Boost. Light Speed Dash. Blue Tornado. Axe Kick. Stomp. Bounce. Fire Somersault. Slide. Sonic Wind. Drop Dash. Elemental Shields. Peel-Out. Insta Shield. I could keep going but I think you get my point-there's a lot of abilities Sonic could use in Smash. They may be circumstantial in some cases (like Sonic Wind) but that doesn't matter, it can still be used as inspiration for a move in Smash. None of these require outside assistance, at least to my knowledge. And telling me Boost can be simulated with a Run Impact spirit is like telling me Bomberman is already in Smash because you can play his Mii Costume and use X Bombs only.Also, pretty much all of Sonic's more "unique" moves are circumstancial, require outside assistance, or in the case of Boosting, can be simulated easily enough with a Run Impact spirit.
That's just his fights with bosses. If that were the case, Mario would be a campy character too because many of his boss battles are essentially the same thing. It would be more accurate to his home series if Sonic's playstyle didn't have a move that made the game slow to a halt-that's not Sonic's style. He should still have the Spindash of course, but it should be nerfed or altered in a way where his entire playstyle doesn't revolve around it. The whole thing about Sonic games is knowing a level and blasting through it as fast as you can. I don't know how they could make that work, but if they made Steve feel natural in Smash they can surely do it for anyone.Waiting for Eggman to do something stupid and then punish him for it describes 70% of the fights with him. Also very ironically, the best strategy to use against Shadow in the final level of Adventure 2.
Last edited: