Wow. That Dair KO'ed Peach at 39%. A Fair/Bair that sends you downwards? Ri-donk-culous.
They really are being very, very generous to Zelda in this game. From what I've perceived:
- Slightly better, faster jab?
- Farther, faster(?) Ftilt.
- FSmash not being able to be escaped from hopefully(Grrr at those 1% flukes).
- Farther Dash attack and more damage.
- Utilt looking faster and more coverage.
- Usmash sucking people in with ridiculous horizontal range and keeping them in there (more 1% woes from Melee...)
- Dsmash a little faster in execution and slightly better range?
- Nair actually hitting people properly, being a lot like Mewtwo's Nair (So I heard?)
- Ridiculous Fair/Bair.
- Uair becoming one of her most powerful KO moves and increased damage! Plus faster execution I believe?
- Dair being like a friggen Fair/Bair, but DOWNWARDS (Ala Ganondorf style)!? Though like Fair and Bair, probably have to be sweetspotted.
- Naryu's Love being faster in execution and less lag afterwards.
- Way more versatile, faster Din's Fire.
- Farore's Wind with slightly better DI capabilities after reappearing and a bit faster? Seems like it to me. Plus, indirectly, no more "I didn't grab the ledge because I was backwards from Farore's Wind" deaths because of auto sweetspoting the ledge.
- Transform... uh... well... more reason for Zelda players not to switch to Sheik mid battle? :X
Seems pretty hefty, huh?
Plus, did anyone else notice, her Final Smash seems to be a lot "bigger" than that little arrow beam? In that video, Zelda's Light Arrow wasn't even touching Peach, and it still hit! Though maybe the initial light explosion from when she's stringing the bow hit Peach? Hmm...
On another note, Zelda's Light Arrow did 41% damage to Peach. Though really, it doesn't matter because that Light Arrow sent Peach flying so far to the point of no return, it almost doesn't matter how much it does!