magic meter runs out, he returns to whatever style he was using before he activated the final smash.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


For Dante’s victory poses, one would be his pose from Marvel vs. Capcom 3. He pulls out both guns, spins them around, and points them at the camera as it zooms in on his face.


Another victory pose would be shrugging his shoulders, similar to one of his taunts. The last one would be Dante balancing his sword on his shoulders, like the cover art for Devil May Cry 3. Each pose has several one-liners that he says during them. Much like the Kid Icarus and Star Fox characters, he and Bayonetta would have a unique line if they beat the other one.


Dante: That was more like an anti-climax.


Bayonetta: I was hoping you’d last longer.


If he loses, his back will be to the camera, though he’ll be slowly clapping. His victory music would be a snippet from the title theme from the first game.


Possible stages and music
The following could act as potential stages from the Devil May Cry series:

Mallet Island (Devil May Cry)

Temen-Ni-Gru Apex (Devil May Cry 3)



Demon World (Devil May Cry 3)



Fortuna (Devil May Cry 4)


Meanwhile on the soundtrack front:
- Vergil Battle 3

- Devils Never Cry
- Ultra Violet
- Lock and Load
- Mundus Battle Theme

 
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Megadoomer

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#5
Sigh, out beat me to it.

I support. Dante is the best demon husbando.

Might as well inform Megadoomer Megadoomer
Thanks! Not sure how likely Dante is (even if we get a third Capcom character), but he'd be really cool to see. I can repost my moveset from the older thread if needed; I've beaten DMC4 since writing it, but that hasn't changed it at all.
 

Wolfie557

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#6
Yep, put me on the support list.

Dante's a really cool (and sexy) guy. Plus him and Bayo fighting would be damn awesome.
Just keep Bayo be better than him.
 
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Megadoomer

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#7

One thing I noticed that aerial combos in Marvel vs. Capcom Infinite are called "Aerial Rave" on the UI. Seeing as Marvel vs. Capcom 3 had "Viewtiful" rankings for combos, which were revealed before Viewtiful Joe was announced for the game, I doubt it's a coincidence - here's hoping that it's the classic Dante who's included rather than DmC's Dante.
 
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#12
I just looked this up and found that Dante appeared as a character card in SNK vs Capcom: Card Fighters for the DS. Not the best game apparently, but at least Classic Dante has a DS appearance too.

By the way, I will be cool with Dante if it is classic Dante, so I'll support the idea of a Dante appearance. Just make sure he's different from Bayonetta.
 
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Altais

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#13
It seems Dante is in the same boat as Cloud--in that he has only made minor appearances on Nintendo. Still, that didn't keep Cloud from getting in Smash. Ergo, I fancy Dante clears that hurdle, too. Though, I don't know how popular Dante is, compared to Cloud.

I've always liked Dante's design. Also, I like characters with dark personalities. Since they have such troubled backgrounds, they're simply much more interesting to learn about than the typical selfless do-gooders.

I recently watched some gameplay videos of the first Devil May Cry, and I dare say, the game looks phenomenal. I can already see how Dante could work. Like Link, he could be a real pain to get close to--due to his ranged weapons--only to have his big sword slash you up when you get to him. I might actually write a moveset for this character, once I finish watching the DMC walkthroughs on YouTube.
 

Megadoomer

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I'll put my moveset for Dante from the old thread here for posterity's sake, if nothing else. I don't know if everyone can access the social group, so I'll repost it rather than leaving a link.




His default appearance is based on Devil May Cry 4, though he’ll have a Devil May Cry 3 alternate costume. Dante’s outfit seems to change slightly each game, but as those two are generally considered to be the best of the series, that’s what I’m going with.


Palette swaps for the DMC4 outfit will be based on Trish (blonde hair, black clothes), Nero (hair stays white, dark blue jacket), and his alternate costume from the special edition. Palette swaps for the DMC3 outfit will be based on Lady (white clothes, black hair), Vergil (light blue coat, dark pants), and Sparda.


The series’ logo would be the silhouette of Trish from the logo of the first game, and the stage would be the second phase of the Mundus battle. There’s any number of stages that I could go with (the main hall of the castle on Mallet Island from DMC1, the roof of the Temen-ni-gru from Devil May Cry 3), but given that this already involves floating platforms and is plot-important, I figured it would be a good fit for a Smash stage.


The way that I’m picturing it, there would be five stone platforms suspended in or over a pit of magma. Three would make up the “ground”, with a small gap between them, and two would float there, thin enough to jump through. Mundus would be looming in the background, shooting out orbs to bombard the stage with lasers, and occasionally shooting lasers out of his forehead (which would do more damage if they hit, but have a targeting reticule appear on the ground to make it more obvious when he’s about to fire). The platforms could be destroyed by Mundus’s attacks after a few hits from him, but only a maximum of two would be broken at any given time, to prevent the stage from being impossible to navigate.


