so, i main samus. i mained her on the 64 version, mained her in melee, and i still main her in brawl. hello to fellow samus mains.
now, a few questions:
* does her pivot grab make that much of a difference? i've tried it and it seems to last just as long (or maybe longer) than her standing grab, which is a bummer. maybe i'm doing it wrong? could someone direct me to a video?
* what are some tactics to avoid being juggled? i've become pretty good when it comes to mind games with bombs, but once i get to the point on the stage where i can be reached with a single jump, landing becomes a challenge depending on the character (fast jumping/falling ones especially). i can only avoid hits via air dodge so many times, so i usually find myself going for the edge. missiles sometimes help, but my friends/opponents alike usually don't fall for that.
* the screw attack: i've noticed that occasionally towards the end of the sequence, characters can fly off at a downward tilt. is there a specific way to produce this result?
* boba fett vs. samus. who wins and, more importantly, could anyone stop their children?
* oh, and just as an opinion question: how do you use your charge shot? offensively or defensively? i'm curious to see how other samus players use theirs. i prefer it as a quick way out of a bad situation myself.
that's it for now. i'll probably think of more later. any help would be appreciated.
now, a few questions:
* does her pivot grab make that much of a difference? i've tried it and it seems to last just as long (or maybe longer) than her standing grab, which is a bummer. maybe i'm doing it wrong? could someone direct me to a video?
* what are some tactics to avoid being juggled? i've become pretty good when it comes to mind games with bombs, but once i get to the point on the stage where i can be reached with a single jump, landing becomes a challenge depending on the character (fast jumping/falling ones especially). i can only avoid hits via air dodge so many times, so i usually find myself going for the edge. missiles sometimes help, but my friends/opponents alike usually don't fall for that.
* the screw attack: i've noticed that occasionally towards the end of the sequence, characters can fly off at a downward tilt. is there a specific way to produce this result?
* boba fett vs. samus. who wins and, more importantly, could anyone stop their children?
* oh, and just as an opinion question: how do you use your charge shot? offensively or defensively? i'm curious to see how other samus players use theirs. i prefer it as a quick way out of a bad situation myself.
that's it for now. i'll probably think of more later. any help would be appreciated.