Lonefox
Sm4sher of Montreal
Stopped working there. The first character was another Zamus but grabbed a smash ball.
does the same thing on the wii
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Stopped working there. The first character was another Zamus but grabbed a smash ball.
ok thank you for the info! I think it safe to say that there's definitively something not right.does the same thing on the wii
hmm, doesn't dolphin have a way to dump a debug log in real time?ok thank you for the info! I think it safe to say that there's definitively something not right.
I'll give a try to fix mewtwo before release. I "kind of" have a super vague idea of what might be the issue but really it's all guest at this point and never worked with Zero Suit Samus
Because I did encounter it with Ike and Marth at one point and fix it by optimizing the skinning (the "NumNodes" value in brawlbox). Or it fixed itself, I don't really know at this point.
Gosh I wished we had better debug tool.
Do you plan on importing all of the Smash Wii U characters that are in Project M(Including Doctor Mario)?stuff
Thanks a lot for the comments!!I feel like there's a lot of work to be done there personally, but it all depends on how much time you want to spend on a render.
Rendering:
At 1080p, I noticed with Max it takes about an hour or so for a good Mental Ray render (assuming you don't get too crazy with it) where Blender (Cycles) usually only takes 20 mins for a similar result thanks to it using CUDA cores. As for the default Max renderer, I don't feel like it has enough to work with personally, it just feels way too limiting. The render time is much quicker yes, but it also shows in the final result I find.
Lighting:
Currently, it feels too dark overall, and has a very...well, computer-generated look to it. This page should help, it explains the 3-point lighting system which you usually see for portraits (and what the Smash 3 renders use). You might be able to get away with just the front two for a Brawl styled render though, I don't really see a strong backlight on them (experiment with this). In general, you want to make the models feel like they're actual living things, and not just statues placed in front of a strong light.
Also, I noticed you mentioned finding a good lighting setup to make the rest of your CSPs...but you can't really have a "universal" lighting setup, it just won't work well in the end. You'll want to stick with the 3-point setup for the most part, but you'll also want to tweak the individual placement and values of the lights to be sure everything looks the best it can.
Materials:
I noticed that Mewtwo looks very shiny, almost like he was dipped in oil here. For the tail it's fine, but for the body it gets very noticeable on spots like the feet. I'd suggest toning it down, as the Smash 4 render makes him look smooth and non-reflective with the skin.
Pose:
The main thing that sticks out to me here is the feet, they're very straight while in all of Mewtwo's artworks they're bent either forward or backward depending on how he's standing, but never straight like they are here. It almost feels like the pose is a slight edit of the t-pose, I feel like there should be a bit more movement in general.
Hope this helps!
EDIT: This was much shorter in my head...
He looks so good! I love it!Here's some Wii U Megaman X WIP update! (the normal model, not my custom yet!)
I'm doing his textures right now, there's still some stuff I don't like that need polish like his face but overall it's starting to look cool I think!
Of All of the Hyrule Warriors models, would you be open to trying your hand at Ganondorf's first?yes Smash Wii U Zelda is up there with Smash Wii U Link in the consideration batch
I'm actually hesitant to said that I'll be doing them soon (soon been the key point here!)
because I think for zelda Characters, they deserve their Hyrule Warriors variant first. and these hyrule warriors model will take a long time to make as they have to be optimized first, they're way over budget for Smash Brawl.
i'm thinking of starting one soon
Mega Man X looks SO good!yes Smash Wii U Zelda is up there with Smash Wii U Link in the consideration batch
I'm actually hesitant to said that I'll be doing them soon (soon been the key point here!)
because I think for zelda Characters, they deserve their Hyrule Warriors variant first. and these hyrule warriors model will take a long time to make as they have to be optimized first, they're way over budget for Smash Brawl.
i'm thinking of starting one soon