Powerman293
Smash Ace
- Joined
- Aug 6, 2015
- Messages
- 899
LOL, love that Jared moment with the Cream Pie reaction.
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No. Dedenne is a disgraceHere's an odd theory: In each Pokémon game, we get a new electric rodent Pikachu knockoff per generation. If Brawl indeed originally had Plusle & Minun in the game as characters, could Smash Bros. have been following the same trend? Is there an alternate universe somewhere in which Emolga/Dedenne ended up on the Smash 5 main roster?
Oh, hey, Kaizo DKC! Considering how popular DKC is I'm really not surprised. I actually had fun watching it.What kind of f**king sadists thought this was fun?
The show wasn't very good, but its still decent in a sort of charming little way. Although he forgot that it was actually a big hit in Japan, too.ProJared uploaded a review of the DK cartoon today. He was pretty harsh about it but this part makes it:
E X P A N D D O N G
Maybe it's just me, but I find these things more fun to watch than to actually play.Oh, hey, Kaizo DKC! Considering how popular DKC is I'm really not surprised. I actually had fun watching it.
It also won a publically voted award for Best Youth Programme in its native France in 1999, and was well-regarded for its early use of motion-capture, as well.The show wasn't very good, but its still decent in a sort of charming little way. Although he forgot that it was actually a big hit in Japan, too.
If by good you mean "has a very well made moveset, skillset, and playstyle"... you are probably more right than wrong.Sheik is only in because she was so good in Melee.
Ness' design was good though. Even though he was weak and his neutral game in Smash 64 and Melee was just drop dead awful, his overall design was incredible. Ness just only ever needed a few fixes, namely in regards to range and recovery, which were both addressed in Smash 4 in big ways.Explain how Ness made it to Smash 4 when he's been consistently awful in all the previous games, and why Snake was cut despite being top tier in Brawl.
I'm not getting my hopes up for it, to be perfectly honest.I really wonder what the Club Nintendo successor will be like...
♫...we're running low on food...
I love you.♫
Life is slowly ebbing from us
Hope's almost gone
It's getting very hard to see us
From sideways on~
♫
Bruh...If by good you mean "has a very well made moveset, skillset, and playstyle"... you are probably more right than wrong.
Meanwhile Zelda has had a terrible design in Melee, Brawl and Smash 4 (her PM design is also one of the weaker in said game), and yet she limps along.
Honestly, I'd rather have characters like the former over the latter. Zelda currently serves no purpose in the Smash series as anything but a wasted slot with how awfully designed she has been three times in a row (which is a shame, because a fix is hard, but very doable and very worthwhile). Bowser may be a very weak character in those same 3 games, but his design improved each game, and honestly it was never nearly as bad as Zelda's design.
I don't care about how successful they are as a competitive character (I say that as a competitive player), but rather how well designed and intuitive they are as characters. Sheik is very intuitive in every game (although her Brawl appearance left a lot to be desired), Zelda is very stupid.
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It's one of mine, too. I certainly never expected a chance to quote it here, though! (Many thanks for that, Zard lover Doom Desire !)I love you.
Joseph and The Technicolor Dreamcoat is one of my favorite musicals, no joke. I'm so glad somebody else knows about it.
Here's hoping! :DIt's one of mine, too. I certainly never expected a chance to quote it here, though! (Many thanks for that, Zard lover Doom Desire !)
Now we just have to see if, indeed, any dream will do, as far as K. Rool getting in, eh?
What do you mean? She rewards offense and defense appropriately. She relies more on defensive strategies than the bulk of the Melee cast, but you know what? Those are generally the best designed characters. If you escape the prism of purely Melee and look beyond to Street Fighter II, III, IV, and soon V, you will see that some of the most hype characters have similar defensive heavy playstyles.Shiek is not well designed at all, no matter what game she's in, she has the most boring meta, especially in SSBM.
Zero Suit Samus and Sheik worse designed than Zelda?Zelda's moveset definitely isn't the best designed in the game, but it's the stupid fighters like Shiek and ZSS who are poorly designed.
Balance isn't design though. Sure, Sheik may make a few others much less useful in competitive play, but her design in solid. The same is true of her Smash 4 design, although with less negative repercussions.With their move sets, they either dominate the entire cast besides a small handful of fighters, or they're lackluster.
I take it you've never faced a good Sheik then.Zelda will never be good, not with her current moveset, but unlike Shiek, she isn't completely braindead.