His entrance would be driving in on a motorcycle… which promptly crashes and explodes. The smoke quickly fades to show him dusting himself off, somehow unharmed. Idle animations would be putting his fists on his hips and smirking, or crossing his arms in front of his chest and slowly falling asleep. His main weapons would be Rebellion (his sword), and Ebony and Ivory (his two pistols).


References for the some of the moves can be found here: https://www.youtube.com/watch?v=VJ74nEoYYCY and here: https://youtu.be/zL7IYAeD0Ik?t=82


A --> AA --> AAA: Rebellion Combo II – the series of five attacks that you get when you pause briefly between the first and second hits in the DMC games.


Forward A: Million Stab. Dante stabs rapidly, which lasts a bit longer if you mash the A button (though the stabs gradually knock the opponent back to keep it from being spammed)


Up A: Dante rapidly shoots upwards.


Down A: Dante spins around with his sword outstretched.


Forward Smash: Prop Shredder. Dante spins his sword around in front of him like a propeller. Based on his basic Swordmaster action.


Up Smash: Launcher. Dante swings his sword upwards, launching whoever’s hit by it into the air. Based on his back attack with Rebellion.


Down Smash: Twosome Time. Dante fires his pistols on either side of him, though the bullets are larger red energy blasts since he charged them up (and to make so that they’re visible and have knockback). Based on his basic Gunslinger action.


Neutral Air: Aerial Rave. Dante swings his sword three times in midair. Based on his aerial Swordmaster action from Devil May Cry 3.


Forward Air: Aerial Combo. Dante kicks twice. Based on his forward air attack in Devil May Cry 2.


Back Air: Dante does a spin kick to hit behind him.


Up Air: Dante slashes upwards.


Down Air: Rain Storm. Dante spins around in midair, shooting his guns straight down. Based on his Gunslinger mid-air action.


Dash Attack: Million Stab Finisher. The stab at the end of a Million Stab combo, which knocks enemies back.


Wake Up Attack: Crazy Dance. Dante spins around, kicking any enemy in the vicinity.


Climb Up Attack: Dante swings his sword as he gets to his feet.


Grab: a standard grab.


Pummel: pistol-whipping the opponent.


Forward Throw: Jackpot. Dante lets them go and shoots both of his pistols once, which emit a large flash of energy. Based on the move that finished Mundus.


Back Throw: Sword Pierce. With his sword stabbed into his opponent, Dante tosses the sword behind him. The sword flies back to him almost immediately (while the victim keeps going), and Dante reflexively catches it. Based on the Swordmaster move from DMC3.


Up Throw: Bullet Juggle. Based on a common combo in the DMC series, Dante tosses his opponent into the air and shoots them several times to suspend them there for a moment.


Down Throw: Wild Stomp. Dante shoots at his downed opponent point-blank. Based on a Gunslinger move where you approach downed opponents and fire.


Up Taunt: Dante shrugs his shoulders, saying “Hey, what’s up?” His taunt from DMC4 when you have a B-rank.


Side Taunt: Dante crouches down a bit, gesturing for his opponent to come at him with both hands. “Come on!” His basic taunt from the DMC games.


Down Taunt: Dante crouches down low, grinning while resting an arm on his knee. “Showdown!” His S-rank taunt from DMC4.


B: Drive. Holding his sword behind him, Dante charges up energy and shoots it out as a beam. Can be charged, though it takes a while.


B Forward: Stinger. He dashes forward, sword-first, to stab the opponent. This works in the air as well; it gets him good distance, but the main problem is that he doesn’t stop at ledges, so you can’t just spam it.


B Up: High Time. Dante leaps up into the air, swinging his sword upwards. If you hit B after using it, he uses Helm Breaker, which launches him and whoever is hit by him straight down. Similar to Cloud’s Climhazzard.


B Down: Counter. After all, what kind of a new character would Dante be if he didn’t have a counter move for one of his specials?


…Just kidding. Instead, his B down would be Style Change. This lets him switch to weapons from his other games, giving him several different fighting styles to choose from. When switching styles, he strikes some of the poses that he does when changing styles in Devil May Cry 4.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Pressing B Down while he’s using Rebellion, Ebony, and Ivory switches him to a DMC3 style of fighting, giving him Beowulf (spiky gauntlets and boots) and Artemis (a bow that fires large magic projectiles). Beowulf’s attacks are faster than Rebellion, but they have shorter range and do less damage. Meanwhile, Artemis is the opposite – the attacks do more damage than what Ebony and Ivory do, but those attacks are slower, and can be seen (which makes avoiding them easier)


A --> AA --> AAA: a left-right punch combo followed by a rapid series of kicks.


