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It's starting to seem that Sakurai has played Project M.

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Cereal Bawks

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what. Why? If people don't like the idea of the For Glory mode, they could just, ya know, not play that mode.
 
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I believe he has. It's a smart thing to do. Fans have made a mod that shows exactly what they want. If I was a developer I would be itching to get my hands on it.
 

Empyrean

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Just wanted to point this out, but what the community here sees as the "obvious option" is not necessarily obvious in the eyes of the devs (who, afaik, have practically no contact with most of the community the same way other companies do). Some of these "obvious changes" weren't done for more than a decade, so it's not completely illogical to think that a fan-made project incorporating what the community has wanted throughout the years could be a source of inspiration for Sakurai & co.
 

[TSON]

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You can really do this comparison for any fan work. Let's do SSF2 for fun:

- Mega Man
- Pilotwings BG looks like Dark World BG
- Cucco item

etc. I think it's just reaching. We have limited good ideas and a lot of content in one game, there's gonna be some coincidental overlap with basically anything.
 
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BaPr

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They act like it is the only thing you will be able to do online. Sakurai wanted to try to appeal to both types of players and have both for fun and for glory, and now people are wanting to remove one of the two modes because that's not how you're supposed to play? I'm just disappointed right now :/
 

JCDied4U

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I can already sense a Project B. No matter how hard Sakurai tries there's always that group of people who hate his efforts.
You're probably one of those people who thinks that people who like Melee better than Brawl are just blind fanboys.
 

Shaya

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This thread seems to have a nice underlying theme of game vs game. So for that reason I think its time to say goodbye.

I'll answer things in a matter-of-fact manner and also say that a thread of conjecture such as this could really only go downwards (as it already is).

Ideas can be developed independently of each other, even if they're similar. Skyloft exists in PM primarily due to the ease of transfer of model files between the two Wii games are/were (similar also is castlevania).

1. Early on in development Sakurai mentioned technical issues of multiple characters. We assumed this meant things like Ice Climbers, but with Roselina and Luma there is a minor contradiction. However, as shown by Sakurai in the direct, their solution (as well as proper identification of the problem) referred to transforming characters. Beyond technicalities, design wise there are a plethora of positives to removing transformations (take away 1 move from each character for no real reason - didn't apply to Zero Suit Samus though).

2. Donkey Kong's dash attack has existed in that form since at least Donkey Kong Country 1 on the SNES. The fact that we had this heel dash for so long (3 games) seemed more of an oversight. I think the same logic for why PM changed it would be very similar to why Sakurai has.
In fighting games, a "charge" move on a character isn't anything new. The coincidence of the two doesn't mean correlation. Perhaps one should be setting up a goose hunt on the PM devs for copying other fighting game designs.

3. Brawl had good recoveries. Really really good recoveries. This was a design choice setting a new standard. PM's recoveries are still obnoxious in comparison to Melee, and Sakurai choosing to tune them down for the new game could very easily be his new design standard (So pit's recovery being nerfed sounds to me like an indication these extremely potent robust recoveries from Brawl aren't going to exist).
 
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