This looks pretty awesome imo. Kinda like a more tame Kaizo Mario. (I use the word tame loosely)What kind of f**king sadists thought this was fun?
No one likes a tier ***** m8.What do you mean? She rewards offense and defense appropriately. She relies more on defensive strategies than the bulk of the Melee cast, but you know what? Those are generally the best designed characters. If you escape the prism of purely Melee and look beyond to Street Fighter II, III, IV, and soon V, you will see that some of the most hype characters have similar defensive heavy playstyles.
It may not be as eyepopping as Captain Falcon sure, but it is indeed very smart, very intuitive, and always makes you think everything fully through. Thoughtful. That's one word I would use to describe fighting Sheik. That's a very good quality. Fighting is about mind over matter as much as anything else in the universe.
Zero Suit Samus and Sheik worse designed than Zelda?
Are you kidding me?
Zelda has no tangible strengths, hardly any useful moves, and no conceived skillset or reliable playstyle in ANY SMASH GAME. Nothing she has is well designed.
Your complaints with Sheik and Zero Suit Samus are just you don't like playing them.
Zero Suit Samus has a great design in both Brawl and Smash 4. She's got a clearly design skillset, a versatile moveset that covers a lot of ground and doesn't have anything overly polarizing that doesn't have a clear weakness, and her playstyle forces one to engage, be careful with their movement, and think about how they are going to move and attack her.
Balance isn't design though. Sure, Sheik may make a few others much less useful in competitive play, but her design in solid. The same is true of her Smash 4 design, although with less negative repercussions.
I take it you've never faced a good Sheik then.
In Melee I've lost to Tafokints and Shroomed... in the same pool... back to back. Heck, I've faced Shroomed many times with many characters, and none of them match the precision of his Sheik. Let me tell you, playing those two I felt outsmarted, not "braindead."
Them and their character's precise reliance on movement reads, attack reads, pattern pickups, when I engage and when I don't, how I engage, spacing habits, and how I DI was eye opening.
You can get out of any of her chaingrabs (not combos) fairly early, but the thing is they read you so well that you can't because you're outsmarted. You don't have those situations down like they do.
I remember once against Shroomed I changed the way I DI with slight differences in my direction after hits from nAir's, and he adjusted by getting the right angle by throwing out bAir's instead to cover more ground yet do less damage. To add to this intelligent choice, Shroomed started doing it right as my damage percent was high enough to where I couldn't crouch cancel. I changed my angle a little bit to something I thought was out of the box in regards to avoid his bAir's, and he read me and grabbed me. I got out, V-dodged (air dodge into a waveland) away from a hit on a platform. I then thought about throwing him off by light shielding near the ledge (so if it hit I would fall off the platform to the main platform) and he somehow read that and grabbed me. Upset with his grabs, I DI'd out of the grabbed really well, and then DI'd off the ground to avoid a follow up at a very good angle; he read me and fAir'd me for a KO.
None of that was cheap, and all of it was earned. For a player of my terrible skill I played pretty good, but despite that my mind was not anywhere near as honed as his, and I got beat by that.
I've seen Shroomed employ these same tactics when he has earned wins over the likes of Mew2King and Mango in sets this year, and it is incredibly impressive.
I can't tell you how smart they are. Other top Melee Sheik's like Kira, Laundandus, Mew2King, Plup, DruggedFox, etc are some of the smartest Smashers you can watch.
As for Smash 4... look, it doesn't matter what people think, Zero is just amazing at Smash 4, and no one else really is (yet).
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All 6 of the Melee Gods main one or multiple of the top 5 characters on the Melee tier list. By your definition, they're "tier ******".No one likes a tier ***** m8.
We call that confirmation bias, and it is unscientific at best and ignorant and hateful at worst.Anyway...I could care less what strategies are effective, especially in Street Fighter. The point is, defensive characters are not only boring for normal people to play, but for anyone to watch.
Ummm.... no. Doc's weaknesses were too big for Shroomed to win with. EVO 2013 was the peak of his Doc powers, and he couldn't get past Ice there, let alone the then-5 Gods of Melee.Shroomed was better as a Doc main and he's nothing special now.
Seems I've rustled a jimmy or two, never going to recover from those fired shots...All 6 of the Melee Gods main one or multiple of the top 5 characters on the Melee tier list. By your definition, they're "tier ******".