Forward A: Kick 13. Based on Ifrit’s move of the same name in DMC1, Dante performs a roundhouse kick.


Up A: Upwards Kick. The finishing move of Beowulf’s Combo 1 (where you just mash buttons).


Down A: Axe Kick. The finishing move of Beowulf’s Combo 2 (where you pause after the second hit).


Forward Smash: Straight. A straight, but powerful, punch that can be charged.


Up Smash: Beast Uppercut. Dante launches his enemies into the air with an uppercut.


Down Smash: Shock! Based on Gilgamesh’s attack from DMC4, Dante slams his fist into the ground to create a shockwave.


Neutral Air: The Hammer. A double-fisted haymaker that slams enemies toward the ground.


Forward Air: Dante charges forward a bit, punching.


Back Air: Dante spins, kicking behind him.


Up Air: Dante flips in the air, kicking upwards.


Down Air: Killer Bee. Dante dives down feet-first at his opponent, similar to Bayonetta’s downward After Burner Kick. (though not as effective due to being a normal move)


Dash Attack: Dante leaps forward, punching at the ground.


Wake Up Attack: as he gets to his feet, Dante pounds the ground on either side of him.


Climb Up Attack: as Dante climbs up the ledge, he does a spin kick.


Grab: a standard grab.


Pummel: Dante punches his grabbed foe in the gut.


Forward Throw: This is Sparda! Dante boots his opponent in the stomach, knocking them away.


Back Throw: Dante slams his opponent into the ground behind him.


Up Throw: Tornado. Dante knocks the enemy into the sky, leaping up after them and kicking hundreds of times at lightning speeds.


Down Throw: Acid Rain. Dante fires Artemis into the air, and several arrows fall down, pinning the enemy to the ground for a moment before dissolving.


Up Taunt: Dante raises a finger in the air, saying “This party’s gettin’ crazy!” From the opening cinematic of Devil May Cry 3.


Side Taunt: Dante punches the air before thumbing his nose, as a homage to Bruce Lee (and a reference to his taunt before the Cerberus fight)


Down Taunt: Dante pulls out Nevan (an electric guitar) and plays a few chords on it.


B: Charge Shot. Dante pulls out Artemis, and as long as you hold the button, the end of it glows purple, growing larger the longer it’s held. Once released, it fires one, two, or three homing projectiles, depending on how long it has been held for. The projectiles move in a straight line towards the nearest enemy.


B Forward: Volcano. Dante slams the ground with his fists to create an eruption of magma from the ground.


B Up: Divine Dragon. Dante gives a spinning uppercut, knocking his opponent into the air.


B Down: Style Change to a DMC4-based fighting style.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The DMC4 style is his most unorthodox, giving him Lucifer (a backpack with blades on it) and Pandora (a suitcase that transforms into different weapons). This is more of a trap-based style of gameplay, as the blades generated by Lucifer’s attacks will stay there, though after six have been placed, the first one disappears to be replaced by the one that was just summoned. Dante can detonate these using one of his specials, and they are spawned whether they hit an enemy (at which point, they will attach to them) or not (where they will stay hovering in midair).


A --> AA --> AAA: Dante spins around three times, stabbing with the swords of Lucifer. One sword appears per stab.


Forward A: Pin-Up. Dante throws out three swords, positioning them in front of him.


Up A: The finishing blow of Lucifer Combo 3. Dante stabs upwards, leaving two red swords behind.


Down A: Dante puts the shuriken form of Pandora on the ground and stands on top of it, spinning like a top.


Forward Smash: Dante spins around faster and faster as the attack is charge, and once it’s done, he stabs rapidly, leaving behind up to four red swords.


Up Smash: Revenge. Dante fires a laser cannon straight into the air.


Down Smash: Climax. The blades of Lucifer are positioned around Dante (how many depends on how long the attack was charged, though it’s a maximum of three on each side), and the ones that appeared or were moved are detonated upon release.


Neutral Air: Shredder. Dante holds out the shuriken form of Pandora, which spins around like a saw.


Forward Air: Dante stabs one of the red swords forward, leaving it suspended in midair or in whoever it hits.


Back Air: the arms of Lucifer stab behind Dante.


Up Air: Splash. Dante flips in the air, scattering four Lucifer blades around him – two on either side.


Down Air: Dante points Pandora’s gatling gun down and fires. This gives him a bit of a boost in the air, letting him hover for a moment or two.


