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Jab faking and it's mindgames! (The possibilities)

hippiedude92

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Well we all know Luigi is a monster when it comes to jab upb. Luigi will be using that like a beast to get their KOs. Alot of the people will expect a jab upb from him. We can use that to our advantage by using mindgames :laugh:

1. Here's one that I used alot in matchs.

Jab faking > Roll behind > jab faking > roll behind and repeat as much as you want.

By using your oppenent's reaction we can control that and use it to our advantage. Most people will see the jab and quickly try powershield the upb, espically if their in kill %s. Now if we jab faked (we all know what jab fake is right? jab >crouch> jab >crouch etc so forth), they'll try to immediately powershield. If we rolled then repeated the jab fake and repeat it can mess with their head. Of course good players will have a sense of quicker reaction into finding out that they're just being toy'd with. It's alot worst if they have a good attack from behind (Ike's bair for example will hurt like a *****).

Now that you've gotten them to play the exact way you want them to play, you go for your jab upbs quickly.. silently.. or deadly.. Again it's matter of watching their reaction on what they will do.

2. Here's another one ( complete credits to Boss8 on this one he's a beast ;) ]

Jab fake (First hit and/or second hit of the jab can be done then standing still OR! Jab fake and slowly walking away towards them or away from them.

How will this happen? Remember, people tend to freak out and/or assume quickly it's a jab upb kill. And it's just matter of watching their reaction. Jab cancel to standing still will let you watch your oppnenet's reaction. They can either quickly shield, sidestep, or mash out a quick attack. Sometimes it'll make people go like " why is this homo standing still?"
The jab fake to walking away can lead to a sliding pivot fsmash or a pivot grab that's if they chase after you or can lead to a bair. Again it'll make people wtf is this nigg@ doing? y he iz walking away from meh?

Jab cancel to walking past them is the same as above but alot easier in landing your pivot attacks.

Edit: Here's a few quotes on why jab to dsmash is good.

I've seen people combo with a jab to d-smash as Luigiking said, it's crazy.
OK, so first jab comes out at frame 2. You get one free frame of hitstun from that. 4 more frames until your Dsmash comes out. Can a human reliably react with a 2 frame warning to shield/dodge within the next 4 frames?
LOL LuigiKing xD

Biglou has pulled of jab to d-smash on my a couple of tmes. It's effective, but you don't wanna overuse. REALLY effective at KOing when you're backed against the edge.

If they're at high percent, the jab will hit them back a bit, then the d-smash will send them flying diagonally across, which can set up to gimp the heavier characters, or can KO the lighter ones.

I would have a vid up,but it would be terrible quality,and I suck at brawl X^D

To make it short and sweet, Jab to Dsmash is lighting fast. With jab coming out at frame 2 and the little time the oppenent can react at Dsmash coming out at frame 4 makes it awesome racking up damage, different mixup in jabs, and potential killing move around 115%s (near edge of FD). It's even better with Dsmash connecting with both hits with a total of around 36% with jab included. Not to mention Dsmash slides ^_^.

So there you have it! Those are it's possibilties and usage of mindgames. If you have any tell so we can show how deadly and fully utlitize luigi's jab game =D
 

LuigiKing

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Jab cancel will (essentially) true combo into Dsmash if done properly. So basically it means that Dsmash comes out as fast as jab now O_O
 

hippiedude92

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Jab cancel will (essentially) true combo into Dsmash if done properly. So basically it means that Dsmash comes out as fast as jab now O_O
lolwut? first jab hit comes out at frame 2 <3 zomghaxs and dsmash in front comes out at frame 5 o.0;

The funny thing is that Nair comes out frame 3 and first jab comes out at frame 2. Isn't luigi so lighting quick?
 

hippiedude92

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The more I think of it, if you've noticed..Jab to a dsmash is safe because you can't get shieldgrabbed since dsmash's Kb pushs them and in a way you slide too o.0;

if i saw or used jab to dsmash in a battle with the **** as zhao and LK said then i'll put it up in the threadd
 

LuigiKing

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lolwut? first jab hit comes out at frame 2 <3 zomghaxs and dsmash in front comes out at frame 5 o.0;

The funny thing is that Nair comes out frame 3 and first jab comes out at frame 2. Isn't luigi so lighting quick?
OK, so first jab comes out at frame 2. You get one free frame of hitstun from that. 4 more frames until your Dsmash comes out. Can a human reliably react with a 2 frame warning to shield/dodge within the next 4 frames?
 

zhao_guang

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OK, so first jab comes out at frame 2. You get one free frame of hitstun from that. 4 more frames until your Dsmash comes out. Can a human reliably react with a 2 frame warning to shield/dodge within the next 4 frames?
I can

ROFL,jk. It's super effective!
 

zhao_guang

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LOL LuigiKing xD

Biglou has pulled of jab to d-smash on my a couple of tmes. It's effective, but you don't wanna overuse. REALLY effective at KOing when you're backed against the edge.

If they're at high percent, the jab will hit them back a bit, then the d-smash will send them flying diagonally across, which can set up to gimp the heavier characters, or can KO the lighter ones.

I would have a vid up,but it would be terrible quality,and I suck at brawl X^D
 

CR4SH

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OK, so first jab comes out at frame 2. You get one free frame of hitstun from that. 4 more frames until your Dsmash comes out. Can a human reliably react with a 2 frame warning to shield/dodge within the next 4 frames?
In a word, yes.

It happens all the time.
 

Magus420

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Wait, you guys realize that a Jab-Canceled Jab 1, D-Tilt, D-Smash, or Up-B are all unblockable after a successful Jab 1 depending on the character right? Who they work on depends on their fall speed. I thought I mentioned this in my thread that listed who Jab to Up-B is unblockable on.

Up-B hits on 6, D-Tilt/Smash are both 5, and a perfect Jab-Cancel to Jab 1 hits on 3 (Jab 1 hits on frame 2 plus 1 crouch frame before it).

You can do stupid things like [Jab 1 -> Jab 1 -> Jab 1 -> Jab 1 -> Jab 1 -> ...etc -> D-Smash/D-Tilt/Up-B/Grab] to people as long as your timing is on point with buffering the crouch and Jabbing immediately as the crouch starts. It forces them to try to jump out (which usually ends up stealing their jump anyway and keeping them in it), or SDI out. If you see them starting to move out of range with SDI you can just end it with a D-Smash/Grab/Up-B or something.
It's a good way to refresh your kill moves too.

It might not work or is extremely difficult on the fastest fallers like Fox though and they'll land and be able to shield in time. Also don't use it on Marth or any others with a similar move because they get out of stun just before landing and he's able to Up-B you out of it. My best was 10-15x Jab 1's and ending with an Up-B on Pit, lol.

Am I the only person who realized that Jab 1 can be repeated fast enough to essentially combo into itself...?
 

CR4SH

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Too much to quote
The problem with this is that at any competitive level of play, unless you've midgamed your opponent into oblivion, you won't get more than 2 jab1's off before they're out of it. And the time it normally will take you to notice they're leaving is generally longer than the time it takes to put up a shield.
 

napZzz

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you can abuse the fact that once you do jab-up b or dsmash, people start shielding afterwards, maybe even spot dodging. Find which one they do and purposely miss the jab-up b/dsmash. Then after this if they shield, grab for dthrow-into a **** session of aerials. Or if they spot dodge, grab/ any thing you want really, you can charge a smash if you want.
 
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