I went to I'm Not Yelling and Leffen, Mango, and Armada, these "tier w*****s" who all main Fox were there. They had flocks of people asking for their autographs. Apparently their fans didn't get your memo, and neither did their over a thousand Twitch subscribers, thousands of people who watch tournaments just to see them, and tens if not hundreds of thousands of Twitter followers.
Maybe you don't realize this since you're probably new, but Melee has gotten huge off of these supposed "tier ******" being the top players.
To be blunt, the only people who say "no one likes tier ******" are people who suck at the game and probably don't even play it competitively.
We call that confirmation bias, and it is unscientific at best and ignorant and hateful at worst.
You say that it is boring for "normal people to play... to watch" (what are "normal people?") but Street Fighter IV gets so much more viewers and has so much more players (especially competitively) than any Smash game. Street Fighter V is gonna top that by a considerable amount. Street Fighter also has better players with a deeper understanding of how their game works than Smashers do (namely non-competitive smashers like yourself)... so... yeah.
Ummm.... no. Doc's weaknesses were too big for Shroomed to win with. EVO 2013 was the peak of his Doc powers, and he couldn't get past Ice there, let alone the then-5 Gods of Melee.
Now with Sheik he's gone nearly even in sets with M2K over the last year, has beaten virtually every non-God in a set, beat Mango at CEO (4th biggest major of the year so far) in a lopsided 2-0 win to make top 8 on winner's side, and has really forced any and all other Melee Gods he has faced to respect him. He's won more big games and sets, made more top 16's and top 8's, and performed wayyyy better since he has mained Sheik than at any point of when he mained Dr. Mario.
Now that he's a Sheik main, he has a shot at being the next "God slayer." He's not too far off from it. All he has to do is be more consistent in tournaments, get longer chain grabs, and have stronger punishes in the neutral game.
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Based on how ill informed and non-scientific or logical your comments are, I'm just going to assume you have absolutely no idea what you're talking about when it comes to competitive Smash or character design.
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And as a competitive player... I agree with this logic.It doesn't matter how bad Marth was he absolutely still would have been in smash. Roy was absolute garbage and still planned for Brawl. Same for Mewtwo. Competitive strength absolutely has nothing to do with roster decisions.
No, just possibilities of seeing one. Splatoon 2.2.0 is coming out next week (we'll probably see playable Octolings very soon), Nintendo's having a massive maintenance update on Monday which could indicate something coming up. Plus the "mid-October" tease for Pokemon Go and DeNA's new game having info "soon," there's really a lot to suggest a Nintendo Direct will not only be soon, it'll definitely be by the end of the month, quite likely next week.So any Nintendo Direct news?
Sheik and ZSS are way more complex than Zelda lol.Bruh...
BRUH!
Shiek is not well designed at all, no matter what game she's in, she has the most boring meta, especially in SSBM. Zelda's moveset definitely isn't the best designed in the game, but it's the stupid fighters like Shiek and ZSS who are poorly designed. With their move sets, they either dominate the entire cast besides a small handful of fighters, or they're lackluster. Zelda will never be good, not with her current moveset, but unlike Shiek, she isn't completely braindead.
99% of people who complain about others playing top tiers are either casuals or just really bad players. Good players don't think like that because they understand the competitive scene enough to know that winning constitutes a large part of the fun in the competitive play, and that most players eventually get to a point where they become held back by using bad characters.Who said I'm casual?
I casually forget that Smash has a competitive scene I'm an incredibly bad Smash player in general, I just fell in love with it because it's so fun to play with friends, brings out a lot of memories/nostalgia... you know.99% of people who complain about others playing top tiers are either casuals or just really bad players. Good players don't think like that because they understand the competitive scene enough to know that winning constitutes a large part of the fun in the competitive play, and that most players eventually get to a point where they become held back by using bad characters.
That's actually really awesome! If K. Rool could play in the manner which you suggest, that would be fantastic! You've got a real way with words, your K. Rool play style design concept is probably the best I've seen! Props to you sir.And as a competitive player... I agree with this logic.
Character design (in regards to how good it is/would be), and character relevance (which includes being previously playable and how easy said character is to make) should be the main factors, not how good they were in a previous Smash game.
That said, most top tiers in Smash games have good designs, despite any balancing issues that may or may not be associated with them. There's few characters with some major glaring character design flaws (most of them reside in the bottom tiers). Most of these flaws can be easily fixed, as it is inherit to the character. Some of these, like Zelda's issues (What is the purpose of anything she does, what is the character's direction, and what is their focus?), are not easily fixed, often due to a lack of clear and precise direction.