Dash Attack: Dante spins around with Lucifer’s arms extended, leaving a red blade on either side of him.


Wake Up Attack: the “arms” on Lucifer’s back stab on either side of Dante.


Climb Up Attack: Dante is pulled up by the arms of Lucifer, flipping and landing with an axe kick.


Grab: a standard grab.


Pummel: Dante stabs his opponents with the arms of the Lucifer backpack, though the red blades aren’t active.


Forward Throw: Omen. Dante opens up Pandora, and the flash of light launches the opponent away from him.


Back Throw: Epidemic. Dante turns around and shoots his opponent with Pandora’s bowgun form, knocking them back.


Up Throw: Jealousy. Dante throws the victim into the air, and pulls out the gatling gun form of Pandora, which he fires at the opponent.


Down Throw: Hatred. Dante pins his opponent with his foot, pulls out the bazooka form of Pandora, and fires at point-blank range. Surprisingly, he isn’t hurt by this.


Up Taunt: Dante waves his hand above his head, saying “Get out of here” dismissively before turning around and putting his hands on his hips. Used if you die in a boss battle against him in DMC4.


Side Taunt: Dante laughs and points at the opponent, swaggering a bit. An S-rank taunt from Devil May Cry 4.


Down Taunt: Dante bows mockingly, holding an arm out. “Shall we dance?” A taunt from the tutorial of DMC4.


B: Satisfied? - Dante throws out a rose, causing all of the active swords from Lucifer to detonate. The rose does one percent of damage if it hits the enemy and launches the enemy downwards, though it doesn’t go very far. It acts like Dudley’s taunt in Street Fighter 3.


B Forward: Grief – Pandora turns into a shuriken-like weapon, which Dante throws. If it hits an enemy, it spins around them, trapping them in place and gradually damaging them


B Up: Argument – Pandora transforms into a UFO-type object – two rings (one horizontal and vertical) with a chair in the centre that Dante sits in, and a bunch of missile launchers on the outside of the rings. Dante can fly around in this (which is slow-moving, but lasts a while), or he can press the button again to fire all of the missiles at once (after which, the vehicle disappears). Once its time runs out, the missiles will fire automatically.


B Down: Style Change back to Rebellion, Ebony, and Ivory


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


For his Final Smash, Dante would have Devil Trigger. His Style automatically returns to Rebellion and the pistols, no matter which one he is using at the time, but his attacks are faster and stronger, and his weapons have been upgraded. Rebellion is now the Sword of Sparda, and Ebony and Ivory are now Luce and Ombra, the weapons of his father. It’s a general upgrade of his base form, and a magic meter appears above his life bar to show how much time he can spend in this form.


In addition to the speed and power upgrades, the Sword of Sparda has a longer range and greater knockback than Rebellion, and the bullets of Luce and Ombra are surrounded by electricity and cause opponents to flinch. His health also regenerates slightly (maybe 10% in total) when this is active.


Activating Devil Trigger creates an aura around Dante for a moment that knocks opponents back, dealing damage. Once the magic meter runs out, he returns to whatever style he was using before he activated the final smash.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


For Dante’s victory poses, one would be his pose from Marvel vs. Capcom 3. He pulls out both guns, spins them around, and points them at the camera as it zooms in on his face.


Another victory pose would be shrugging his shoulders, similar to one of his taunts. The last one would be Dante balancing his sword on his shoulders, like the cover art for Devil May Cry 3. Each pose has several one-liners that he says during them. Much like the Kid Icarus and Star Fox characters, he and Bayonetta would have a unique line if they beat the other one.


Dante: That was more like an anti-climax.


Bayonetta: I was hoping you’d last longer.


If he loses, his back will be to the camera, though he’ll be slowly clapping. His victory music would be a snippet from the title theme from the first game.

At the time that I made it, I hadn't played through Devil May Cry 4, but having done that since then, I don't see anything that I would change.
 
Joined
Dec 31, 2010
Messages
900
#17
Eh, for someone who suggest "Style Change" for his Down B Special, I would probably reserve that move for eiither a "Taunt" function or a variation set; a la Netherrealm.

Also, Ebony & Ivory should definitely be his Standard B Special.
 

Altais

Smash Lord
Joined
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Messages
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Location
Starbase, where no turtle has gone before.
#18
It's official: I wouldn't mind seeing Dante in Smash. If nothing else, it could get some of the Devil May Cry games ported to either the Switch or 3DS. I've watched Devil May Cry 1-4 and thoroughly enjoyed them. Though, gameplay-wise, mine favourites would have to be the first and fourth games.

We already have two Capcom characters; Mega Man and Ryu. So it's pretty clear that Capcom has no qualms about having their characters in Smash. That said, if Nintendo or Sakurai really did want Dante in Smash, all they would probably have to do is ask.
 

