DekZek
Smash Journeyman
I am assuming that he did that because of how the textures load (The eye is one texture, and emotions are expressed by a separate texture that covers part of the eyeball).
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No good reason, it was a personal choice I guest. For the hurt expression, There a specific bone that will load the model that you set for the eye expression.Quick question, why did you have Mewtwo's hurt expression have closed eyes rather than the changed pupils like smash 4?
Are you talking about this? :Sooooooo good.
Since you showed interest before, would you mind doing the Shadow Mewtwo textures in line with what Theytah did with the PM model? It's based on the Shadow Pokemon from Pokemon Colosseum and Pokemon XD, not whatever Pokken did
Tell him to be patient!;-; Roy is feeling so sad right now.
That is what I'm talking about, but I asked you previously if you could update it to have eyes based on its source material (Shadow Lugia) and maybe tweak the colors a bit!Are you talking about this? :
It's in my mewtwo release since forever. I made an update at some point and added it to the .rar.
If you're not talking about that, send me an image of which skin you're talking about
Also, it will get updated very very soon to receive blue eye compatibility so wait for my update notice!
Done!!That is what I'm talking about, but I asked you previously if you could update it to have eyes based on its source material (Shadow Lugia) and maybe tweak the colors a bit!
You'll notice the eyes are way different, and the white is brighter. That's all I meant.
Looks amazing, but definitely needs to be darker.Shadow Mewtwo's done! (except for the CSP stuff)
Here what the final version looks like.
As mentionned before, he's a modified version of smash 4 mewtwo with Pokken's asset. I did this because I wanted my Shadow mewtwo to fit well with my regular mewtwo. The actual pokken model had very different proportions (I personnally think the smash 4 one is the prettiest but that's subjective)
I've also retexture some part of Mewtwo like the skin scale/veins details + the tails "burning" look.
The encrusted rock and tails have self illuminated material that will always be lit.
hum actually that stage might not have been a good choice to showcase Shadow Mewtwo because it's veeery brightLooks amazing, but definitely needs to be darker.
Look how Shadow Mewtwo looks in direct sunlight
Everybody get lonely sometimes! He'll get over it!So... Nano released a new Roy model. :v I have a feeling something might be shown down the line...
Also... Roy is patient. But he gets lonely.
There's no recolor done as of today but nothing prevent me from doing some recolors just before I upload himQuestion. Are you making team recolors for Wii U Awakening Roy. If you are tell me so I can replace all my other Roy costumes with your SSB4 Roy, and have my OCD satiated. (Otherwise, looking from the textures, it will take at least a week for me to make recolors for team matches).
yes, it will work on wiiExcellent work. Will it be compatible with a Wii? Any plans for a version with the Sword of Seals?
<3Everybody get lonely sometimes! He'll get over it!
and yeah! your feeling is right!
Here's my Wii U Awakening Roy!
This is not a new project, I made this a longg time ago (at the same time as Wii U Project M Roy) but after asking Nabobud about it, I kept it for my build and kept it secret until the real Awakening Roy got released.
He got the same treatment as my other Wii U character in Brawl costume (got modified proportion to fit the model, got some metallic shader treatment, etc)
I will release him as I update Roy (for YOU Heavy D88) at some point in the future. (not now, go enjoy the official Awakening Roy first!)
Oh trust me, I already have. I got him into the game as soon as he was released by Nano. Really good work on him. Glad to see my feeling was correct. :vI will release him as I update Roy (for YOU Heavy D88) at some point in the future. (not now, go enjoy the official Awakening Roy first!)
I will take a look yes at the new release but honestly I did not find any bug with my version, it's working really great. (except for the sword trail thing but you'll be able to use Nano's FitRoy.pac for that. should work with my edit too since the sword have stay at the same position on both model
The problem with using WIi U Roy's hand is that I'm adding a new texture just for the hand which up filesize and Roy's already pretty big filesize wise + Roy's costume don't have a ton of filesize space before it crash on loadingOh trust me, I already have. I got him into the game as soon as he was released by Nano. Really good work on him. Glad to see my feeling was correct. :v
On another note. There's one thing that does "bother" me, in a way... nothing serious, just my thoughts but, on the PM costume for Roy and now Awakening... his hands still use the old models. With those fat pudgy fingers. I was wondering if there's a way to get Smash U Roy's hands on them as a replacement? It'd fit/look so much better for him to me. Again, just a thought I've been having.
yeah i'll include them. they should work perfectly fine as is. I'll test them out soon.Also, Nano's release includes a FitRoy.pac in it. When you make the release, include that as well so others who are waiting don't have to do two downloads.