Yet, these characters are few and far between one another. The various Smash development teams have done an outstanding job at minimizing these kind of characters. There's less than a half dozen of them in any Smash game, and that number in Smash 4 is shrinking thanks to proper patching practices (although we could use some patch notes like Splatoon gets).
I think that's an aspect of character design people don't get. People get "this character is strong, this character is weak" and how certain moves are too strong or too weak and so on, but they don't understand inherent character (design) flaws. On most character boards you'll see ideas that just flat won't work without some serious precision in building up a character. Characters already in Smash like the Ice Climbers, Bowser Jr., and Ness were hard to theorize and even harder to put together, but they work because of the careful balancing of them. That is why these kind of characters aren't as common as simpler characters.
Fortunately, K. Rool isn't one of those characters. Like a huge chunk of the current cast of Smash playable characters, his design is rather simple, as are all the various aspects of his potential character design.
Much like Bowser, he would be heavy and slow. Yet, like Bowser Jr., he has technology on his side, albeit at a more limited capacity. He has long claws and fairly long arms as well as a huge body, so his range of attack would be a strength.
K. Rool's tail additionally provides a sneaking means of attacking, decreasing the predictability of his offense, but giving him another potential weakness (such a move wouldn't cover a lot of range) if an opponent is able to easily predict what moves you are doing (forcing you to mix up your offense to decrease predictability, forcing you and your opponent{s} to think more).
K. Rool would also likely have a projectile and/or move that covers a lot of horizontal range, thus expanding the toolbox. While K. Rool's focus would be his power, size, close range fighting ability, and perhaps even shield or tech pressure, having a few moves that allow him to poke or even do jab equivalents to enemies can throw them off.
This "distraction" of sorts may not be his intended focus, but like any good distraction, when used right, it makes the main purpose easier to achieve, and that purpose is to land big moves for early KO's and/or lots of damage.
This easily inherited skillset and playstyle makes expanding it rather easy. The simplicity of K. Rool, even with his expansive toolbox of moves, really is a valuable asset. Overall in all my character highlights, I try to highlight that.
In comparison to a few characters already playable in Smash like Ness, Zelda, Olimar, and Bowser Jr., making K. Rool "work" would be a much simpler task than it as with those characters. That is a big reason why, along with his popularity, he is such an easy pick, and why K. Rool is and should be so immensely popular.
K. Rool has a very basic style of build, but a lot of unique wrinkles to him. This give him a variety of options to attack foes many ways, yet his main objective and playstyle is still clear and concise and logical. K. Rool is a very easy and simple character to add, but there's a lot of cool and deep and advanced things you can add to him to make him a deeper and more unique character.
That is, in my opinion, the beauties of the idea of adding K. Rool to the Smash Bros. playable character cast, and why these comparisons of sorts are needed in order to paint the full picture.
Moving forward, any off topic discussion about balance will be infracted.
1. No, but I did get the Crystal Coconut VHS when it came out. I also got the first season DVD box set recently.I think it's time for more questions again:
1-Did you watched the cartoon back when it first aired?
2-Did you always knew that K.Rool was a popular Smash choice in Japan?
3-What would be your reaction if K.Rool was playable in Mario Kart 9?
4-What are you going to do when Smash 4 speculation/character DLC is over?
1. I caught a few episodes when i was a kid but only watched it if it happened to be on. I never went out of my way for it though.I think it's time for more questions again:
1-Did you watched the cartoon back when it first aired?
2-Did you always knew that K.Rool was a popular Smash choice in Japan?
3-What would be your reaction if K.Rool was playable in Mario Kart 9?
4-What are you going to do when Smash 4 speculation/character DLC is over?
Okay, forget Twilight Sparkle, WHAT KIND OF STAGE, BESIDES MAYBE GREAT CAVE OFFENSIVE, WOULD WORK WITH 16 PLAYERS?I had a weird dream last night, Wolf and Dixie were leaked along with Twilight Sparkle from My Little Pony (She had a Pinky Pie alt) along with 16-player Smash.
Big Miiverse? (Which was the stage in the dream)Okay, forget Twilight Sparkle, WHAT KIND OF STAGE, BESIDES MAYBE GREAT CAVE OFFENSIVE, WOULD WORK WITH 16 PLAYERS?