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As stated before, accuracy, critical hits, 10%+ chances of added effects, confusion, attraction, full paralysis, and not to mention damage jumps (if you did a damage calculation based on fixed stats, there would be a range of damage that could be inflicted, not just one set number). The only stats that boost/hinder any of these luck factors would be Evasion/Accuracy, in which evasion boosters are looked down upon and banned in standard tournament play, and lowering accuracy isn't as looked down upon, but is still silly.I believe you have stats to boost that. But it's been a while since I played Pokémon so all of those might just be completely random.
I don't really care. As I said, I don't play Pokémon (especially not on a deeper level) and as usual, this is this and that is that.i was with you, Yuna, and still am, but the stuff in Pokemon, while not COMPLETELY random, is pretty random independent of your own choices... you can MODIFY the chances through your own actions but they're still very random (attacks relying on rolling against an accuracy stat, essentially, etc) and even then there's always the chance for a total flop regardless of what you've done.... like tripping in brawl, haha. The equivalent would be camping near item-spawns or something. Not that items are a good idea (no) but the level of randomness (with explosives/1-hit kills turned off) is somewhat similar in how likely a situation is and how you can play to avoid the potential.
Fine. The Smoke Ball will be allowed in tournaments, then.Your argument against the Smokeball is invalid. Why? The Smoke Ball does 0 damage and causes 0 knockback if the person hit with it is in mid-air.
Funny, I've played with items. In fact, I've played as Peach (and pulled Mr. Saturns) and Toon Link (Bombs). No, you do not lag "too much" after throwing an item to jump, throw, aerial.Your argument against Mr. Saturn is invalid. Why? Because, I don't know about Melee, but in brawl, the situation you described is impossible. There is too much lag after throwing an item. If you're close enough that the Mr. Saturn will hit, then by the time you're able to move after throwing it, it will already have hit or missed. If you try doing this while having already jumped, you will be severly punished.
Video or it didn't happen. Find me a video where you back up this claim that you lag way too much to do anything after an item throw... especially since no one's said anything like this before.This may also invalidate your argument against projectiles in general, but I haven't done enough research to say it has with 100% certainty.
Yes it does. Fair to Fair. I pick the item up while doing the 1st Fair, 2nd Fair becomes an item throw. For some, their combo will be enhanced depending on the item (but we're banning the majority of them, anyway), for others, their combos will be ruined.Also, picking up items does not interupt your combo. Your animation continues when you pick it up. This includes standard A attack strings in their entirety. You can just drop the item afterwards with no interuption.
There's not cracking the randomness factor.I've still got more research to do against your other arguments, but these are just the ones I've been testing the past few days and am absolutely sure of. I'll crack the randomness thing too, no doubt.
Yes, because it'd randomly spawn at a randomly picked spot out of those spawn points. There will still be no way to know which item (if we have more than just the Smoke Ball) will spawn where (or even pinpoint exactly when).Question, if I mapped every spawn point on every stage, would it still be considered random?