Try using the Super Scope.I will take a look yes at the new release but honestly I did not find any bug with my version, it's working really great. (except for the sword trail thing but you'll be able to use Nano's FitRoy.pac for that. should work with my edit too since the sword have stay at the same position on both model
And side-special.Try using the Super Scope.
Ew why choose a gross WIP render?
yes I have! it's a skin + animation issue. I will take a look at the original PM mewtwo to see how they skinned that part to avoid that. it PM mewtwo is also broken, there's little I can do.Have you looked at Mewtwo's disappearing neck when jumping? Not sure if it is even possible/worth it to fix, but thought I'd share because your stuff is so close to prefect.
are you talking about the CSP pose?
I would love to have you render my mods! and that pose is really cool!Heres the latest version.
http://i.imgur.com/Ut7U5tm.png
Jaystring if you want me to render out your Roy, just let me know and I'd be happy to.
I got all your other costumes from the Vault last night, but I wasn't able to finish them. I'm traveling for the weekend but I'll for sure render everything when I get back. Send me Awakening whenever you get a chance!yes I have! it's a skin + animation issue. I will take a look at the original PM mewtwo to see how they skinned that part to avoid that. it PM mewtwo is also broken, there's little I can do.
also, it's an annoying bug because I need to re-export all the models to fix the skinning... it's a long process
are you talking about the CSP pose?
or the costume? The costume is already done since a good while, just search my history post in Brawlvault
I would love to have you render my mods! and that pose is really cool!
smash 4 roy + smash 4 roy with PM costume are already available on Brawlvault and I can send you the awakening Wii U Roy somewhere tonight as well if you want so that the render will be ready once the model is ready too!
No super scope issues with my model (unless you are talking about the yellow glow at the very very end when the scope is fully charged but that is normal, take a look with any vanilla brawl character, it's suposed to be that wayTry using the Super Scope.
so, after investigation, i've decided I would not fix this issue.Have you looked at Mewtwo's disappearing neck when jumping? Not sure if it is even possible/worth it to fix, but thought I'd share because your stuff is so close to prefect.
well, it's not just about adding a bone, it would need to be animated too.Could you find a way to fix it entirely for SSB4 Mewtwo so the same FitMotion also solves the issue for PM Mewtwo?
I've had 3.6 crash after long stock matches or a few hours in training mode. I don't think your models are the issue.my latest test with Mewtwo update and shadow Mewtwo have been unsuccessful unfortunately.
Similar to my Wii U ZSS, I have been experiencing mid match freeze in very long matches (50 stock 4v4 CPU level 9).
Freeze when all CPU reach close to 30 stock.
seem totally random. I've thought for a long time that it might have been related to memory issues but my optimized model are now lower in filesize then vanilla PM mewtwo..
I've never been able to figure out what's the issue with ZSS so I might have to release the mod in this condition since I have no Idea what is causing this...
yeah, the one with the purple backgroundI put in your SSB4 Mewtwo and Roy costumes (Alongside Awakening PM Roy as a placeholder), and they are amazing. My one question, however is how do I replace the CSS Image (Not the full render, the one that you have labelled CI_COO). Everything else (CSP, RSP, SI) is replaced, but I want to replace these and I can't figure out how to do so, for either Mewtwo or Roy.
Thanks. I had to take the full portraits, crop them, and make a background for them, though. The build I am using as a base (Project M Legacy) has a red background instead of purple.yeah, the one with the purple background
it's located in the same file as the CSP (menu2/sc_selcharacter.pac I think) and it's under "MiscData70" I think (if it's not, look around in the folders, it's somewhere in there)