Wolfie557

Witch-King of the North
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#20
We need that DMC/Bayonetta crossover now, and there's only one place where it could happen-here in Smash
It almost happened in project xzone 3 but kamiya went no I wanna do it first then regretted it afterwards.

But firm being project xzone went bust iirc
 
Last edited:
Joined
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FirestormNeos
#21
I've never played a DMC game, but I'll support him... under one condition:

If he gets in, Nintendo has to put the "Featuring Dante from the Devil May Cry series" sticker on the game's cover. The meme must live on!
 

Eldrake

Smash Journeyman
Joined
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Messages
240
#23
I've heard speculation that Dante might make an appearance in Bayonetta 3, but that seems unlikely to me. If true though, it would give Dante a chance sometime in the future.
 

Megadoomer

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#25
Never played it before. But, I'm planning on getting Devil May Cry: Definitive Edition for my PS4. I support!
I'd recommend the HD Collection and/or Devil May Cry 4: Special Edition. Definitive Edition is the reboot, and while the gameplay is okay by my understanding, everything else about the game is... frowned upon, to say the least.
 

Aeon Lupin

Survival of the fittest
Joined
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Messages
913
#27
Dante in Smash? I'm absolutely CRAZY ABOUT IT! Also, might not mean much, but we got more new Capcom content with Monster Hunter's Rathalos, meaning Capcom is very willing to play ball.
 
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ThatShadowLink

Smash Journeyman
Joined
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Messages
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ThatShadowLink
#28
Huge Devil May Cry fan. I feel a tiny bit guilty support him in Smash due to his minimal appearance on Nintendo systems, but Snake and especially Cloud are in so I feel a bit less unnerved about that. I've written up a moveset concept for him:
I’ll make the angel scream and the devil cry

Dante: Devil May Cry

Dante is a son of Sparda. He is half-human and half-demon, and has immense strength because of it. He sports a devil may care attitude and rarely takes things too seriously, except in the second game but we don't talk about that one. He has a variety of Devil Arms collected from boss monsters in his series that will be the focus of this moveset. Dante has a wide variety of moves, and he will be Devil May Cry 4 Dante for the sake of variety. He has signature dual pistols called Ebony and Ivory, but they are clearly modified M1911s and due to Sakurai's stance on realistic guns he will not use them. Any of his laser guns and rockets are fair game though.

Dante's moveset will also incorporate his style switching mechanic from DMC4. In addition the style change will only last until Dante gets hit, reflecting the series’ focus on not getting hit and looking as stylish as possible.



Dante’s specialized HUD will show his current active style (in this case, it’s Trickster), and he has a meter- I will come back to that later. His series icon is Rebellion for lack of a better icon.

MOVESET -
---------------------------------------------------------------------
STANDARDS -

Neutral Attack – Rebellion Combo
Dante does the standard Rebellion Combo A


Dash Attack – Stinger
Dante will fly forward with Rebellion.

---------------------------------------------------------------------
TILT ATTACKS -

Forward Tilt – Gilgamesh Combo
Dante does Gilgamesh Combo A which can be four hits chained together with four button presses, the last one having a long windup and will have immense knockback.


Up Tilt – Nevan (Slash)
Dante uses Nevan in Scythe form to Slash. It is a two hit combo that can be chained with button presses.


Down Tilt – Agni and Rudra (Crawler)
Dante pulls out Agni and Rudra and stabs the ground with them, making a faint shockwave in front of him (obviously not as far reaching as in the game). Will spike players on ledges.

---------------------------------------------------------------------
SMASH ATTACKS -

Forward Smash – Cerberus (Revolver)
Dante briefly pulls out his Cerberus nunchaku and uses Revolver, spinning forward in the air, the nunchaku whirling around him, hurting anyone that comes in contact with them.


Up Smash – Ifrit (Magma Drive)
Dante uses Ifrit, performs an uppercut, and a pillar of fire rises behind him.


Down Smash – Nevan (Tune-Up)
Dante whips out Nevan and plays a sick guitar rift that causes an electric explosion effect that hurts anyone around him.

---------------------------------------------------------------------
AERIAL ATTACKS -

Neutral Aerial – Rebellion (Aerial Rave)
Dante performs Aerial Rave with Rebellion. It is a four hit combo that can be chained with button presses. Dante will be suspended in the air and will not resume falling until the attack is finished.


Forward Aerial – Agni and Rudra (Sky Dance)
Dante pulls out Agni and Rudra and uses Sky Dance, slashing each blade in the air.


