Jiggly
Drop the mic, cause these fools sleeping on me
- Joined
- Apr 17, 2014
- Messages
- 2,021
- NNID
- Jiggly101
Okay, now before you go clicking away "it's not a true combo" "no DI lol" "I swear he touched the ground", let me go into this more. this can 0 to death every character if you set it up right, but it's sometimes hard to. Also, it is a true combo, this is a bunch of already known puff combos strewn together. Dair is really hard to do right, because you need to properly trap them, and then launch them foward while ending in maximum air mobility. @ TheReflexWonder did a video on Dair to rest on youtube, so check that out for instructions with more depth.
The variation I showed in the video is the simplist combo: FFUair-Utilt-Dair-Fair-Rest This one only kills on a few members of the cast, and is stage dependent.
Other variations:
Fair-uair-utilt-dair-fair-rest
Fair-uair-utilt-dair-dair-fair-rest
Fair-uair-utilt-utilt-dair-dair-fair-rest
So one thing I did mess up in this video, is you should do uair closer to the ground so it combos lol. You can skip fair if you really want to, but extra damage makes rest kill earlier often times. Now FFUair is really hard to set up, you almost always have to get the opponent to whiff something with empty hop bait or something. Fair is almost always a better option, except on lighter characters. The fair damage can make light and slow falling characters not get hit by the utilt-dair combo. Utilt to dair is really strict, so you have to be careful. Only do double utilt on super heavy or fast falling characters, to make sure you can chain a combo after dair. 2 dairs is often successful since it brings them higher up, and you can still combo into fair. The double dair is really strict, and usually works better on heavier characters with large hitboxes that arent nescessarily super fast fallers like ROB, Ganondorf, and DK.
You dont always have to start the combo at the beginning, because often times it's hard to get a good opening, and you don't wanna fret on one combo. I often times build a little damage, and maybe get an utilt later, and then do the combo. You can start with dair if you want whent their at 40% or whatever. Just because you don't get the full thing at 0, doesn't mean the combo is dead.
I was reluctant to make this at first because it's just a combo, but lots of people have had questions of variations and such, and I thought that it might be caught by non-puff players who believe the puff meta is dead. This is for ease of access, and questions on this specific combo.
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