Everyone is giving paragraphs and walls of text.
Like Hino:
Like Hino:
Or Kamiya:Key phrase: Interpersonal connections
Resolution: At present, it is impossible to develop an online game or smartphone game without considering other players. I believe that taking into account interpersonal connectivity when developing games will become even more important in the future. For 2014, I'd like to start by moving forward with smartphone games. I'm determined to succeed. I believe that this is just as important now as it was when Level-5 first became a publisher. I want try new things and strive ahead, like when I first started out.
Nomura, setting the bar high as always:Key phrase: Have fun making games
Resolution: There's a lot I hold dear in making games, but I think for developers, having fun is most important. The atmosphere of the workplace shows clearly in a game's quality, so I want to treasure a team atmosphere where each member can have fun developing games. Also, 2014 will be the year where a new project will fully be set in motion. I want to boldly and happily walk that path without fear of failure.
But Sakurai?Key phrase: Constancy
Resolution: My surroundings have been constantly changing, but I don't have any special expectations for myself in 2014. I do have some new ideas, but I plan to strive to meet fans' expectations as always.
Key phrase: Completion
Resolution: I resolve to complete development on Super Smash Bros. for Nintendo 3DS/Wii U and release it in 2014.