Back Aerial – Nevan (Air Slash)

Dante performs the second slice of his Air Slash attack, which which will hit behind him without him even looking.

Up Aerial – Cerberus (Swing)
Dante will perform Swing with Cerberus. This attack can spike downwards.


Down Aerial – Beowolf (The Hammer)
Dante summons Beowolf and slams his fists underneath him, unleashing a strong ball of light. This attack will spike downwards.

---------------------------------------------------------------------
THROWS -

Grab – “C’mon”
Dante grabs his opponent with his left arm.

Pummel –
Dante will slap his opponent.

Forward Throw –
Dante throws his opponent forward.

Back Throw –
Dante tosses his opponent over his shoulder as if they were a piece of garbage.

Up Throw – Rebellion (High Time)
Dante launches his opponent up with his Rebellion.


Down Throw – Slam Dunk
Taking inspiration from his nephew, Dante overhand smashes his opponent face-up into the ground, shouting “SLAM DUNK!”
---------------------------------------------------------------------
GET-UP ATTACKS -

Floor Attack –
Dante does a breakdance spin to get off the ground.

Edge Attack –
Dante climbs up and slashes in an overhand arc with Rebellion.
---------------------------------------------------------------------
SPECIALS -

Neutral Special – Swordmaster (Prop and Shredder)
Dante shouts "SWORD" and executes Prop, during which he will spin his Rebellion around in like a propeller, counter-clockwise. The special button can be pressed again during Swordmaster to execute Shredder and Dante will spin his sword clockwise.

Dante’s smash will be boosted until the next hit he takes or he switches styles.

Side Special – Gunslinger (Pandora and Artemis)
Dante will shout "GUNSLINGER" and whip out Pandora and execute PF013: Epidemic, a double bow styled rocket launcher that will shoot two rockets in front of him.

In the air he will use Artemis, fire a laser, and then put it away.

Gunslinger will buff Dante's attack until he takes a hit or switches his style

Up Special – Trickster
Dante will shout "TRICK" and activate his Trickster style and Dash in the direction he is facing.

If he is in the air he can use Sky Star and then jump again if he hasn't already used his double jump.

His speed will increase until he changes styles or gets hit.

Down Special – Royal Guard (Guard and Release)
Dante shouts "ROYAL GUARD" and then activates his Royal Guard style. He can Block an incoming attack, halving the damage he would have taken.

If timed just right, Dante will execute a Royal Block and take no damage from the incoming attack.

That special meter from before? Here’s where it’s used. This is Dante’s Rage Meter. Since Rage is already a mechanic in Smash we’ll call it the Guard Meter. Each successful Block will fill a notch on his Guard Meter with energy (up to eight times), and if a Royal Block is executed he will gain two notches.

Dante can unleash the stored energy at any time in a Release by pressing the special button again during Royal Guard. Strength and knockback depends on the amount of stored energy.

If he releases right when he’s about to be attacked he will perform a Royal Release which will generate more knockback.

Dante's defense will be increased for the next hit he takes or until he switches styles. The meter will remain even if Dante takes damage.
---------------------------------------------------------------------
FINAL SMASH -

Final Smash – Dark Slayer

Dante will shout "GET SET", mime slicking his hair back like his brother, and activate Dark Slayer style, using Yamato to execute Slash Dimension. A flurry of slices signified by white lines will happen in a split second around Dante, and anyone hit by them will be sent flying.


---------------------------------------------------------------------
GIFs Captured from
https://www.youtube.com/watch?v=XmXlEigpW-U
https://www.youtube.com/watch?v=6lick83T1Mw
https://www.youtube.com/watch?v=Gq-VUJVvVfE
https://www.youtube.com/watch?v=-HbXYdhzYmI
Other images from Google
 
Last edited:

Aeon Lupin

Survival of the fittest
Joined
Aug 24, 2014
Messages
913
#29
Huge Devil May Cry fan. I feel a tiny bit guilty support him in Smash due to his minimal appearance on Nintendo systems, but Snake and especially Cloud are in so I feel a bit less unnerved about that. I've written up a moveset concept for him:
I’ll make the angel scream and the devil cry

Dante: Devil May Cry

Dante is a son of Sparda. He is half-human and half-demon, and has immense strength because of it. He sports a devil may care attitude and rarely takes things too seriously, except in the second game but we don't talk about that one. He has a variety of Devil Arms collected from boss monsters in his series that will be the focus of this moveset. Dante has a wide variety of moves, and he will be Devil May Cry 4 Dante for the sake of variety. He has signature dual pistols called Ebony and Ivory, but they are clearly modified M1911s and due to Sakurai's stance on realistic guns he will not use them. Any of his laser guns and rockets are fair game though.

Dante's moveset will also incorporate his style switching mechanic from DMC4. In addition the style change will only last until Dante gets hit, reflecting the series’ focus on not getting hit and looking as stylish as possible.



Dante’s specialized HUD will show his current active style (in this case, it’s Trickster), and he has a meter- I will come back to that later. His series icon is Rebellion for lack of a better icon.

MOVESET -
---------------------------------------------------------------------
STANDARDS -

Neutral Attack – Rebellion Combo
Dante does the standard Rebellion Combo A


Dash Attack – Stinger
Dante will fly forward with Rebellion.

---------------------------------------------------------------------
TILT ATTACKS -

Forward Tilt – Gilgamesh Combo
Dante does Gilgamesh Combo A which can be four hits chained together with four button presses, the last one having a long windup and will have immense knockback.


Up Tilt – Nevan (Slash)
Dante uses Nevan in Scythe form to Slash. It is a two hit combo that can be chained with button presses.


Down Tilt – Agni and Rudra (Crawler)
Dante pulls out Agni and Rudra and stabs the ground with them, making a faint shockwave in front of him (obviously not as far reaching as in the game). Will spike players on ledges.

---------------------------------------------------------------------
SMASH ATTACKS -

Forward Smash – Cerberus (Revolver)
Dante briefly pulls out his Cerberus nunchaku and uses Revolver, spinning forward in the air, the nunchaku whirling around him, hurting anyone that comes in contact with them.


Up Smash – Ifrit (Magma Drive)
Dante uses Ifrit, performs an uppercut, and a pillar of fire rises behind him.


Down Smash – Nevan (Tune-Up)
Dante whips out Nevan and plays a sick guitar rift that causes an electric explosion effect that hurts anyone around him.

---------------------------------------------------------------------
AERIAL ATTACKS -

Neutral Aerial – Rebellion (Aerial Rave)
Dante performs Aerial Rave with Rebellion. It is a four hit combo that can be chained with button presses. Dante will be suspended in the air and will not resume falling until the attack is finished.


Forward Aerial – Agni and Rudra (Sky Dance)
Dante pulls out Agni and Rudra and uses Sky Dance, slashing each blade in the air.


Back Aerial – Nevan (Air Slash)

Dante performs the second slice of his Air Slash attack, which which will hit behind him without him even looking.

Up Aerial – Cerberus (Swing)
Dante will perform Swing with Cerberus. This attack can spike downwards.


Down Aerial – Beowolf (The Hammer)
Dante summons Beowolf and slams his fists underneath him, unleashing a strong ball of light. This attack will spike downwards.

---------------------------------------------------------------------
THROWS -

Grab – “C’mon”
Dante grabs his opponent with his left arm.

Pummel –
Dante will slap his opponent.

Forward Throw –
Dante throws his opponent forward.

Back Throw –
Dante tosses his opponent over his shoulder as if they were a piece of garbage.

Up Throw – Rebellion (High Time)
Dante launches his opponent up with his Rebellion.


Down Throw – Slam Dunk
Taking inspiration from his nephew, Dante overhand smashes his opponent face-up into the ground, shouting “SLAM DUNK!”
---------------------------------------------------------------------
GET-UP ATTACKS -

Floor Attack –
Dante does a breakdance spin to get off the ground.

Edge Attack –
Dante climbs up and slashes in an overhand arc with Rebellion.
---------------------------------------------------------------------
SPECIALS -

Neutral Special – Swordmaster (Prop and Shredder)
Dante shouts "SWORD" and executes Prop, during which he will spin his Rebellion around in like a propeller, counter-clockwise. The special button can be pressed again during Swordmaster to execute Shredder and Dante will spin his sword clockwise.

Dante’s smash will be boosted until the next hit he takes or he switches styles.

Side Special – Gunslinger (Pandora and Artemis)
Dante will shout "GUNSLINGER" and whip out Pandora and execute PF013: Epidemic, a double bow styled rocket launcher that will shoot two rockets in front of him.

In the air he will use Artemis, fire a laser, and then put it away.

Gunslinger will buff Dante's attack until he takes a hit or switches his style

Up Special – Trickster
Dante will shout "TRICK" and activate his Trickster style and Dash in the direction he is facing.

If he is in the air he can use Sky Star and then jump again if he hasn't already used his double jump.

His speed will increase until he changes styles or gets hit.

Down Special – Royal Guard (Guard and Release)
Dante shouts "ROYAL GUARD" and then activates his Royal Guard style. He can Block an incoming attack, halving the damage he would have taken.

If timed just right, Dante will execute a Royal Block and take no damage from the incoming attack.

That special meter from before? Here’s where it’s used. This is Dante’s Rage Meter. Since Rage is already a mechanic in Smash we’ll call it the Guard Meter. Each successful Block will fill a notch on his Guard Meter with energy (up to eight times), and if a Royal Block is executed he will gain two notches.

Dante can unleash the stored energy at any time in a Release by pressing the special button again during Royal Guard. Strength and knockback depends on the amount of stored energy.

If he releases right when he’s about to be attacked he will perform a Royal Release which will generate more knockback.

Dante's defense will be increased for the next hit he takes or until he switches styles. The meter will remain even if Dante takes damage.
---------------------------------------------------------------------
FINAL SMASH -

Final Smash – Dark Slayer

Dante will shout "GET SET", mime slicking his hair back like his brother, and activate Dark Slayer style, using Yamato to execute Slash Dimension. A flurry of slices signified by white lines will happen in a split second around Dante, and anyone hit by them will be sent flying.


---------------------------------------------------------------------
GIFs Captured from
https://www.youtube.com/watch?v=XmXlEigpW-U
https://www.youtube.com/watch?v=6lick83T1Mw
https://www.youtube.com/watch?v=Gq-VUJVvVfE
https://www.youtube.com/watch?v=-HbXYdhzYmI
Other images from Google
This incredible. I even like your idea on the Final Smash. Though, I'm surprised, you decided to bnt include Ebony and Ivory, and no devil trigger. Admittedly, guns are typically a no no in Smash, but I figured with Bayo having hers intact, they could include Dante, given he's just as synonymous with them as his Rebellion. If the issue is realistic bullets, I don't think there'd be much of an issue if they got stylized a bit.
 
Last edited:

ThatShadowLink

Smash Journeyman
Joined
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Messages
375
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ThatShadowLink
#30
While I'm at it, here's some alt costumes. DMC4-1 of course, but the custom alts are based on Vergil, Nero, Sparda, and Lady.
Dante_Palette.png
 

BluePikmin11

Akko is my dear daughter!
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blue
#32
The Dante leak is a strange one. Why would Dante be chosen over bigger Capcom franchises like Resident Evil?

Maybe Dante had high demand in the ballot and had more eye-catching moveset potential to Sakurai, i could see that, but...

...Devil May Cry is not the franchise I would have expected to have playable representation, even if the series' popularity worldwide is pretty huge (17 million units in sales according to Capcom sales data.)

Maybe Sakurai is a fan of Kamiya's games or something, maybe Kamiya himself convinced Sakurai to add Dante, sorta like Snake with Kojima/Snake. That is one plausible way I could see how Dante was included in Ultimate. Looking into it further, I guess he has a decent chance, but it would be weird to see him over other Capcom characters like Leon.

When it comes to the base game of Ultimate, I personally Sakurai aiming give Capcom's biggest worldwide popular IP, Resident Evil, a playable character. Devil May Cry getting a playable character is odd to me. Then again, at the time of the project plan in 2015 for the base game, DMC was Capcom's 4th biggest IP with worldwide popularity (Before Monster Hunter World made MH a worldwide phenomenon, becoming Capcom's 2nd biggest IP in 2018). I could see Dante happening if both a RE and DMC character had playable characters for Ultimate's base game.

Also, this is very interesting:

 
Last edited:

Megadoomer

Moderator
Moderator
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#34

Schnee117

Too Majestic for Gender
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DidactualSpartan
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#35
I want to believe, but what gives this leak/rumour good credibility?
It's gotten some DMCV info correct.
Mainly to do with the music in relation to combos, "V" seemingly having some sort of staff/cane, Nero using hot spots and the training room.

Of course DMCV info =/= Smash info
But they've got some major stuff right so far.

 

Jedisupersonic

Eight Leaves One Kame Style
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#36
Dante would be awesome, put me on the supporter list, I didn't consider him a smash candidate until the DMC5 leak stuff, but I adore the franchise.
 
Joined
Mar 8, 2018
Messages
1,588
#38
It's gotten some DMCV info correct.
Mainly to do with the music in relation to combos, "V" seemingly having some sort of staff/cane, Nero using hot spots and the training room.

Of course DMCV info =/= Smash info
But they've got some major stuff right so far.

Yeah, while he has legitimate DMCV info, he probably could have thought "you know what, let me cash in on this Smash Ultimate leak fest and say I have info on Dante being in Smash. They will think I'm credible after my DMCV info gets confirmed". Of course, if people are willing to give Vergeben the benefit of the doubt for getting information right on other games, then I say we should keep on eye on this one. But yeah, I would love it if Dante were in Smash. His DMC4 outfit is fine and all, but I hope he will come with a DMC1 alt as well.
 
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